URPG Dungeons

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  1. #1
    Head of the URPG HKim's Avatar
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    Default URPG Dungeons

    One of the main components of MMO's these days have been instanced adventures. Normally, a group of heroes would join together to combat a series of foes with a variety of mechanics. This isn't a new concept, and one that has been repeated in RPG's throughout time.

    Even in Pokemon, you see this idea. You train a team of Pokemon to defeat various rivals, enemy team members, and gym leaders during the game. Each opponent, carries a different Pokemon and utilizes different moves. It is your hope that your strategy is better than theirs.

    I think it might be interesting to take a twist on this concept and introduce MMO dungeons to the URPG. Have the URPGers form groups ranging form 3 to 5 people and tackle a series of combats in order to gain various rewards and treasures.

    These fights would vary depending on what we might put together. Obviously I defer to the members of the URPG who are more familiar with Pokemon fight mechanics than myself, but I can imagine us being a bit creative with some of the fights.

    For instance, members don't necessarily need to fight other Pokemon, but perhaps a giant abomination (named Tom) with a unique list of moves and abilities. He could have 5000 hit points so that it's not so easy for the team of URPGers to take him down.

    Then perhaps this would be followed by another encounter with mthree enemies with different abilities and stats. URPGers wouldn't have a chance to heal their Pokemon, forcing them to consider different tactics and combos in order to ensure they reach (and defeat) the final fight.

    In many ways, these are similar to the Missions run by the National Park, though more focused on URPG Battling and less on Roleplaying. There are merits to both, certainly, and I think this idea would work well with the current system and group of players who are always looking for something creative to do.

    What do you think?

  2. #2
    the vibration pokemon Nitro's Avatar
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    Default Re: URPG Dungeons

    A creative idea, but to me it seems to stray away from Pokemon too much. It seems as though you are trying to mix Pokemon and something like Runescape. I'd have to give it a thumbs down.

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    Angry about Outer Heavens ChainReaction01's Avatar
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    Default Re: URPG Dungeons

    I like the idea in theory, and if you're aiming for something like a D&D instance the battle itself could run using the Mission mechanics I designed. However, if that endeavor has taught us anything, it's that most URPG members don't stay reliably active for a long period of time >_>

    If the activity issue can be solved somehow, and we can get a bit more information on how exactly you want these fights to go down, then I think this could really go somewhere, perhaps as a subdivision of the Park or as a yearly event or something.
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    Awesome Opossum Sequentio's Avatar
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    Default Re: URPG Dungeons

    I like the idea, Harry.

    It's reminiscent of Pokemon: Mystery Dungeon, where a team teams up to defeat a larger enemy. Though, I'd assume the enemy to be a Pokemon, rather than some creature named Tom. It could be random Legendaries, depending on the dungeon, and still have X000 HP. Perhaps, like PMD, each URPGer would pick one Pokemon and enter it/join a team of other mon.

    With fine tuning and more details, it could certainly be an idea put into practice. (:

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    Head of the URPG HKim's Avatar
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    Default Re: URPG Dungeons

    It might be a good idea to try and focus this towards an AIM-style time limit, similar to Gym and Elite Battles. That way, we don't have to worry about people not staying active over a long period of time as Chain mentioned.

    I like your idea Seq. I haven't played much of Mystery Dungeon, but it sounds like utilizing some of those elements would certainly work well here.

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    Default Re: URPG Dungeons

    Dat troublesome Tom!!

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    Default Re: URPG Dungeons

    I call being Trogdor

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    Default Re: URPG Dungeons

    I like the idea as far as Pokemon mystery Dungeon is concerned. If this thing takes off, I could see it being an entire section of the URPG. Better than contests anyway, >.> <.< wat?

    anyway, if we create a new job like Dungeon Master, then it could work quite well.

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    ._. Synthesis's Avatar
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    Default Re: URPG Dungeons

    I like the idea a lot and think a lot of the mechanics from the Misson RPs could be out to play here as they're similar. I'd be willing to help definitely, especially if it's Mystery Dungeon related <3

    @ChainReaction01, @WinterVines and @Bumblebee would be a great asset to making this work, jussayin'

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    Default Re: URPG Dungeons

    This "Tom" should be able to change abilities every couple of turns or something, to promote strategies instead of "lulz I'll Sleep him and you guys pummel him". Kinda like how some MMORPG bosses adapt as they lose health, to make the challenge harder.

    I like the idea, though, although 5000 seems a tiny bit low, when Pokemon are capable of dealing ~200 damage with a good move. 1000 damage a turn means a 5-turn battle, which is no fun at all. So, maybe 10000? Give or take?
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    Default Re: URPG Dungeons

    Quote Originally Posted by PichuBoy View Post
    This "Tom" should be able to change abilities every couple of turns or something, to promote strategies instead of "lulz I'll Sleep him and you guys pummel him". Kinda like how some MMORPG bosses adapt as they lose health, to make the challenge harder.

    I like the idea, though, although 5000 seems a tiny bit low, when Pokemon are capable of dealing ~200 damage with a good move. 1000 damage a turn means a 5-turn battle, which is no fun at all. So, maybe 10000? Give or take?
    Couldn't a giant Pokemon work better? Or even an irate Legendary works if we wanna be cliché. 10,000 would be a good round figure for a standard "boss"

    Actually looking forward to this, if it happens :T

    Besides in Pokemon there's means of dealing with Sleep such as Abilities, Vital Spirit and Insomnia come to mind, or items like Lum Berrys, Awakenings, etc.

  12. #12
    Awesome Opossum Sequentio's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Synthesis View Post
    Couldn't a giant Pokemon work better? Or even an irate Legendary works if we wanna be cliché. 10,000 would be a good round figure for a standard "boss"

    Actually looking forward to this, if it happens :T

    ^ This is sorta what I was suggesting.
    And if people want to make it fast and AIM oriented, then it could be run like the current Halloween Event, only in groups in an AIM Chat with 3/4 players and a "Dungeon Master". The encounters could be rolled and the final boss could be different every X floors, somewhat like PMD.

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    ._. Synthesis's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Sequentio View Post
    ^ This is sorta what I was suggesting.
    And if people want to make it fast and AIM oriented, then it could be run like the current Halloween Event, only in groups in an AIM Chat with 3/4 players and a "Dungeon Master". The encounters could be rolled and the final boss could be different every X floors, somewhat like PMD.
    Yeah, that'd be really cool. I hope monster houses are included because they were really cool and difficult when you weren't always prepared. Also, I like rolling encounters as it could work easily from the Park Map Pokemon rarities and location, etc.

    Biggest issue is preventing inactivity. All these kinda things work well on paper, not neccesarily in action.

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    Awesome Opossum Sequentio's Avatar
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    Default Re: URPG Dungeons

    Quote Originally Posted by Synthesis View Post
    Yeah, that'd be really cool. I hope monster houses are included because they were really cool and difficult when you weren't always prepared. Also, I like rolling encounters as it could work easily from the Park Map Pokemon rarities and location, etc.

    Biggest issue is preventing inactivity. All these kinda things work well on paper, not neccesarily in action.
    Oh God, dem monster houses!
    Especially when you were on like, floor 70+ and hit one. ARGH!

    Inactivity might be countered with scheduled times?
    I mean, once a team is formed, perhaps whatever DM picks them up can make a time? I don't know how well that'd work, but it's only a suggestion.

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    Default Re: URPG Dungeons

    Quote Originally Posted by Sequentio View Post
    Oh God, dem monster houses!
    Especially when you were on like, floor 70+ and hit one. ARGH!

    Inactivity might be countered with scheduled times?
    I mean, once a team is formed, perhaps whatever DM picks them up can make a time? I don't know how well that'd work, but it's only a suggestion.
    Yes! They were so horrible in the original PMD. Even worse than that was when you were in Lugia's level with 99 floors and Politoed start appearing from the 50th floor or so right through the end. All they had to do was be in the same room as you and Perish Song and you had like quite a high chance of fainting and having to restart after three steps which was so broken. Happened to me at least twice D:

    Yeah, but it might take a while to do these, especially at first. It'd depend on whether it's one floor or specific floors or like a maze. A lot of different variables and the time taken would depend on the skills and speed of people sending. It could take up to an hour or two at times, I'd say. Maybe if you got payed based on % complete if you perished or had to drop out? And then say a bonus for completing it. I'm assuming completion prizes would be a sum of money and an item or something?

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