Note: please don't make the argument of "you're not a ref, so of course you would want more money". I've thought about this and really think it would encourage more battling, and even if I was a ref I'd still agree with this
I think everyone would agree that the recent "Keldeo Invasion" tournament was a great success, it really brought URPG out of a slump. but a few of us have already joked that "Now the tournament is over no one will battle xDDDdd", it may be too early to say since the tourney ended yesterday, but this could be a real concern. So I suggest that we keep the double pay scheme permanently, or at least a little longer for a trial run (I think the keldeo tournament is valid as a trial run though).
Because buying TM's and other Mart items was SO much easier, especially for those that don't ref. It was actually possible to keep your Pokemon fresh with TM's without having to be a ref.
The Point of URPG
URPG is too focused on the idea that in order to TM your mons and keep up with the best of players, you have to be a ref in order to afford TM's and this attitude is passed on to newer players, We are funnelling players into a being a ref in order to be good. URPG is about Battling and it would be really nice if Battling played more part in the advancement of Newer players, instead of telling them to become a ref or else you wont get far.
Too Much Effort, For So Little Reward
I'm too lazy to do all the math, but I'll assume the average price for a TM is 5k (since that is equal to a DC move). In current battle payment scheme in order to reach this amount of money you will have to win 4 4v4s to buy 1 TM, thats on average, some of the better TMs like Earthquake/stone edge/protect/substitute etc. cost more and can even mean having to win 6 4v4's in order to afford the most expensive TM protect. That is a ton of effort in order to buy a single TM. Doubling the payment means halving the number of battles needing to be done (because common sense, right?). The Current payment scheme also means it's an uphill struggle for newer members to fit in skill-wise. While doubling payments won't fix this, it will certainly decrease the gradient of the hill.
It's been proven to increase activity
Seriously, Keldeo was a great example, even when the competition for the top 3 prizes were ultimately won early on by SLC/Nitro/Roulette people on the lower end of the spectrum still battled. Why? they obviously couldn't amass enough points to come up from behind, they did it for the money, Me included.
So what are you guys' thoughts on this? I personally see it as a great way to promote battling and not reffing as an income source.