'There is a world, which is inhabited only by Pokemon. Many know it as the 'Mystery Dungeon World'. It is speculated that sometimes, humans arrive in this world, transformed into Pokemon themselves.
In the Mystery Dungeon World, Pokemon often form Guilds. These Guilds have many different purposes- some are Rescue Teams. Others, Explorers.
And in the settlement known only as 'Memory Village', they are Knights.
Will you step up to go through rigorous training, and go from Squire to Pokemon Knight? Will you brave the dangers of the Dungeons?
And will you solve the mystery of the Pokemon which go missing every forthnight?
Will you survive?
Welcome, mes amis!
This RP is a Pokemon Mystery Dungeon RP, as you May Have Gathered.
Anyone in the Ampiomach Academy RP may recognise some of the characters, but anyone who has not played them will get along perfectly well any way. The rules are simple- you make a character, who may form alliances with other Squires in the Illuminose Guild of Knights. You will have assingments, and go up in Ranks to become a Knight, protecter of weak Pokemon.
Basic Rules of an RP.
When choosing a Pokemon, I'd advise using a Personality Test of some sort, and take the basic form of the Mon you recieve. No shinies, no Egg Moves (You can recieve these later), etcetera.
If you read this, put in the word swashbuckle in your sign up.
Nickname (If any)
Moves (Any of the first six moves that mon learns)