Tall and willowy, pale-skinned, with black, medium-length hair and grey eyes. He typically wears fine yet nondescript clothing. Marking his status as a Red Enchanter, he wears a scarlet cloak and wide-brimmed hat, along with gloves of red leather. He carries both a staff and a shortsword. Personality:
Quiet but jovial, Theon is an adventurer at heart; always on the move, he is happiest when exploring someplace new and meeting new people. While he is very open to new friendships, and always willing to offer a helping hand, his wandering nature tends to make him unreliable and flaky. Still, if the situation is dire and the mood strikes him, he will fight to the very end for his comrades. History:
Withholding this for the plot. Race:
Red Enchanter--that is, an enchanter equally competent in enchanting both minds and artifacts. However, while a Red Enchanter has an unusually broad grasp of both major schools of enchanting, he has no mastery of the higher arts of either school, and is not as proficient at even the lower skills.
Primary: Glamor. A standard mental illusion. Unlike more advanced illusions, which create actual constructs independent of the target, glamors affect the target's mind only; a non-affected person can inform the target that whatever they are experiencing is an illusion. Depending on the complexity (a simple image is fairly easy; a full simulation of an opponent, involving all five of the target's senses, is not) and number of targeted individuals, the glamor can be held from as many as a few hours to no more than a few seconds.
Advanced: Enchanted Rune. A powerful elemental enchantment. Its true strength is in its versatility; depending on the runes inscribed onto the object, the enchantment can vary from something as basic as setting it on fire, such as a flaming sword, to careful and specific applications and uses, such as lancing a specific target with a razor thin bolt of flame. Longer enchantments are more powerful, but are also more limited and require more time to inscribe.
Epic: Draconic Lance. An ultimate weapon enchantment. This enchantment can turn any object into a spear of unstoppable force, which launches itself at a designated target with dizzying speed. Anything struck by the lance is likely to be obliterated--and a good deal of the surrounding area with it. Moreover, this enchantment is one of the rare few that can layer itself on top of previous enchantments, instead of overwriting them; this means that a Draconic Lance enchanted from an enchanted weapon gains that weapon's enchantments. The drawback is that the enchantment must be prepared on a scroll, a month-long process involving a handful of rare ingredients, as well as incredible expenditure of Mana.