Well, I was kind of bored today, and after playing Zombies on Black Ops, I was thinking. What if the URPG had a sort of "Wave" or round type battle? Here's how I thought it would work. I call it Pokemon Horde (tentative title).
The challenger chooses three (3) Pokemon to use. Every round, a ref will roll a random Pokemon, or have a preset finite list, that the challenger will fight. There is a a third party who will control the Wave Pokemon. Also, and this is up to the public, the round's Pokemon would go like this:
Waves 1-4=Basics
Waves 5-9(or 10, depending on your guys' opinion)=Second Stage/Non Evolving
Waves 10, 20, 30, etc.=Random Legendary Boss
Wave 11 onwards=Fully Evolved/Non Evolving
If a preset list is used, it would go up to wherever the list ends, then it is up to the players if they would like to continue with a reset. ex. Preset list ends at Wave 20, Wave 21 would just repeat the list, starting with the Pokemon at Wave 1. Preset lists could bend the rules, such as having Shiftry as the first Wave, Groudon as the second Wave and so on.
After you defeat a Pokemon, you have completed that Wave. Your Pokemon's health does NOT reset. Instead, there are two ways to restore HP:
a) Using a health recovering move, like Roost, before or during a Wave. Each move can only be used a maximum of 3 times for the duration of the Pokemon Horde.
b) Every 5 Waves the ref rolls a 4 sided dice.
1=One Pokemon receives a 50% HP recovery.
2=Two Pokemon receive a 50% HP recovery.
3=All Pokemon receive a 50% HP recovery.
4=None of your Pokemon receive a recovery.
Also, any stat increase will reset after 3 Waves, starting with (and including) the Wave you first used a stat increasing move. This includes if the Wave Pokemon used an attack such as Swagger. This is done to prevent an easy sweep for the Pokemon Horde. This does not apply to Substitutes, which will stay with a Pokemon until they are broken, regardless of the changing of Waves.
Certain status ailments will be healed after the Wave it was obtained.
Burn, Paralyze, Confusion, Poison and Toxic will be healed.
Sleep and Frozen will not be healed.
Concerning payments, the challenger would receive $100 for every Wave completed, with a max of (possibly?) $2,000. This does NOT mean the Waves end at Wave 20, only the payments stop increasing.
The ref would receive whatever the challenger earned plus $500 or $1,000, which ever seems most fair to you, the public.
The third party, the one who is controlling the Pokemon Horde, would either receive a simple $1,500 or receive (500 + (100 x (20 - #))) with #=the number of Waves completed. -credit to Sec for thinking of this. This is up to the community as a whole as well.
There's a few things that I can't decide on, and really require someone in charge to decide, such as payments. Other things will, like I said, depend on what the community wants. Do you guys want boss battles every 10th round? Or just a regular round?
And this is all I have for now.



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