Quote:
Originally Posted by
Pidge
Dynamicpunch and Fire Punch do the same amount of damage to Skarmory. Once again, showing you only need a few moves. If Skarmory hits itself once or more, it's done, since Roost won't help. Also from my experience, most players are not "competent".
I acknowledged those Pokemon because I knew what you mean by top-tier Pokemon, even though I don't recognize them as such. For example, an atheist may understand what an ancient Greek means by Zeus and Apollo, even though he believes them to not be real. Also those two lineups seem pretty balanced. I would gladly take either side in a battle. You mention a variety in terms of movepool, but have yet to prove how that gives an advantage. The same goes for base stats. Also, I feel like all Pokemon have a pretty large movepool anyway.
But where will we ever have a scenario where there is a good team against a bad team? What is a bad team? I really don't see how anyone can have a bad team in a tournament compared to someone else, unless it was Flying vs Grass maybe, but not in the case of one type versus many. You did your Poison versus multi example, and it was not very good. Nidoking for Jolteon and Blaziken. Drapion for Gengar and Alakazam. Venusaur for Jolteon and Starmie. Tentacruel for Blaziken and Salamence. Crobat for Blaziken, Starmie, Gengar, and Alakazam (Choice Band Brave Bat hurts!, although Crobat may have to sacrifice itself, rest of the team can finish off). Gengar (Choice Scarf is probably a good idea in this matchup) for Salamence, Gengar, and Starmie. Of course it won't be an easy game for team poison, but neither will it be for team multi. This implies balance.
And it's a good thing that never happened then.
Okay, bad example, I didn't calc. But, I feel like the point I was trying to make can still be proven with a different example. Let's take Machamp versus Nidoking. DynamicPunch and Payback don't work, you need the extra coverage of either Earthquake or Ice Punch to get a move that deals close to/at least 50% damage to it. Against something like Slowbro or Slowking, you need ThunderPunch, since Payback doesn't do much either. And even then, their Psychic takes you out in two turns barring some luck with paralysis.
My point is, a wider movepool gives you more options in different situations. Situations where those options are more helpful do exist, which is often the reason you bother buying EMs for Pokemon. Base stats, well I thought that would be self-explanatory, but stuff like having more bulk, more Speed, more attack power, that all comes in handy and can be the difference between 2HKOing and getting 2HKO'd in different situations. And yes, all Pokemon have a wide movepool, but I'm talking about wide movepools in the context of stuff that would be regularly useful and offer extra flexibility in battle. Dragonite has coverage over all sorts of things between Dragon Claw/Outrage, Hurricane, Flamethrower, Ice Beam, ThunderBolt, etc., then also gets the flexbility of Roost, Thunder Wave, Sub/Protect (which most everything gets, but is still a handy extra move to have), Heal Bell, and ExtremeSpeed.
And yes, good team vs. bad team exists. Like the Machamp example, I didn't really think Poison through multi out. But, that's only an example. I don't want to do something too long-winded and break something specific - that's a lot of effort and more time than I have to spare, and even then, I'd only be putting that time and effort into something specific rather than an in general kind of thing. However, my point is that having more different types to choose from means when you're picking one of each type, you are available to pick one of the (in general) best Pokemon of that type. A multitype gym only needs, say, Blaziken, while a Fire-specific gym may have Blaziken, but also has to drag out some other Fire-types that aren't as good as Blaziken are. Not all Pokemon are created equal, and Blaziken is one of the better ones out there. A multitype gym that could have the Blaziken of each type will always be more readily equipped to handle a lineup limited to the a), b), c) and d) of just one type because when the multitype gym is picking his four/six mons to use, he is working with the momentum where he can pick different types to counter specific threats he expects his opponent to pick to use against his most prominent threat. (poor wording; think TED picking Weavile to counter the Gliscor Chris would use to counter TED's Blaziken in Kumquat v. Fuchsia)