Gardevoir VS Lopunny: BP-8
Ranger John Shay
"Sela, cover yourself with Light Screen and Protect!" Siless commanded. It was a very safe move. As powerful as Lopunny's Hyper Beam would be with his Special Attack boosts, it was not going to get past Sela's Light Screen on its own. On the off chance that Sela's Protect messed up due to Klutz, Light Screen would at least reduce the Hyper Beam's strength considerably.
Sela put up two hemispheres of energy around herself. First, an orange wall of energy - that was Light Screen. That was enveloped by a slightly larger teal-coloured dome of energy - Protect.
Siless took out a Super Ball. It seemed he intended to capture Lopunny now. Clearly, the Light Screen and Protect were only precautionary.
Siless tossed his Super Ball. It went straight towards Lopunny. The Pokemon noticed this, and tried to fire an undercharged Hyper Beam at the small capsule as a desperation move. However, it missed wildly and was absorbed by Sela's Protect harmlessly.
The Super Ball opened up and sucked in Lopunny. The Super Ball began wobbling wildly. I held my breath, counting the wobbles. Could the Super Ball resist the Lopunny for a few more moments?
No. Lopunny forced his way out of the Super Ball, and jumped out with renewed focus. I could see the capsule at the Pokemon's feet, still intact. However, it would be very difficult to reclaim in this battle. Possible, but difficult.
Lopunny jumped into the air, his powerful feet launcher her into the air. This was the Bounce move.
In this scenario, it was probably the most intelligent choice Lopunny could've made in terms of attacking. Despite his Special Attack stat being beefed up by the supercharged Charge Beam, Light Screen discouraged the usage of Special moves. That meant Lopunny would be using a Physical attack. However, due to his Paralysis, Physical attacks would be very difficult to pull off. Physical attacks had to be executed at a close range to the target. Paralysis handicapped Lopunny's Speed, making it much more difficult to get within striking distance of Sela before being picked off. Bounce allowed Lopunny to overcome that problem - it would not require running, but only one big jump.
Granted, it was still very risky. Being a Klutz, an aerial move such as Bounce had the potential to mess up big time. Not only that, but if Lopunny were to become fully paralyzed while in the air, it could be very bad. Despite that, Bounce was probably the best move to use here.
Lopunny reached the apex of his jump, and began his descent. His feet were stretched out, ready to land on Sela. I waited to see what would happen.
Gardevoir VS Lopunny
Gardevoir: 92%, used Light Screen, used Protect
Lopunny: 49% SPA+2 PAR, used Hyper Beam, using Bounce
Location: Botanic Gardens
Pokemon Encountered: Petilil, Sunkern, Doduo, Purugly, Mew, Tropius, Lopunny, ???, ???, ???, ???, ???, ???, ???, ???
Pokemon Captured: Petilil
Character Count Since Last Encounter: 16801/15000
-2x Park Balls
-2x Full Heal
-3x Hyper Ball
-3x Super Ball (1x away from you; unusable)
-1x Shroomish Voice Disk
-2x Heal Potion
-1x Petilil Voice Disk (4 uses left)
-1x Solosis Voice Disk
Pokemon: Gardevoir (83%, in battle)
TM/HM/BM/SM/MT: Hidden Power Fire, Thunderbolt, Destiny Bond, Shadow Ball, Focus Blast, Swagger, Attract, Skill Swap, Protect, Rain Dance, Grass Knot, Charge Beam, Light Screen, Taunt, Safeguard, Snatch, Torment, Toxic, Flash, Thunder Wave, Reflect, Psych Up, Heal Bell, Will-o-Wisp
Pokemon: Roserade (88%)
TM/HM/BM/SM/MT: Sludge Bomb, Flash, Cotton Spore, Swift, Solarbeam, Hidden Power Electric