If...I may post my opinion...
It all comes down to organization. KPU was and probably will be poorly organized. It released without a map, without any system, and without a plot. There was no direction, which was what really pissed me off as the kind of person who really really really likes planning (but oddly enough, never doing.). So I tried to do it. I tried to make a plot, I tried to make a villain. Something for the students to strive towards. The next paragraph can be skipped if you want, but I think it helps me get my point across.
The villainous team's first outing would have completely destroyed the students, but the teachers would have saved the day. This would have made the students respect the teachers, and give them a goal - to defeat the villains. The second attack would have the students successfully fend off the villains, to show that they had grown. The third attack would have the villains defeat the teachers, but the students would be able to push through and succeed, which would show that they have finally proven themselves as equals to, some better than, the teachers. A final attack would have defeated them completely and thoroughly, only for them to rise again for the final battle, when they were no longer on defence, and would take back what was theirs.
Which I had posted in the admin thread. Unfortunately, somebody else had already made a villainous team, so it got rejected. So I asked her how the plot would go. She didn't say anything. Which really, really annoyed me (I left a comment which thinking back could have been a lot better worded and not as forceful. Not that it would have changed anything, but I would emerge as much less of a jerk.).
Now, you might argue that KPU isn't about villainous teams, but about socializing and getting to the end of the school year. To which I reply, yes, I totally agree with you. So...why do we need a villainous team again? I mean, there was a "villainous team" section in the original plan which was incomplete, so I kinda went ahead and...oh...ohhhhhh. See what I did there? "Plan". "Incomplete". We did have a plan, but it wasn't complete.
And that is the problem with KPU. If we're going to grab our defibrillators and bring this sonuvagun back to life, we need to get ourselves organized. We don't need a villainous team, we don't need any fancy schmancy battle/leveling system, all we need is planning and organization.
So, who wants to be a GM?