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  1. #16
    Awesome Opossum Sequentio's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Synthesis View Post
    Yes! They were so horrible in the original PMD. Even worse than that was when you were in Lugia's level with 99 floors and Politoed start appearing from the 50th floor or so right through the end. All they had to do was be in the same room as you and Perish Song and you had like quite a high chance of fainting and having to restart after three steps which was so broken. Happened to me at least twice D:

    Yeah, but it might take a while to do these, especially at first. It'd depend on whether it's one floor or specific floors or like a maze. A lot of different variables and the time taken would depend on the skills and speed of people sending. It could take up to an hour or two at times, I'd say. Maybe if you got payed based on % complete if you perished or had to drop out? And then say a bonus for completing it. I'm assuming completion prizes would be a sum of money and an item or something?
    Augh. I remember those Politoeds! I used to carry about 20 Revive Seeds just because of them. D:<

    I'd assume, for the sake of being easier, it wouldn't be a maze of sorts. That would take too much time - though, if it were like a mini Park run, the maze could be saved/progress saved and continue it another time. I'd be neat to have it be X floors, but that would take a lot of work and effort. Prizes could be based on X floors. For example, if you get to the 10th floor, you get Y prize. If you get to the 30th floor, you get Z prize. But, if you die on Floor 20, you only get Y prize. /speculation

  2. #17
    ._. Synthesis's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Sequentio View Post
    Augh. I remember those Politoeds! I used to carry about 20 Revive Seeds just because of them. D:<

    I'd assume, for the sake of being easier, it wouldn't be a maze of sorts. That would take too much time - though, if it were like a mini Park run, the maze could be saved/progress saved and continue it another time. I'd be neat to have it be X floors, but that would take a lot of work and effort. Prizes could be based on X floors. For example, if you get to the 10th floor, you get Y prize. If you get to the 30th floor, you get Z prize. But, if you die on Floor 20, you only get Y prize. /speculation
    Reviver seeds were so hard to come by though

    Yeah, there are some programs that randomly create mazes of sorts so it mightn't be so difficult. I think it might work better if there aren't so many floors for fear of boring people to death, baha. It'd be pretty cool to have like a shop where you can buy supplies or heal up or something, like the Kecleon shops. I really hope these won't have some really cheesy plot like a Pokemon is taking over the world or something XD

  3. #18
    Leader of the Autobots Dinobot's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Synthesis View Post
    Reviver seeds were so hard to come by though

    Yeah, there are some programs that randomly create mazes of sorts so it mightn't be so difficult. I think it might work better if there aren't so many floors for fear of boring people to death, baha. It'd be pretty cool to have like a shop where you can buy supplies or heal up or something, like the Kecleon shops. I really hope these won't have some really cheesy plot like a Pokemon is taking over the world or something XD
    lol, or steal. I would always rob the Kecleon shops in the dungeons.
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    Awesome Opossum Sequentio's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Synthesis View Post
    Reviver seeds were so hard to come by though

    Yeah, there are some programs that randomly create mazes of sorts so it mightn't be so difficult. I think it might work better if there aren't so many floors for fear of boring people to death, baha. It'd be pretty cool to have like a shop where you can buy supplies or heal up or something, like the Kecleon shops. I really hope these won't have some really cheesy plot like a Pokemon is taking over the world or something XD
    WAT. Is a Pokemon being evil and taking over the world NOT a good plot? They've used it for more than TEN YEARS.
    lol j/k
    If too many things are added in though (like shops, etc) it'll become pretty similar to the National Park. Maybe just every floor (except for Prize floors), a dice is rolled. 1 - 10 you get healed. 10 - 20, Reviver Seed or something. /suggestion


    Quote Originally Posted by Bumblebee View Post
    lol, or steal. I would always rob the Kecleon shops in the dungeons.
    Would you do it with the Item Orb right before the stairs to the next floor? xD

  5. #20
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    Default Re: URPG Dungeons

    Quote Originally Posted by Sequentio View Post
    Would you do it with the Item Orb right before the stairs to the next floor? xD
    Sometimes yeah when I was rushing it xD, Trawl Orb was handy for this. Usually though, I used Charizard and Heat Wave with the One Room Orb and 2HKO'd them and sometimes the Pass Scarf for when they got too close.
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  6. #21
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    Default Re: URPG Dungeons

    Quote Originally Posted by Bumblebee View Post
    lol, or steal. I would always rob the Kecleon shops in the dungeons.
    I never got away with it. You can only get a Kecleon to join your team if you steal from their shop and have a slim chance of it after beating them which is ridiculous.

    Quote Originally Posted by Sequentio View Post
    WAT. Is a Pokemon being evil and taking over the world NOT a good plot? They've used it for more than TEN YEARS.
    lol j/k
    If too many things are added in though (like shops, etc) it'll become pretty similar to the National Park. Maybe just every floor (except for Prize floors), a dice is rolled. 1 - 10 you get healed. 10 - 20, Reviver Seed or something. /suggestion
    Oh, I like that. A hundred-sided die can be rolled and something like this could happen after completing each floor:

    1-10 - Reviver Seed x1 for each player
    10-30 - Team fully healed
    30-60 - Heal 50% or remove a status condition
    60-70 - Heal 25%
    70-90 - Berries and one-use items (Oran: 10% heal, Sitrus: 25% heal, Lum: Removes a status condition, White Herb: Prevents a stat from dropping, Leichi: Raises Pokemon's Attack for the duration of that floor and the other pinch berries: Ganlon, Salac, Petaya, Apricot, Starf and Lansat)
    90-100 - Nothing!

  7. #22
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    Default Re: URPG Dungeons

    Quote Originally Posted by Synthesis View Post
    I never got away with it. You can only get a Kecleon to join your team if you steal from their shop and have a slim chance of it after beating them which is ridiculous.
    Yeah, I literally beat over one hundred of them just trying to get one to join and none ever did ;[.
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  8. #23
    Angry about Outer Heavens ChainReaction01's Avatar
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    Default Re: URPG Dungeons

    I don't really think scheduled times will work out - it's not common in URPG for five people to all have a regular two-hour timeslot in common to burn. Unfortunately, activity is going to be the biggest problem if you're looking at a dungeon kind of thing. If it's just like a boss battle, this could be knocked out over AIM whenever people feel like it, but a Dungeon wouldn't be able to be done that fast, I think.

    If you guys are looking at doing a full-on dungeon as opposed to just a boss battle, go look at the Pokemon Missions section - I've already got a turn-based mechanics system hammered out, if you want to use that. I might be tooting my own horn a bit much, but I love that system, and unfortunately the Missions died ;-;

    I'd be happy to help out with making this a reality, however I think we need to define exactly what we consider to be a "Dungeon" and how we'd go about making it.
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  9. #24
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    Default Re: URPG Dungeons

    Quote Originally Posted by ChainReaction01 View Post
    I don't really think scheduled times will work out - it's not common in URPG for five people to all have a regular two-hour timeslot in common to burn. Unfortunately, activity is going to be the biggest problem if you're looking at a dungeon kind of thing. If it's just like a boss battle, this could be knocked out over AIM whenever people feel like it, but a Dungeon wouldn't be able to be done that fast, I think.

    If you guys are looking at doing a full-on dungeon as opposed to just a boss battle, go look at the Pokemon Missions section - I've already got a turn-based mechanics system hammered out, if you want to use that. I might be tooting my own horn a bit much, but I love that system, and unfortunately the Missions died ;-;

    I'd be happy to help out with making this a reality, however I think we need to define exactly what we consider to be a "Dungeon" and how we'd go about making it.

    I completely agree on the last part, since... that's the entire premise of the thread.

    However, after skimming over the Missions area, it has a lot of good ideas that could be incorporated too. However, as voiced before, anything that takes too long or is forum-based will probably, more often than not, die. AIM is a better option in this case, though yes - finding x amount of people online at the same time in the same group can be problematic. :/

  10. #25
    ._. Synthesis's Avatar
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    Default Re: URPG Dungeons

    I don't think it'd be too problematic. There could be a specific blast chat for people willing to take part so there'd be an easy means of knowing who's available. Besides, I'm sure there will definitely be say one DM and two/three people willing to take part in a mission at any one time.

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    Angry about Outer Heavens ChainReaction01's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Synthesis View Post
    I don't think it'd be too problematic. There could be a specific blast chat for people willing to take part so there'd be an easy means of knowing who's available. Besides, I'm sure there will definitely be say one DM and two/three people willing to take part in a mission at any one time.
    That's a fair stretch - at 8PM my time, there are no battlers on, let alone ref or judges.

    I think Seq is right - this will have to be AIM-based. The question now is, if you're looking at doing a full-on dungeon, how exactly will it be done. A text MUD, Zorc style? Some kind of visual framework? And how will you communicate the map and etc to the people, pastebin? Photobucket? The implementation and physical running of these Dungeons needs to be discussed before how many floors or whatever.

    >my quick opinion is any more floors than 5 would get boring real quick and we should aim for 3
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  12. #27
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    Default Re: URPG Dungeons

    Quote Originally Posted by ChainReaction01 View Post
    That's a fair stretch - at 8PM my time, there are no battlers on, let alone ref or judges.

    I think Seq is right - this will have to be AIM-based. The question now is, if you're looking at doing a full-on dungeon, how exactly will it be done. A text MUD, Zorc style? Some kind of visual framework? And how will you communicate the map and etc to the people, pastebin? Photobucket? The implementation and physical running of these Dungeons needs to be discussed before how many floors or whatever.

    >my quick opinion is any more floors than 5 would get boring real quick and we should aim for 3
    Why not just assume every floor is a 3 x 3 grid, in which the stairs to the next floor are in one of the grid squares, rolled randomly by the DM.
    9 squares/rooms per floor isn't too much, IMO - especially when there aren't many floors.
    This is similar to PMD, though with a set number of rooms, rather than a random number of rooms.


    I specifically suggested set times so that some people wouldn't be left out, like Chainy @ 8PM his time, while it's the middle of the night for others.

  13. #28
    Head of the URPG HKim's Avatar
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    Default Re: URPG Dungeons

    The grid idea is pretty neat. I do love grid-based games.

    Another idea is to skip the grid entirely if that might be too complicated. Pokemon Battles can be interesting by itself with creative mechanics, unique movesets, etc. If you look at some FFA's we've had, you can see how interesting the rules can get.

    This might help create a manageable experience that fits in a given length of time, yet is a fun encounter.

  14. #29
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    Default Re: URPG Dungeons

    Yeah, I think if the grids are going to be that small then they might as well just be skipped. Perhaps HKim's route is best - each floor could be like a Team FFA, where a Dungeon Master controls all the "Wild Pokemon" and/or the Dungeon Boss, and the other team comprises of the 3-5 Adventurers. That way a normal ref can ref the battles too. Some payment system will probably need to be worked out, but that's something to be done a little farther down the road.
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  15. #30
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    Default Re: URPG Dungeons

    I like Harry's idea too, as long as it isn't too similar to the Park.
    Last edited by Synthesis; 5th October 2011 at 04:31 PM.

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