Who Do You Want To See in the Next Super Smash Bros. Game? - Page 3

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  1. #31
    Requiem Raver Drakon's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Only my character list: Zoroark, Gen V Pokémon trainer, Mewtwo returning, Animal Crossing boy/girl (Tom Nook), Rundas, Lyn and Hector.
    What are the Legendaries really like? Find out in The Life of the Legendaries

    Humans and pokémon no longer live in harmony. Hear their tales in The Poké Wars Chronicles: Tales From A World At War

    Cynthia once had it all: powerful pokémon, fame and hordes of adoring fans. But Ho-oh's campaign tears her life asunder. Now to survive this deadly new world, she must do the one thing that she never wanted: kill. Follow her trials through a world at war in Poké Wars: Downfall of a Champion

  2. #32
    Tim
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Since I've been spending more time in the arcade as my #1 mean for gaming, I am obliged to say Arcade Edition of the next Smash Bros. game. This way, no longer SSB will be seen as a "babies' game", while the game will finally be in the same discussion as established fighting game franchises like Street Fighter, Tekken, KoF, to name a few.

    While Sakurai said, "Brawl is NOT a fighting game", everybody has this notion that it is.
    1. I thought Gardenia is a Grass-type fangirl; in addition, I could've sworn that she had a shippy Nando-centric flashback when the latter got framed.

    2. I'm tired of seeing Brock, being the designated eunuch of the show. As a result, I would love to see this OT3 to happen:

    Lucy x Brock x Holly

  3. #33
    Onduru ruragittan disukaa Garren's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Big interview between Iwata and Sakurai...

    - Sakurai is using his experience working with Kid Icarus 3DS to smooth the development process of 3DS smash. Mentions he would randomly think about Smash during Kid Icarus development

    - "While I'm sure some people just want a new DX (Melee) or X (Brawl), that is not the answer I'm looking for"

    - There's a lot of implied differences between the 3DS and WiiU versions. The issue of limitations (or lack thereof) come up ("I could make 50 characters, or double the stages, or make everything prettier (graphically), but with the WiiU I don't have to choose just one of those options"), while he runs into that problem with the 3DS, "maybe something fun like the original smash bros." adding something about a handicap.

    - 3DS version will be more "personalized" than the WiiU version, as most likely the handheld machine will only be played by one person. This regards "personal data and achievements." He's probably referring to the stat-keeping mode the Smash games have had and how a handheld version would most likely only be tracking a single person's stats.

    - Sakurai feels conflicted, saying something to the effect of "On one hand, a player feels a great sense of accomplishment by beating something really difficult. On the other, if it's too hard, they'll feel a sense of frustration by constantly losing to it." (implied differences between versions)

    - Iwata goes on to add that a handheld experience is typically a "fun experience in a short amount of time," and that adjustments would have to be made to work around that.

    - "So, for the 3DS version, since you must enjoy it alone, it has a system of rewards that you can customize your character with. And then you can bring these characters from the 3DS to the WiiU to fight on. So one "individual" on a handheld will appear in the "stadium" of the home console." Iwata summarizes by saying "The 3DS version is where players will earn individual achievements for themselves, while the WiiU version will be a place to show those achivements off"

    - Sometime late in the Melee development cycle, Iwata told Sakurai "you can never have enough Smash Bros!," to which Sakurai replied "YES YOU CAN." Sakurai apparently doesn't remember this.

    - Iwata mentions that he likes how in Smash, both high level and beginner level players can feel a sense of accomplishment in comparison to other fighting games. If you don't know what you're doing in other fighting games, you'll typically get destroyed, in Smash you can earn a few more hits. Sakurai adds onto that saying "You'd think it'd be natural to help new players improve, but when the goal of a fighting game is to beat your opponent down, that becomes difficult." Iwata "feels helpless and weak when he loses badly," and lastly Sakurai adds that "the 3DS version will have ways to help beginner players," going on to suggest co-op "There will be a reward system for good players helping bad ones"

    - Apparently the balancing and rebalancing of characters was entirely up to Sakurai, but he's going to ask for some help from other members of the team this time around. He still feels the creator of the game will have the clearest vision of how the balance should look like, but definitely welcomes the help. Iwata asks what type of balancing he's referring to, and Sakurai responds talking about balancing animation/frame/hitbox data, while making sure it makes sense in the scope of the game. It has to "look natural and feels good to land the attack"

    - There's implied distinction between casual and competitive play made by Sakurai, saying "all these claims of 'this character is too strong' or 'this character is too weak' varies from person to person." When he looked at the sets of data from Wifi games, all characters had relatively the same level of success. "However, according to the competitive scene, that doesn't seem to be the case elsewhere."

    - A balance regarding the difficulties of surgical balance changes, and how they don't want characters to "feel the same," adding that specific traits/strengths/weaknesses are intentionally built to differentiate characters. Along with the "oh now that we nerfed this, this other thing is broken," etc. Iwata comments that this type of balancing is ridiculously hard and congratulates Sakurai for pulling it off with every single character by himself.

    - Sakurai mentions that while new developers might see this initially as a learning opportunity, it'll eventually turn into a lesson of pain.

    - More commentary regarding the extreme level of difficulty regarding balance vs uniqueness in a fighting game cast, with Iwata joking that "I knew I had an eye for talent when I picked you"

    - Sakurai comments "the mechanics of a game better fit the system the game is on." The 3DS's small screen, for example, is something they have to work around, making sure the backgrounds and stage structure are clearly visible.

    - Iwata comments that some designers enjoy gimmicks like FMVs and cutscenes, because it's where developers get the most free reign to show off their skills.

    - Sakurai mentions "I think it'd be best if we can design something that works well and looks good regardless of whether it's on a portable or on an HDTV, but having a different team for each version is also good because we can still make very specialized additions to each." Each individual project will take advantage of each developers "specialty and where they're most likely to apply it."

    - Essentially boiling down to "while keeping coherence between the two version is important, they don't want to use that as an excuse to compromise potential features for either version"

    - Apparently Sakurai had no direct involvement with either Sonic's or Link's implementation in Brawl.

    - He's slightly concerned by the fact that the various branches of Brawl staff worked on different schedules so the development process has gotten rather long. Iwata asks "but now you get to be a lot more hands-on with Smash 4, right?" to which Sakurai answers "Yes, but I'm coming into development right after Kid Icarus finishes, with no rest inbetween. So any help I can get is much appreciated"

    - Sakurai says as a game designer and head developer, he really enjoys making something himself and seeing it turn into something good, but if he takes it in the wrong direction he won't reach the people he intends to. With Smash he wants to reach out to as many as he can. Iwata comments "this leaves a lot up to chance when it comes to the finished game," but Sakurai responds "I prefer it to a "stable" series where every sequel is juts the same game with a little bit added on. While it's painful to make something new, it's fun to figure out how." While with Smash, each iteration has a different fun twist, and even someone who doesn't know much about the series can pick apart the differences fairly easily.

    - Iwata anguishes over how expensive the project is and that it requires a lot of people.

    - Sakurai "Anyway, I look forward to the people you bring to this project, since the success of it is dependent on who you gather for me! Still, even if you don't gather enough people, I wouldn't want to see the project stretched thin, so we could focus on only one system." Iwata: "What? Even after we announced at e3 that we'll be developing for both systems?!" Sakurai: "Well either that or I take a small team and we take five years"

    - in the conclusion, Iwata thanks Sakurai, and Sakurai says "thanks, but my time is currently focused on making sure Kid Icarus is perfect for launch!"

  4. #34
    Team Flare Malva's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Pic related.

    Yeah, not the right company, but I can wish can't I?

  5. #35
    Bulbapædist Zeta's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    50 characters is a reasonable amount to shoot for Smash Bros 4.
    Up the airy mountains / Down the rushy Glen /
    We dare not go a-hunting / For fear of Fairy-type Pokémon

  6. #36
    Rock of Ages! Zenax's Avatar Forum Head
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    I'd like to see more Pokémon, like Zoroark. Or Blaziken, but I don't think they'll put it in.
    Lyn from Fire Emblem would be pretty cool. She could have the Mani Katti and a bow, and would get the Sol Katti for her final smash. They could add Sothe or Volke from Radiant Dawn and a mage like Soren or Tormod as well, that would be a good change from all those swordman. A laguz would be interesting and could switch at will from and to its animal form.

  7. #37
    Bulbapædist Zeta's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    From other translations, the impression I get is this:

    * Both Smash Bros games will be built with the same core engine. They will be differentiated in specific ways.

    * Smash Bros 3DS will primarily be an RPG-elements esque single-player action game where characters pick from a pool of smaller characters and level them up through (probably, given the series' history) a third Adventure Mode, gaining customizable things like stats, stickers, and costumes to make your character more unique. It will probably have a PVP and "Free-For-All" mode, but this won't be the focus of the game. Basically, the Adventure Mode from Brawl in 3D with 12 or so multiplayer stages to play on but a more robust level-up system. River City Ransom with Smash Bros. It will have fewer characters and stages but make up for it by making the game feel more "personal".
    ** If Mii is going to be a playable character, I'm sure this will be the focus of the 3DS version - imagine Emerl from Sonic Battle only as a Mii.

    * Smash Bros Wii U will be a strictly multiplayer and AI-based affair that you can readily pick up and play with a much larger cast of characters but no or fewer customization options and little "personal" data like trophies and stickers. Basically the franchise as it was before Brawl.

    * You can bring your Mii and 3DS account onto the Wii U version and possibly even play the game with your 3DS.
    Last edited by Zeta; 8th June 2011 at 10:13 PM.
    Up the airy mountains / Down the rushy Glen /
    We dare not go a-hunting / For fear of Fairy-type Pokémon

  8. #38
    Painting the night sky... Neon Borealis's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    My my, so many characters and series to choose from.

    Last edited by Neon Borealis; 8th June 2011 at 11:22 PM.

    Winner of: Professor Layton Mafia, Warrior Cats Mafia, Kid Icarus Mafia, Star Wars Mafia,Legendary pokémon mafia, Make a Mafia, Smash Bros Mafia, Phoenix wright: Justice for all mafia and Eeveelution mafia
    Other games won: Vigilantes, Trauma Center: Virus attack


  9. #39
    Onduru ruragittan disukaa Garren's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Yeah, as soon as I saw Jiro I was like "New Smash Rep?". He's got character, and I've heard it's made by the Zelda crew so it's first party.

    Of course, hopefully he'll get his own full game by then (since it's a 3DS download at the moment, not a retail game iirc), it'd be weird to include a guy from one game imo.

  10. #40
    Bulbapædist Zeta's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Of course, hopefully he'll get his own full game by then (since it's a 3DS download at the moment, not a retail game iirc), it'd be weird to include a guy from one game imo.
    Ice Climbers!
    Up the airy mountains / Down the rushy Glen /
    We dare not go a-hunting / For fear of Fairy-type Pokémon

  11. #41
    Hero Erdrick's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Quote Originally Posted by NeedleStorm View Post
    Make Ganondorf less... lame.
    Amen.

    For me: One of the heroes from Dragon Quest/Warrior, preferably Erdrick, hero of DQ III (I hope guys who read Bulbanews know about that...), Yarn Kirby (HE'S SO CUTE! And maybe, for his Final Smash, he can team up with Prince Fluff for Tank! The arm sorta controls itself.), and Toon Zelda. Toon Zelda was actually supposed to be in Brawl. I liked the idea, especially if it meant seeing what Nintendo did for Shiek. Don't question it. Shiek was remodeled with a Twilight Princess design, and she didn't appear in THAT game, did she? I also want
    (drumroll...)
    MASTER HAND!
    (as a legally playable character).
    Also, Miis are a bad idea for new character. If you want me to explain it in 'Smash Terms', then tough. If Miis have a customizable moveset, why can't you just make them all OHKOs?
    Also, I hear that there's a 3DS Smash game. I hope that:
    a) there is DS Download Play or DS Multicard Play
    b) there is online connection.

  12. #42
    robo laser rave party Kyumorph's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Quote Originally Posted by Taio View Post
    Lyn from Fire Emblem would be pretty cool. She could have the Mani Katti and a bow, and would get the Sol Katti for her final smash.
    3-D boob jiggle

    New idea:
    Why not Crono or Robo from Chrono Trigger?
    Crono

    Robo

    Okay, those movesets took a while to write out.

  13. #43
    Bulbapædist Zeta's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Realistically, if we were going to get a SquareEnix character it would probably be either Cloud Strife or one of the playables from Mario Hoops (Moogle, Black Mage, White Mage, etc.).
    Up the airy mountains / Down the rushy Glen /
    We dare not go a-hunting / For fear of Fairy-type Pokémon

  14. #44
    Hero Erdrick's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    But I like Dragon Quest...
    Also, I saw someone said that the Yoshi series didn't have any villains. That's a bunch of bull.

  15. #45
    NO MORE PANCAKES Zhwoobatte's Avatar
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    Default Re: Who Do You Want To See in the Next Super Smash Bros. Game?

    Quote Originally Posted by BulbyRed View Post
    But I like Dragon Quest...
    Also, I saw someone said that the Yoshi series didn't have any villains. That's a bunch of bull.
    there's Bowser Jr.
    That's a very nice post you have there...

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