- God mode? Good luck. The stronger you are the more danger your in.
- Legendaries are not available as a character race, with the exception of GM control. However, Legendaries are considered as "Extra" characters and may be utilized to further relevant story plots. Native Pokemon of this world may have dialog with them, but there can be no peace between them and Hu-Mon (human) Foreigners. However, like the Natives, the hatred toward Shades (Foreign Pokemon) isn't as intense and communication is possible. Legendaries are referred to as Gods because there can only exist one of each and should one die they are born again from a similar Pokemon mother, such as (spoiler alert)
Rayquaza possibly hatching from an unusually large egg in a clutch of Snivy.
- Evolution does not exist in this world. Each Pokemon goes through several stages as it ages and the forms we know as "evolutionary" are merely different stages in the growth process in this land.
- Strength is not determined by which Pokemon someone is nor which "evolution" they appear to be in. Strength is also not determined the same as the game would describe. For example, a Rhydon is nowhere near strong enough to move a building and it is physically impossible for a Magcargo to be as hot as the sun. Legendaries, however, are far stronger than any "regular" Pokemon.
- Climates hold a direct link to ones abilities. Water abilities cannot be used without equal presence of water, fire and ice abilities require climates of extreme temperatures and any other ability wich does not rely upon location causes a great strain on the Pokemon using it. Many Native Pokemon hunt within the realm of their physiology or have developed tools and weapons to help them survive daily life in Yewer.
- Some abilities cannot be utilized as they are in the game, show or manga. All abilities must be powered by the Pokemon using them. Earthquake encompasses a very small area and weather abilities become Auras.
- Type immunity is extremely limited and generally meant for short term, personal choices rather than utilized in combat. Dark types aren't immune to Psychic attacks and Ghosts types aren't intangible, neither being immune to Fighting/Normal attacks nor able to phase through anything thicker than a few inches.
- Factions are in place because of the animosity that cannot be ignored. While Foreigners seem uneffected by this unknown cause of hatered Natives lose control of their senses. There is an instinctive force that drives Natives on a frenzy to remove any nearby Foreigner from Yewer. The frenzy dies down when the Foreign presence is removed. While the Natives know not what causes this reaction, some choosing to accept it as a natural response, there are some who have dealt with blind rage as a natural part of their daily lives who have a bit of tolerance of the Foreigners presence.
This hatered has nothing to do with ones strength of will nor an understanding of its cause. It is a Natives very nature to purge the Foreigners. However, this hatered is not as appearent toward Foreign Pokemon (Shades) as it is toward human-Pokemon (Hu-Mon). Perhaps bridged communication is an option?
- A Character Limit is in place to keep the factions diverse. Each writer may create 1 main character belonging to each faction and up to 3 extra characters within that same faction which may be freely controlled by other writers should it prove relivant to bridge individual story lines. This is on a per-writer/per-faction basis, so a single writer may have up to 12 characters at this time, 13 when Torments are released as a playable race since they will count as their own faction. Unsealed and Corrupted characters still require a factional slot to fit into, wether it's a Native, Hu-Mon or Shade.
"Extra" character creation is no different than "Main" character creation. The only difference being that "Extra" characters are meant to be optionally used by other writers to tie in stories. While "Extra" characters may be freely controlled by other writers they are not allowed to kill them off or control any possible hidden motives unless contained within a RISK
post, as explained below. A "Main" character within a faction is required before making any "Extra " characters, but they do not have to be created at the same time. You can add "Extra" characters at a later time and aren't required to make any at all if you don't want to.
- Main and Extra characters are only limits on characters that may have an impact on the story. Throughout the story there can be any number of bonus characters intended to fill various roles. These characters are generally so simple that they only exist to push the story forward or add flavor, but ultimately don't effect the outcome. Wether they have names or are nameless they aren't intended for long term use and don't need a character sheet. Everything needed to know about these characters can be summarized in a brief in-story introduction.
- Society is an option for Foreigners, but establishing a society will require 9 characters. This means that it will take 2 writers to form a society at the least (max Foreigners any single writer may control is 8)
. Extra characters from another writer cannot be utilized in creating a society, they will have to add in their characters themselves. No character, main nor extra, may be used to form a second society. Foreigners can be part of a group, but only the formation of a society allows for the construction of housing.
Society is a safe haven for Foreigners. Societies tend to ward off Natives and the presence of a Society instinctively calls out to Foreigners newly arriving upon this land. Society can also develop homes and other amenities that make Yewer seem less hostile. Societies may also set ground rules, such as a Society intended only for Herbavores and Omnivores.
- Society for Natives does not have any specific requirements to start, but the function offers no protection other than "safety in numbers". Even then, the types of society available is very exclusive. Most larger Predator gatherings generally rely on a Pride unit consisting of an alpha and several lesser families within the same species. Herbivores have Herds in which there are no leaders, but safety in number. Herds may consist of several other species, eyes and ears to watch for Predators. The more intelligent of the species, those with hands capable of utilizing tools, develop a Tribal nature which still lives in a natural housing, such as caves, treetops and burrows. Tribes have a designated chief and can contain several small families of similar species with the same diet who still follow the leadership of the chief.
For Carnivores and Omnivores smaller gatherings are required for survival, especially if their home is a grounded location. Too many mouths to feed would starve them out.
is a special feature within this story. By beginning and ending your post with a bold RISK
you tempararilly relinquish control of the characters contained within that post. Only 1 writer may take control of RISK
main characters mentioned within the RISK
post as well as equal control of any extra characters mentioned. Perhaps you want to see how well other writers know your character? Perhaps your unsure where to go with your post. Perhaps your just in a ballsy mood and wanna challenge yourself by picking up the pieces. RISK
is titled as such because the writer taking control of your character may kill them off. You may also add some rules to your RISK
, like a simple "What should happen next?"
post where another writer merely adds in their commentary for you to pick back up on.
As a professional courtesy the writer in control of RISK
characters should leave room for error. Feel free to set the stage leading to a "possible"
death, but allow the OP ultimate control of their characters fate.
However, if the death was written with respect to the characters expected actions it is unavoidable and the price you pay for initiating a RISK
post without setting some ground rules.