I don't really think scheduled times will work out - it's not common in URPG for five people to all have a regular two-hour timeslot in common to burn. Unfortunately, activity is going to be the biggest problem if you're looking at a dungeon kind of thing. If it's just like a boss battle, this could be knocked out over AIM whenever people feel like it, but a Dungeon wouldn't be able to be done that fast, I think.
If you guys are looking at doing a full-on dungeon as opposed to just a boss battle, go look at the
Pokemon Missions section - I've already got a turn-based mechanics system hammered out, if you want to use that. I might be tooting my own horn a bit much, but I love that system, and unfortunately the Missions died ;-;
I'd be happy to help out with making this a reality, however I think we need to define exactly what we consider to be a "Dungeon" and how we'd go about making it.
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