Limitless TM's?

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Thread: Limitless TM's?

  1. #1
    Unregistered user Mubz's Avatar
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    Default Limitless TM's?

    I was wondering this because in Generation V the TM's will be unlimited use. That is to say that they will not be one-time use only, but can be used over and over again without consequence. And my question is that will this be coming to the URPG? Will the TM's in the mart now be reusable?

    This will make TM's Pokemon much easier. Buying one TM Earthquake means you can give it to all your pokemon. this means that new players can now challenge their seasoned opponents with better pokemon, and therefore a better chance of winning.

    However, since they are reusable, the prices do worry me. Only 6K or 7K for a powerful move, that can be given to all pokemon that are compatable with it? It would make those who can afford TM's (or even those who just battle a lot) a huge advantage over the rest of the URPG.

    Also, the URPG is always wanting to be as close to the games as possible, so that is another reason to introduce this.

    So will the unlimited TM be coming to the URPG?
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    I hate RPs. A lot.
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    Default Re: Limitless TM's?

    All of this will be discussed in the mod forums and an official answer for your question will come out closer to the advent of gen 5. I'm sort of partial to limited TMs since that is such a core piece of the URPG.

  3. #3
    Head of the URPG HKim's Avatar
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    Default Re: Limitless TM's?

    Quote Originally Posted by Leman View Post
    All of this will be discussed in the mod forums and an official answer for your question will come out closer to the advent of gen 5. I'm sort of partial to limited TMs since that is such a core piece of the URPG.

    My initial thoughts follow this as well.

    Another idea is that we can offer Unlimited TM's in mart at a higher value, say 10x as much. So if you only have a few pokemon, it's better to just buy a Regular TM. In the long run, however, an Unlimited TM is much more economically viable.

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    Default Re: Limitless TM's?

    Quote Originally Posted by mubz View Post
    Also, the URPG is always wanting to be as close to the games as possible, so that is another reason to introduce this.
    Figure I'll point out that that is not really true. Um...
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    URPG Moderator Monbrey's Avatar
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    Default Re: Limitless TM's?

    I can think of a few arguments for both sides here. Unlimited-use TM's would greatly change the game dynamic and economy of the URPG. Based on HKim's 10x price suggestion, Unlimited TM's would range from $30,000 to $90,000, which is a hard hit for even the most active referees/graders etc. On the plus side, I cant help thinking it would make those god awful basic battles a litle more interesting, if they could utilise a bigger moveset. Overall, from the game storyline aspect, I think it's a dumb move. Maybe this is just be reminiscing, but I used to enjoy finding some rare move, then carefully planning which Pokemon I should teach it to, or if I should keep it in the PC for later, so as not to take up room in my limited backpack space.

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    My powers are Mystical Shock64's Avatar
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    Default Re: Limitless TM's?

    Perhaps we shouldn't have unlimited, but have numbered-use TMs. For example, you'd buy a TM such as Flamethrower for a certain amount normally. But you'd be able to buy a x10 Flamethrower, which would be a TM disk with ten uses, for about 9 or 9.5 times the normal price. Not 10 times the price, as it would just be like buying ten. About 9 would be like getting a deal at a store, where if you buy more, you get them for less.

    Just an idea.

  7. #7
    pikachu in a highchair
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    Default Re: Limitless TM's?

    I like the system the way it is.

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    pikachu in a highchair We Taste Pies...'s Avatar
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    Default Re: Limitless TM's?

    I'll be honest, this whole thing where people keep thinking that URPG should be changed simply because the new games have some new feature is really getting on my nerves. Unlimited TMs would NEVER have even been suggested, had it not been presented as a new feature of B/W. URPG is a separate entity entirely from the games. The only thing that we mimic from the games is the Pokemon, the moves, and the way battling works. We have no game map, we don't save the world, and we are a lot tougher than the game AI

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    Registered User Wrave's Avatar
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    Default Re: Limitless TM's?

    if u see my post in the money issue, i mentioned this exact issue. If we increase the prices, we will have to balance this out with something.

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    Default Re: Limitless TM's?

    Quote Originally Posted by Wrave View Post
    if u see my post in the money issue, i mentioned this exact issue. If we increase the prices, we will have to balance this out with something.
    There was ABSOLUTELY no discussion of increasing the price of one use TMs. None. Leman and Harry both already ruled that out. The only thing left thats really being debated here is the possiblity of selling an unlimited/multiple use TMs that are sold at a much higher price than the normal, single-use TMs.

    Also, if we were to release limitless/multi-use TMs at higher prices, where would this leave the HMs?

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    URPG Moderator Ataro's Avatar
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    Default Re: Limitless TM's?

    Definitely no imo, you guys should count yourselves lucky already that there's actually a Pokemart in URPG that sells every TM, and not making you RP to find them. ._.

    Harry's idea is interesting though, since that would create a balance, but it's either like limited 10 uses (which would be hard to track) or permanent but extremely expensive. Still too early to decide anyway.
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    no Tyranitex's Avatar
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    Default Re: Limitless TM's?

    I am SOOO against the idea of limitless TMs. It makes me angry thinking that GF decided to do that. I DO NOT under any circumstances think that URPG should mimic this.

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    Default Re: Limitless TM's?

    Quote Originally Posted by We Taste Pies... View Post
    I'll be honest, this whole thing where people keep thinking that URPG should be changed simply because the new games have some new feature is really getting on my nerves. Unlimited TMs would NEVER have even been suggested, had it not been presented as a new feature of B/W. URPG is a separate entity entirely from the games. The only thing that we mimic from the games is the Pokemon, the moves, and the way battling works. We have no game map, we don't save the world, and we are a lot tougher than the game AI
    I think I love you.

    Anyways I agree with WTP/Ataro

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    URPG Moderator Monbrey's Avatar
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    Default Re: Limitless TM's?

    Quote Originally Posted by Shock64 View Post
    Perhaps we shouldn't have unlimited, but have numbered-use TMs. For example, you'd buy a TM such as Flamethrower for a certain amount normally. But you'd be able to buy a x10 Flamethrower, which would be a TM disk with ten uses, for about 9 or 9.5 times the normal price. Not 10 times the price, as it would just be like buying ten. About 9 would be like getting a deal at a store, where if you buy more, you get them for less.

    Just an idea.
    Ataro mentioned this would be hard to track. Rather than implement multi-use TM's, exactly the same reduced-cost system could function by giving discounts for bulk orders of the same TM. Get more than 5, 10% off.

    Quote Originally Posted by Shinies View Post
    I like the system the way it is.
    Agreed.

    Quote Originally Posted by We Taste Pies... View Post
    I'll be honest, this whole thing where people keep thinking that URPG should be changed simply because the new games have some new feature is really getting on my nerves. Unlimited TMs would NEVER have even been suggested, had it not been presented as a new feature of B/W. URPG is a separate entity entirely from the games. The only thing that we mimic from the games is the Pokemon, the moves, and the way battling works. We have no game map, we don't save the world, and we are a lot tougher than the game AI
    Some features from the games suck. As for the URPG being as much like the games as possible: DID ANYONE NOTICE YOU HAVE MORE THAN 4 MOVES? Yeah. Completely identical, this just being the most obvious example. Hell, the URPG doesnt even mimic quite a few Pokemon/Moves exactly the same, for good reason, and the battling system is what I would describe as 'loosely based on' the game.

    And not EVERYONE here is tougher than the game AI. At least it doesn't argue with its own engine/mechanics

    Quote Originally Posted by Wrave View Post
    if u see my post in the money issue, i mentioned this exact issue. If we increase the prices, we will have to balance this out with something.
    The prices would be increased because the items are worth more and should be more difficult to obtain. Therefore, they need to be more difficult to obtain. No reason to increase the money.

    Quote Originally Posted by Ataro View Post
    Definitely no imo, you guys should count yourselves lucky already that there's actually a Pokemart in URPG that sells every TM, and not making you RP to find them. ._.

    Harry's idea is interesting though, since that would create a balance, but it's either like limited 10 uses (which would be hard to track) or permanent but extremely expensive. Still too early to decide anyway.
    I would honestly like a system where we could find TM's in RP, the Park being a good example. That is a game similarity I would support. As for 10 use TM's, see above post. Buy 10 TM's.

    Quote Originally Posted by Tyranitex View Post
    I am SOOO against the idea of limitless TMs. It makes me angry thinking that GF decided to do that. I DO NOT under any circumstances think that URPG should mimic this.
    Agreed. I dont know what Gamefreak is thinking, it completely changes the game mechanic. It suggests a strong shift towards competitive multiplayer battling, allowing people to set up teams much easier.

  15. #15
    golden golfin goblin iReign's Avatar
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    Default Re: Limitless TM's?

    Yeah, uhh, limitless TMs would force more people to become refs/graders and be active and such in order to be able to afford said 10x priced TMs, and anyone who refused to do so would obviously sink and fail. Though that may be the "jumpstart" many are asking for, I don't think it would be completely fair. I say just leave it the way it is~

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