
Originally Posted by
Otika
All of those games you mentioned would have been much more embraced by people if they had been released when they were younger. That's not to say their arguments against it don't hold any water, I'm just saying that normally what they didn't like about the game might have been what made the games before it so exceptional. Going back to the Sonic example, Sonic 4 was initially well-received and then someone pointed out the physics weren't... well, very good, and that Sonic had always been about physics-based platforming, not about pure speed, and then everyone seemed to have adopted that opinion either to sound smarter (because it's cool to be cynical on the internet!) or because their outlook was changed by the negative review, even though a lot of them loved the game prior to reading or hearing about it. The truth is, the classics didn't have amazing physics either, and from Sonic 2 onward, the player's ability to outrun the screen served as the greatest of all obstacles in the 2-D games.
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