One of the main components of MMO's these days have been instanced adventures. Normally, a group of heroes would join together to combat a series of foes with a variety of mechanics. This isn't a new concept, and one that has been repeated in RPG's throughout time.
Even in Pokemon, you see this idea. You train a team of Pokemon to defeat various rivals, enemy team members, and gym leaders during the game. Each opponent, carries a different Pokemon and utilizes different moves. It is your hope that your strategy is better than theirs.
I think it might be interesting to take a twist on this concept and introduce MMO dungeons to the URPG. Have the URPGers form groups ranging form 3 to 5 people and tackle a series of combats in order to gain various rewards and treasures.
These fights would vary depending on what we might put together. Obviously I defer to the members of the URPG who are more familiar with Pokemon fight mechanics than myself, but I can imagine us being a bit creative with some of the fights.
For instance, members don't necessarily need to fight other Pokemon, but perhaps a giant abomination (named Tom) with a unique list of moves and abilities. He could have 5000 hit points so that it's not so easy for the team of URPGers to take him down.
Then perhaps this would be followed by another encounter with mthree enemies with different abilities and stats. URPGers wouldn't have a chance to heal their Pokemon, forcing them to consider different tactics and combos in order to ensure they reach (and defeat) the final fight.
In many ways, these are similar to the Missions run by the National Park, though more focused on URPG Battling and less on Roleplaying. There are merits to both, certainly, and I think this idea would work well with the current system and group of players who are always looking for something creative to do.
What do you think?