A game that was believed by many to be a good start for a revival, but marred by the other half of the game.Unleashed
Considered a good platformer, just not a platformer befitting the Sonic Genesis titles moniker.and 4 right after that.
Disregarding the fact that Game Informer's review is complete bumpkis, a branch of a corporation does not necessarily represent the corporation as a whole.Also, Game Informer is owned by GameStop, who had Generations ads in store. You know your game is bad when even the store selling it doesn't like it.
SEGA paid to have their game advertised, and Gamestop followed through on the contract.
As I mentioned earlier, putting review scores on the same pedestal as your own personal perspective is doing a disservice on your own ability to analyze games on your own terms.As for me, I might only rent it/Steam Sale it, it's only gotten average scores
Besides which, what do you think falls under "average?" The game has received only one score below a 5, from GameReactor Norway, the 6.75 score from Game Informer's "review," and a plethora of 7s, 8s, 8.5s, and even a 9.5 from PALGN, which all indicate, removing the outliers, a score around the 81% mark. Seems like a great game based on the review scale.
Got home from buying a copy a few hours ago; let's just say my mind has been blown.
Welcome back, Sonic. More importantly, welcome home.
Anyway, I've already preordered for its release in Europe on Friday and I can honestly not wait.
Sonic Generations looks frickin' awesome! I mean, City Escape is back. I also love how they brought back Sky Sanctuary.
But the review was poorly made, didn't elaborate on the negative points they saw, and made superficial and petty comments, and even some outright inconsistent comments, that they said brought the score down, which is just really unprofessional. I can't see how the bottomless pitfalls in the game are "poorly communicated" when there are huge pulsating orange warning signs to show you where they are at. How did the classic levels "rekindle the magic?" How are the modern levels a concern? Why is the fact that levels from the Modern era are in this game a bad thing? ELABORATE.
But w/e, I'm not looking to GameInformer's reviews again, not after I found out they admitted in a prior magazine issue of theirs that they make reviews and give certain scores based on what they think their fanbase wants to see, instead of basing it on their experience on the game. They gave Paper Mario: The Thousand Year Door a 6 because it was "too kiddy," so that could speak volumes.
^ I believe that review and how they rank it based on the tastes of the fanbase in general is suppose to show us as a reminder of how bad the Sonic fanbase has gotten over the years through countless generation wars between the old-school fans (Genesis-Dreamcast) and the modern fans, and it has shown how much Sonic has influenced their childhood in the 90s and how dangerous nostalgia filter can be for the human mind.
Whatever the motives, the fact that they do so is in direct violation of the objectives a professional game reviewer is supposed to accomplish. Their reviews are their words, not the fanbase's, and they should be able to say what they think is a good game and what is not, and not let the fanbase's general opinion on the genre, franchise, or whatever dictate the score.
Whatever the situation, it's refreshing to see people climbing out of the woodwork in defense of the game whenever a "bad" review shows up. Gamefaqs forums is defending the game. Neogaf is defending the game. Whatever negative happenstances that occur are isolated incidents that have to fight against the rest who are approving of the game. The public really likes this game.
Wait, Gamefaqs? As in the place where flame wars regarding current games are a common on a everyday basis? Something's really wrong in the game community alright.
About the PC version, I just got it and it's so easy. I'm already at City Escape. It's pretty boring as well, and was a bad port. All the control settings do is map keys to a gamepad like an emulator, and there are no key icons, just generic xinput/360 controller icons.
Not to mention, the controls are mapped to weird places, and the config app looked like a basic app quickly thrown together in Visual Basic....it even has the same default VB icon!
I got this on day 1 and I love it. I have over 50% of the achievements/trophies so far. I like replaying the stages and finding alternate paths. Replayability is stuffed to the max in this game. Level design is immense, perhaps more than Colors. Boss battles, framerate, and story are weak in Generations, though. Final boss is receiving major criticism but I'm feeling way better after figuring out the controls.
P.S. Gligar13, I checked out your video review of the demo. Hold the button down to boost properly, lol. Also, Crisis City and Planet Wisp are brutal. PW alone took me 8 minutes on my first try. XD
P.S.S. Sega is hosting a contest about doing a speedrun through Modern Green Hill in the demo, so don't delete it yet. Read the rules, get a time of 1:50 or under on youtube and have a chance to win a rare collector's item. I can't get under 2 minutes, lmao.
I love Chemical Plant, Sky Sanctuary, Speed Highway, anddd Seaside Hill. :3c