Keeping the Keldeo Tournament double pay scheme?
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Thread: Keeping the Keldeo Tournament double pay scheme?

  1. #1
    qq Fawkes.'s Avatar
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    Default Keeping the Keldeo Tournament double pay scheme?

    Note: please don't make the argument of "you're not a ref, so of course you would want more money". I've thought about this and really think it would encourage more battling, and even if I was a ref I'd still agree with this

    I think everyone would agree that the recent "Keldeo Invasion" tournament was a great success, it really brought URPG out of a slump. but a few of us have already joked that "Now the tournament is over no one will battle xDDDdd", it may be too early to say since the tourney ended yesterday, but this could be a real concern. So I suggest that we keep the double pay scheme permanently, or at least a little longer for a trial run (I think the keldeo tournament is valid as a trial run though).

    Why?

    Because buying TM's and other Mart items was SO much easier, especially for those that don't ref. It was actually possible to keep your Pokemon fresh with TM's without having to be a ref.

    The Point of URPG
    URPG is too focused on the idea that in order to TM your mons and keep up with the best of players, you have to be a ref in order to afford TM's and this attitude is passed on to newer players, We are funnelling players into a being a ref in order to be good. URPG is about Battling and it would be really nice if Battling played more part in the advancement of Newer players, instead of telling them to become a ref or else you wont get far.

    Too Much Effort, For So Little Reward
    I'm too lazy to do all the math, but I'll assume the average price for a TM is 5k (since that is equal to a DC move). In current battle payment scheme in order to reach this amount of money you will have to win 4 4v4s to buy 1 TM, thats on average, some of the better TMs like Earthquake/stone edge/protect/substitute etc. cost more and can even mean having to win 6 4v4's in order to afford the most expensive TM protect. That is a ton of effort in order to buy a single TM. Doubling the payment means halving the number of battles needing to be done (because common sense, right?). The Current payment scheme also means it's an uphill struggle for newer members to fit in skill-wise. While doubling payments won't fix this, it will certainly decrease the gradient of the hill.

    It's been proven to increase activity
    Seriously, Keldeo was a great example, even when the competition for the top 3 prizes were ultimately won early on by SLC/Nitro/Roulette people on the lower end of the spectrum still battled. Why? they obviously couldn't amass enough points to come up from behind, they did it for the money, Me included.


    So what are you guys' thoughts on this? I personally see it as a great way to promote battling and not reffing as an income source.

  2. #2

    Default Re: Keeping the Keldeo Tournament double pay scheme?

    If you promote battling over reffing there will be no refs and no battles can happen ;)

    As far as the idea, I think that while it does help activity over a short period, making it permanent might not have as much of an effect because people don't have to do it in a certain time frame. The idea is honorably, but might not work too well. More tournaments with higher pay, that I could agree with.
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  3. #3
    qq Fawkes.'s Avatar
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    Default Re: Keeping the Keldeo Tournament double pay scheme?

    Quote Originally Posted by Ash K. View Post
    If you promote battling over reffing there will be no refs and no battles can happen ;)
    Reffing will still be the superior income, it just allows battling to be not as useless as it is in regards to development. Which imo is URPGs purpose

  4. #4

    Default Re: Keeping the Keldeo Tournament double pay scheme?

    Hey if you need money just get a permabasic ;DDDDDD
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    Airik 7:42 pm
    i just hope that when puberty hits he grows out of pokemon

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    qq Fawkes.'s Avatar
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    Default Re: Keeping the Keldeo Tournament double pay scheme?

    Quote Originally Posted by Mubz View Post
    Hey if you need money just get a permabasic ;DDDDDD
    Exactly, this is p. much the easiest way to earn money as a non-ref, and everyone knows how much it is frowned upon

  6. #6

    Default Re: Keeping the Keldeo Tournament double pay scheme?

    I agree with Fawkes. The only reason I got back into URPG is because the keldeo tourney was going on and it'd be easier for me to get the things I needed on mons I had to TM. Outside of keldeo, I had to battle a lot for very few EMs. Refs would still get the most money, and new members will have an easier time getting to the same level as older members making battles between them fairer.

  7. #7

    Default Re: Keeping the Keldeo Tournament double pay scheme?

    I still say constant extra pay seems like a bad idea, but having more frequent tournaments would be better.
    URPG Official, Senior Referee, Head Judge, Elite Four Member, Johto LO, Mistralton City Gym Leader, Celestic Town Division Head, Kumquat Island Gym Leader
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    "When you can have anything you want by uttering a few words, the goal matters not, only the journey to it." -Rhunön the Elf (Eldest: Inheritance Book 2)
    "You might think it’s to help you be a better battler. Really it’s just to make your battles less painful for the poor referee that has to face-palm every turn." - Monbrey

  8. #8
    Bitch be trippin' balls! PokeViper's Avatar
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    Default Re: Keeping the Keldeo Tournament double pay scheme?

    I agree with Ash, more tournys. Unique tournaments. Bracket play is cool but it takes a long time. I also enjoyed this tourny cause it gave me a chance to win. In a bracket tournament, you get paired up with Monbrey/WTP/Roulette in the first round and think "god damn it" In this tournament Even MG who had the most losses came close to winning. I would love to see more unique tournaments with more payouts like this.

    So my question is... Monbrey! Whens the next tourny??? XD

    Thanks EternusSitus
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    URPG Moderator Monbrey's Avatar
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    Default Re: Keeping the Keldeo Tournament double pay scheme?



    First of all, I'm aware that the double payment was a great way to get people interested in the tournament, and yes, it did increase the battling activity. However standard battling payments have already been increased from what they used to be; a standard $1,000/$500 across the board, right up to 6v6. We now have the staggered payment scheme based on the battle size.

    The URPG was in a slump for a while as far as new members went, but things appear to be picking up, and we have a somewhat steady stream of new players. People generally throw battles using a permabasic so the new players tend to earn enough income to get into the game. A large number of the current BMG players joined when the expansion first launched, and we were fortunate enough to start playing amongst a massive influx of new players, giving us a large, even playing field. Although this isn't the case now, we also need to realize that it wouldn't have been the case before the expansion either, for most of PE2K's existence. The current new players have just as many opportunities, if not more, than what the veterans had when they started.

    Although reffing has the potential to earn a very high income, the other professions do also. If you look at the Keldeo wages, and halve them to what standard wages would be, I topped the list with what would have been $70,000, and only three of us earned over a standard $50,000. This would get me 14 TMs, based on your $5,000 average, which honestly isn't much if you spread it across anything more than three Pokemon or so.

    The reason professions pay better than battling isn't so people can choose one or the other. It's so they can do both. I really can't see the harm in contributing to the the URPG if you expect it to contribute to your development as a player. Don't read this as me accusing you of not contributing, just a general statement. If people who don't participate in any professions want money, then they have to actively compete in a lot of the URPG. If you only want to battle, then you'll have to battle a lot. Stories provide a free Pokemon for your writing efforts, and the Park is relatively cheap. If you branch out to those sections, your remaining money can be spent on TM's. I could easily battle in five serious 2v2's in under an hour and earn enough to buy a TM.

    If wages were permanently doubled, all that would produce is a new baseline. It's inflation. While I can appreciate that people want to be on par with the top players in the game, they need to earn the right to be there just as the others did. Put in the effort. As well as this, what is the next tournament going to do with its wages? Tripled, quadrupled? You can't just move the entire baseline of an economy and expect everything to fall perfectly into place.

    Despite everything I've just said, I'm not totally against this idea. What I would suggest is maintaining increased payouts for specific areas where we want to increase battling activity. Given that 6v6's pay a standard of $2,000/$1,000 anyway, I'd be in favour of increasing all Gym battles to a higher payout bracket, so they stand out and become the more highly contested battles that they used to be. Dojo's too, thus allowing the new players access to the increased income.

    As yes, I am currently accepting ideas for the next tournament. Just be prepared for me to shoot them down in flames or tear them to pieces or any of the things I normally do to people's ideas accompanied by a hilarious .GIF of disapproval.
    Last edited by Monbrey; 16th August 2012 at 01:57 PM.

  10. #10
    Bitch be trippin' balls! PokeViper's Avatar
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    Default Re: Keeping the Keldeo Tournament double pay scheme?

    How about a tournament where everyone has to use a Forretress and who ever battles best with it wins the tourny? XD

    Thanks EternusSitus
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    URPG Moderator Monbrey's Avatar
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    Default Re: Keeping the Keldeo Tournament double pay scheme?

    Quote Originally Posted by PokeViper View Post
    How about a tournament where everyone has to use a Forretress and who ever battles best with it wins the tourny? XD
    Neonsands wins that one.

  12. #12

    Default Re: Keeping the Keldeo Tournament double pay scheme?

    Hey guys,

    I know that I am really new around here and don't know all the logistics, I've only been here for a week, and didn't win any keldo battles. But I've still managed to buy 3 mons, 2 TMs and an item, I think that is a pretty good start.
    This community seems willing to help new players get started by using bad moves to let them win basic battles and with that we get more mons and TMs rather quickly.
    And with the summer gift station open I was gifted 4 mons simply because I asked if anyone wanted to me some in the URPG chat.
    To me the money thing was good to have around for a short time, but I wasn't earning anymore than I would have from battling anyone else in a 3v3 (probably twice in my case :P ).

    As one of the new kids in town, the money seems to work perfectly fine for new people.

    I do like the idea of more frequent Tournaments but at the same time I hope they don't become too frequent and loose all meaning because of that.

  13. #13

    Default Re: Keeping the Keldeo Tournament double pay scheme?

    URPG isn't about battling, it's a widespread forum role-playing game. Battling is certainly the core of it, but there are plenty of people who aren't as interested in it as they are the other sections.

    It should be difficult to fully TM your Pokemon, seeing as that is one of the few on-going goals along with increasing your roster. The people who have a massive amount of TMs (which are usually refs) earned them by putting loads of work into learning to become one, let alone all the reffing they did afterwards. It also should be motivation for people to want to become a ref. The game works on a cycled career system - battles get reffed, stories graded, park runs get 'ranged', because of the people who had the incentive to get the job. Inflating the battling income to speed up the process seems like a lame way to get to your goal faster. :x It will probably decrease the skill standard in the long-run as well, considering what took years for those who are at the highest level now would take future prospects half the time. That means half the experience.

    A big reason the tourney was a success was because Monbrey man-moded it and reffed for everyone and their dog. Seems regularly finding a willing ref is more of an issue than battlers not making enough money. So if anything, reffing wages should be increased. :D

    I think all of the payouts are fine and balanced atm, though. STOP CHANGING THINGS, YOU WHIPPERSNAPPERS. OLD PEOPLE DON'T LIKE CHANGE. *wiggles cane*

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    Last edited by EmBreon; 16th August 2012 at 02:20 PM.

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    Default Re: Keeping the Keldeo Tournament double pay scheme?

    Ok your not going to like this but a pokemon doubles tournament



  15. #15
    URPG Moderator Monbrey's Avatar
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    Default Re: Keeping the Keldeo Tournament double pay scheme?

    Quote Originally Posted by Airik View Post
    Ok your not going to like this but a pokemon doubles tournament
    Good luck finding anyone willing to ref doubles.

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