Bringing URPG back to its former glory
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    Default Bringing URPG back to its former glory

    Alright, so this has definitely been a recurring discussion on AIM for probably years by this stage, but I feel like it's most relevant the last few months. Honestly, URPG has hit quite a dry spell. There are probably about two members leaving for good if not long periods of time for every new member we get that sticks around. The last new member to actively become a part of URPG was months ago. Maybe none since last summer even? The URPG has survived so long and it's really brought me a lot of happiness and entertainment throughout the years, and not to mention how intricate and expanded and pretty much perfected the battling sim aspect of it is. The ultradex, the calcs, the refpedia, the vast expanse of knowledge most refs have is really impressive. The stories section has spurned out some pieces that could not just be published, but actually really help pave someone's career as a writer. The community that have all gravitated around one central thing important to us all, Pokemon, has built some incredible friendships and learning experiences.

    Please, let's give other people the opportunities we got.

    --

    There's been a lot of feedback on this on AIM and I really think everyone involved in the URPG now should have their say and weigh in on what they think on some of these issues. I'm going to keep this brief for now because I don't want to influence other people's thoughts, but I really want to see everyone's opinions on these things and the future direction of this community.

    • The transition from getting your starter to meeting the community is not worth the effort. Any aspiring members have to browse the forum to find the URPG (the little subheading near the bottom) to even notice the URPG. They have to find the in-depth rules which they are heavily encouraged to read before posting anything, pick their starter, create a templated stats thread, discover that most of the URPG happens on AIM (and skype for discussions too), create an AIM account, contact a moderator to ask to join, and only then when they've done all of this do they stumble across any real trace of the community. That's a lot of work before any reward.
    • The RPG part of URPG is misleading. Although there are RP aspects, this is pretty misleading imo. I distinctly remember a gang of about 20 or so people who were very invested in the RP forum here all joining the URPG in the BMG expansion. They all left within a few weeks max, probably disappointed with what this RP had to offer. The Park was under reconstruction then, but it is very seldom used to be able to roleplay. More to capture Pokemon for battles.
    • Expand your horizons is vague and doesn't surmise the URPG very well.
    • To anyone without access to the staff boards, the Moderators seem inactive. I know they have lives. I know that they have all committed themselves so much to the URPG throughout the years. Even if they're working behind the scenes, I just think a bit of face-time would really help. And, if a mod wants to leave, they really shouldn't be guilt-tripped into staying (in any forum, not urpg-exclusive by any means).
    • The URPG is very battle-based. I know Smiles and Blue are working hard to develop the other areas, but I think advertising the battles aspect as the URPG stands now would be very effective in attracting members from other subforums. BMG has always had a high interest in showdown.
    • The very untrue myth that BMG Mods hate the URPG. This is absolutely untrue. I was a Mod for quite a while. I saw every discussion thread about the URPG. There is no bad blood between us and the rest of the forum. It's very easy to see us as insulated if anything as people who URPG are rarely involved in other sections of the forum and vice-versa. I know mods have been contacted before about section collabing and things, but if we're gonna do it, we really do need to go all out for it to work.
    • Is the URPG on too many forums? Three forums with two mostly inactive and the third heading that way isn't good. I know people who originated on PWN love that forum and don't want to see it die since the URPG has really helped it, but it kinda feels like dead-weight for me anyway. PWN gave Felly, Smiles and possibly a few other dedicated members! PXR, none really come to mind unfortunately. I'm not saying that we should cut all ties or anything. But it feels like we're half using those resources at best.
    • BMG has several thousand active members. There are 10-15 who are active in the URPG from BMG I'd guess. We really gotta make use of this resource. I can definitely try work some strings but we'd need a definitive plan first. No half-assing.
    • Older members aren't introducing newer members. There was a time when as soon as you signed up, you got some VMs from helpful members wishing you the ebst of luck, and advice, and what not. We should really get back on this!
    • General disinterest in battling and reffing. This ebbs and flows to be honest. I don't feel as though it's so bad these days, but I really don't have high hopes for when the summer ends and school starts back up.


    THERE ARE SO MANY TOPICS HERE, WITH A LOT OF OVERLAP. AND PEOPLE PROBABLY HAVE A TON MORE. PLEASE CAN WE GET SOME HEALTHY DISCUSSION GOING AND TRY GET URPG BACK UP ON ITS FEET. THIS IS A BIG ANNIVERSARY, LET'S MAKE IT COUNT WOOOO.



    --

    Edit: so during my shower I was thinking of things that make the URPG so great, and there's definitely a common denominator (yay maths): the sense of community. That's when the URPG is at its upmost. This has been achieved in the past through FFAs, Tourneys, TinyChat, The Quote thread, iSketch, etc. This would be a great thing to work on - for instance we could have a urpg photo album thread where people post photos of themselves (or even a drawing of themselves if they want!) and weekly games nights where we do things like Cards against Humanity, Board Game Online, Transformice and iSketch, among all the other URPG fads throughout the years.
    Last edited by Synthesis; 2nd July 2014 at 06:02 PM.

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    Default Re: Bringing URPG back to its former glory

    It's obviously a radical and some might argue extreme measure but I like the idea of re-branding and re-advertising the URPG, without a doubt the RPG aspect of the name was a definite put off for the first few months of me joining bmg because I was never a fan of role playing and I only signed up because I clicked on someones stats that were advertised in their sig.

    Had the name involved something to better represent it's battling aspect I would have joined much sooner and I have no doubt that RPG is putting off people who don't want to invest time on reading up on the urpg


    Also deffo change the "expand your horizons"
    Last edited by Fawkes.; 2nd July 2014 at 06:16 PM.

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    Default Re: Bringing URPG back to its former glory

    Quote Originally Posted by Synthesis View Post
    Edit: so during my shower I was thinking of things that make the URPG so great, and there's definitely a common denominator (yay maths): the sense of community. That's when the URPG is at its upmost.
    ^ This.

    The sense of community is what URPG is all about.

    Once upon a time, I was a young newbie looking around the PE2k forum for some advice on the gameboy games. I looked around the forum, saw the URPG, thought "yuck", found the answer to my question and left.
    Several months later I came back to PE2k with a new question, and in getting replies I started getting in touch with other forum members and started to enjoy the PE2k community. It was not until several months more, when all the PE2k friends I had were talking about this URPG thing, that I started looking at URPG again and this time joined, leading to 8+ years of immense fun.

    Now, I hardly know anyone around here. I can still talk strategy with the proper resources on the latest generation by my side, but it just isn't as fun anymore because the active people are not the friends I talked with, interacted with, had fun with and became friends with for so many years. I genuinely feel sad nowadays when I visit URPG, purely because I remember it as a fun time with great friends, and now that they are all gone URPG just seems empty and pointless to me personally. I can battle, but it's nothing compared to the friendships I had here.

    Constructively, I think the relation with the hosting forum(s) is massively important. When I joined URPG when it was hosted at PE2k only, URPG was a big part of PE2k. A lot of the active URPG participants and leaders were active PE2k'ers and PE2k moderators too, and vice versa. It was really hard to be a PE2k member and not have had a look at URPG. Wherever URPG is based, I think the leaders must try to make it more part of the entire forum community, rather than just be a subsection.

    Also, totally agree on the role-playing aspect in the name being misplaced.

  4. #4

    Default Re: Bringing URPG back to its former glory

    Ill admit I havent been active like Ive wanted to be. With my phone being spotty and then quitting working altogether, I havent been able to get on aim in 2-3 weeks now.

    When I was on, I had talked to somebody about promoting the URPG on facebook groups, and they said go for it. (I cant remember who it was haha, prolly ash)

    Anyways, I messeged the admins of a couple groups and got the ok to promote, but then when I was typing a generic post, I wasnt sure what thread/s to link to on here. Theres so many different aspects to here it would be nice if they were all at least briefly talked about in one big thread.

    As for older members introducing news, I remember when I joined I probably had 15-20 people offering to help me get started. I think thats what helped me the most stick around like I did.

    Also the social aspect helped a ton. Just going off of the ones you named,90% of the time i was on aim I was also on Tinychat/Isketch. Back when I was super active I was going through some hard stuff IRL, and URPG was a place where I could come and vent if needbe or just get away from it all and battle/run around in park.

    Ill be back with more I bet, but its hard typing on mobile.
    Im back! I play mtg outside of this, so hmu to talk the card game! ;)

  5. #5

    Default Re: Bringing URPG back to its former glory

    This is such a powerful thread, Synnamon! n~n I'm going to attack one part first.

    Quote Originally Posted by Synnamon
    Is the URPG on too many forums? Three forums with two mostly inactive and the third heading that way isn't good. I know people who originated on PWN love that forum and don't want to see it die since the URPG has really helped it, but it kinda feels like dead-weight for me anyway. PWN gave Felly, Smiles and possibly a few other dedicated members! PXR, none really come to mind unfortunately. I'm not saying that we should cut all ties or anything. But it feels like we're half using those resources at best.
    and

    Quote Originally Posted by LA, wut, you're like a legend man!
    Constructively, I think the relation with the hosting forum(s) is massively important. When I joined URPG when it was hosted at PE2k only, URPG was a big part of PE2k. A lot of the active URPG participants and leaders were active PE2k'ers and PE2k moderators too, and vice versa. It was really hard to be a PE2k member and not have had a look at URPG. Wherever URPG is based, I think the leaders must try to make it more part of the entire forum community, rather than just be a subsection.
    From the outside looking in, the URPG is a very self-sustaining system. They have their own mods, own leader, own way of doing things, own game calendar, etc. There's a general sense of confusion about what the staff team of a forum can actually host for the URPG, concerning events and activities, as it might interfere with something else that the mods of URPG are planning. Then there's a general sense of confusion about how to implement these events. Say if I wanted to host an Art Competition for PWN, that only URPG members can enter, I'd talk to Monbrey and get approval. And then we'd have to discuss appropriate art prizes and time schedules and would he be willing to help run it, is it fair that members can only participate on PWN, etc.

    You find that a) events organized by two staff teams can become slightly confusing and b) the URPG prolly has its own events ready to be run, anyway, so let's move on and organize events for different parts of our forum.

    I think some general clarification about where the forum staff stands in regards to the URPG staff would help out a lot. What the forum staff can and can't do, etc. Open up the communication between the staff of URPG and the staff of the forums and we'll go very, very far.

    The URPG is definitely a self-sustaining system in terms of its members, as well. It's one thing to ask the leaders to make the URPG part of the whole forum (and definitely an important thing to ask), but it's another thing to lead by example.

    Get involved in the forums that host the URPG instead of just visiting that one subsection. Participate in our events, talk to our members, post in threads, etc. Ash, Bluey, Tychiel, Winter, VM, Proto, and Comm are examples of members who've done an excellent job of that and are actually a part of our community rather than just a part of the URPG. When the URPG as a whole participates in the entirety of the forum, it makes it so that non-URPGers will definitely get more excited about URPG and see what it's all about. Greet new members and tell them all about the URPG and how much fun it is! If we all work a little harder, we could make BMG, PWN, and PXR a URPG haven where everyone know's what URPG is and is dying to join it. It becomes easier to organize events and the two communities become one.

    In regards to BMG and PXR, I know I haven't been the prime example of that. But I'm willing to start trying now if you are.

    Also, note that we're reached a fascinating time on PWN where 5/6 of our staff are actively involved in the URPG. Take advantage of that, get excited in our forum and forum happenings, and you never know where that activity and interest will take us in regards to events and improving URPG - forum relations.
    URPG

  6. #6
    ★The Wrath of Hoenn★ Ash K.'s Avatar
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    Default Re: Bringing URPG back to its former glory

    Going to reply to this piece by piece, whether or not you care what I have to say. Comments in blue.

    Quote Originally Posted by Synthesis View Post
    Alright, so this has definitely been a recurring discussion on AIM for probably years by this stage, but I feel like it's most relevant the last few months. Honestly, URPG has hit quite a dry spell. There are probably about two members leaving for good if not long periods of time for every new member we get that sticks around. The last new member to actively become a part of URPG was months ago. Maybe none since last summer even? The URPG has survived so long and it's really brought me a lot of happiness and entertainment throughout the years, and not to mention how intricate and expanded and pretty much perfected the battling sim aspect of it is. The ultradex, the calcs, the refpedia, the vast expanse of knowledge most refs have is really impressive. The stories section has spurned out some pieces that could not just be published, but actually really help pave someone's career as a writer. The community that have all gravitated around one central thing important to us all, Pokemon, has built some incredible friendships and learning experiences.

    Please, let's give other people the opportunities we got.

    --

    There's been a lot of feedback on this on AIM and I really think everyone involved in the URPG now should have their say and weigh in on what they think on some of these issues. I'm going to keep this brief for now because I don't want to influence other people's thoughts, but I really want to see everyone's opinions on these things and the future direction of this community.

    • The transition from getting your starter to meeting the community is not worth the effort. Any aspiring members have to browse the forum to find the URPG (the little subheading near the bottom) to even notice the URPG.

      That's something that Bulbagarden has done which no one in URPG can control. However, it's much higher up on both PWN and PXR. There's also word of mouth and links in signatures.


      They have to find the in-depth rules which they are heavily encouraged to read before posting anything, pick their starter, create a templated stats thread, discover that most of the URPG happens on AIM (and skype for discussions too), create an AIM account, contact a moderator to ask to join, and only then when they've done all of this do they stumble across any real trace of the community. That's a lot of work before any reward.

      That's why I, as well as some of the other approvers, have been including most of that info in a starter approval. If you're going to say that this is such a huge problem, go ahead and suggest an alternative.

    • The RPG part of URPG is misleading. Although there are RP aspects, this is pretty misleading imo. I distinctly remember a gang of about 20 or so people who were very invested in the RP forum here all joining the URPG in the BMG expansion. They all left within a few weeks max, probably disappointed with what this RP had to offer. The Park was under reconstruction then, but it is very seldom used to be able to roleplay. More to capture Pokemon for battles.

      While I agree RP is misleading, it's also true that (1) Pokémon itself is classified as an RPG, (2) the name is too far stuck. I'd be open for a new expansion for the acronym, but other than that I don't think anything would help. Losing the name would be a horrible idea.

    • Expand your horizons is vague and doesn't surmise the URPG very well.

      The point of a slogan isn't to capture everything it's representing. It's just a brief, catchy phrase. Not to mention I don't even think that phrase is used anywhere except HKim's signature.

    • To anyone without access to the staff boards, the Moderators seem inactive. I know they have lives. I know that they have all committed themselves so much to the URPG throughout the years. Even if they're working behind the scenes, I just think a bit of face-time would really help. And, if a mod wants to leave, they really shouldn't be guilt-tripped into staying (in any forum, not urpg-exclusive by any means).

      It's not the Staff's job to appear to make public appearances in the community, as long as everything is running smoothly. As long as they're doing their jobs behind the scenes, there's no problem with that. If they're not doing the behind the scenes jobs they need to do, that's something HKim and the other staff have to take care of.

    • The URPG is very battle-based. I know Smiles and Blue are working hard to develop the other areas, but I think advertising the battles aspect as the URPG stands now would be very effective in attracting members from other subforums. BMG has always had a high interest in showdown.

      Okay, and how exactly would you propose doing that more successfully than we already do through word of mouth (or keyboard) and signature links?

    • The very untrue myth that BMG Mods hate the URPG. This is absolutely untrue. I was a Mod for quite a while. I saw every discussion thread about the URPG. There is no bad blood between us and the rest of the forum. It's very easy to see us as insulated if anything as people who URPG are rarely involved in other sections of the forum and vice-versa. I know mods have been contacted before about section collabing and things, but if we're gonna do it, we really do need to go all out for it to work.

      What about Hide in Plain Sight? He was a BMG Mod who joined URPG when it opened and got blamed for every wrongdoing of URPGers on BMG, eventually leading to him quitting URPG. Even if that type of thing has changed in the last 3-4 years, there's still the fact that URPG really only needs BMG Staff for one thing and that's promotions, demotions, and board reorganizations, unless they were to host URPG-inclusive events like PWN (Birthday Extravanaganza, Caption Contest) or PXR (WAR) do. That one job that needs to be done hasn't been fully done, as EmBreon is still a Mod after HKim asked one of the Admins to demod her.

    • Is the URPG on too many forums? Three forums with two mostly inactive and the third heading that way isn't good. I know people who originated on PWN love that forum and don't want to see it die since the URPG has really helped it, but it kinda feels like dead-weight for me anyway. PWN gave Felly, Smiles and possibly a few other dedicated members! PXR, none really come to mind unfortunately. I'm not saying that we should cut all ties or anything. But it feels like we're half using those resources at best.

      No. I don't think I can better answer this than just saying "No". But I guess it's worth trying. The cost of continuing to have multipl forums is copy/pasting the occasional thread. I really don't see a point in closing any of the branches at this time. I also don't think PWN or PXR needs to be closed.

    • BMG has several thousand active members. There are 10-15 who are active in the URPG from BMG I'd guess. We really gotta make use of this resource. I can definitely try work some strings but we'd need a definitive plan first. No half-assing.

      ... Uh, okay? Make some suggestions then.

    • Older members aren't introducing newer members. There was a time when as soon as you signed up, you got some VMs from helpful members wishing you the ebst of luck, and advice, and what not. We should really get back on this!

      I've done some of this. I've seen and heard some people doing this. I have not seen you doing any of this. I tried helping <name withheld> a fair amount, then he got on my nerves. If I meet a new player who I like and/or shows a lot of potential, I try to help them. I don't generally bother investing a lot in every single new person because I know a lot of them won't stay regardless (has happened before, also why I'm reluctant to gift things besides marts to new members). Anyone who comes on AIM or Skype and even a lot others through VMs I give a lot of general tips

    • General disinterest in battling and reffing. This ebbs and flows to be honest. I don't feel as though it's so bad these days, but I really don't have high hopes for when the summer ends and school starts back up.


    THERE ARE SO MANY TOPICS HERE, WITH A LOT OF OVERLAP. AND PEOPLE PROBABLY HAVE A TON MORE. PLEASE CAN WE GET SOME HEALTHY DISCUSSION GOING AND TRY GET URPG BACK UP ON ITS FEET. THIS IS A BIG ANNIVERSARY, LET'S MAKE IT COUNT WOOOO.

    --

    Edit: so during my shower I was thinking of things that make the URPG so great, and there's definitely a common denominator (yay maths): the sense of community. That's when the URPG is at its upmost. This has been achieved in the past through FFAs, Tourneys, TinyChat, The Quote thread, iSketch, etc. This would be a great thing to work on - for instance we could have a urpg photo album thread where people post photos of themselves (or even a drawing of themselves if they want!) and weekly games nights where we do things like Cards against Humanity, Board Game Online, Transformice and iSketch, among all the other URPG fads throughout the years.
    Possibly more later, but in general I see a lot of problems and no suggestions on how to fix them.
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    "When you can have anything you want by uttering a few words, the goal matters not, only the journey to it." -Rhunön the Elf (Eldest: Inheritance Book 2)
    "You might think it’s to help you be a better battler. Really it’s just to make your battles less painful for the poor referee that has to face-palm every turn." - Monbrey

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    Default Re: Bringing URPG back to its former glory

    yo Ash just a heads up: those were discussion points and not things to try turn at me "well i don't see YOU doing any of this".

    Also, you're completely wrong regarding HiPS. As in, couldn't be more wrong. He left because of people in the URPG and nothing to do with staff saying anything to him. HiPS "got blamed for every wrongdoing of URPGers on BMG," is the kind of thing that people have said again and again and how the BMG mods hate us etc. when in fact so many have been really helpful and supportive in attempts to promote the URPG and give it its own reign, even in recent times.

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    Default Re: Bringing URPG back to its former glory

    I was thinking last night about this and came up with a point I haven't seen anyone else mention and that's how we expect newbies to jump right in and dedicate their free time to urpg while neglecting those who come to the forum for actual pokemon forum content.

    We need to start doing more forum battles, downloading aim and making an account is a pretty big commitment for a user that joined up out of curiosity and never planned to dedicate all their free time to urpg, by revitalising the forum battle section we can show them that people are actively battling since from the outside looking in the urpg is just a couple of people posting in selected threads and not a battle rpg. Forum battling is the best way for a casual forum lurker that signed up out of curiosity to get themselves interested in the urpg since it means they can just post in their own time while browsing the forums and then when they get a taste for it they'll want to do it faster

    also this kinda goes hand in hand with the arguement that urpg does not associate with users unless they get aim. Commander Hobbes requested a starter, posted in trainer station and hasn't done anything since because no one has responded

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    ★The Wrath of Hoenn★ Ash K.'s Avatar
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    Default Re: Bringing URPG back to its former glory

    Quote Originally Posted by Synthesis View Post
    yo Ash just a heads up: those were discussion points and not things to try turn at me "well i don't see YOU doing any of this".

    Also, you're completely wrong regarding HiPS. As in, couldn't be more wrong. He left because of people in the URPG and nothing to do with staff saying anything to him. HiPS "got blamed for every wrongdoing of URPGers on BMG," is the kind of thing that people have said again and again and how the BMG mods hate us etc. when in fact so many have been really helpful and supportive in attempts to promote the URPG and give it its own reign, even in recent times.
    Well, sorry for believing what Hide in Plain Sight told me when he quit then. And thank you for completely ignoring every suggestion I made, only focusing on where I pointed out you're saying people should be doing something that you yourself are not but some other people are.
    Last edited by Ash K.; 6th July 2014 at 01:52 PM.
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    "You might think it’s to help you be a better battler. Really it’s just to make your battles less painful for the poor referee that has to face-palm every turn." - Monbrey

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    Default Re: Bringing URPG back to its former glory

    Lime green Purple font because I'm just so cool like that.

    Quote Originally Posted by Synthesis View Post


    • The transition from getting your starter to meeting the community is not worth the effort. Any aspiring members have to browse the forum to find the URPG (the little subheading near the bottom) to even notice the URPG. They have to find the in-depth rules which they are heavily encouraged to read before posting anything, pick their starter, create a templated stats thread, discover that most of the URPG happens on AIM (and skype for discussions too), create an AIM account, contact a moderator to ask to join, and only then when they've done all of this do they stumble across any real trace of the community. That's a lot of work before any reward.

      I totally agree with this, but it's more than just the amount of effort we expect newbies to put into getting started. It has a lot more to do with keeping them interested. I've seen a LOT of new members over the past few months, but they just don't seem motivated to keep trying to get better; eventually they just fade away like any veteran member would. From my personal experience, I can say that if I hadn't become a ref, I would have quit URPG. It's just too difficult to amass funds for EMs and new Pokemon when you're losing all the time due to a lack of the exact things you're trying to get. Not to mention the lack of refs and willing battlers lately. I understand people have lives, and I understand the feeling of not being in the mood to ref or battle, but keep in mind that this is really the only way for new people to gain any sort of improvement if they aren't great at writing or drawing. (Park too, but that requires at least some money and Pokemon to begin with.) Also, even if you're the most creative person in the world, it won't help you with EMs, Hidden Abilities, Held Items, or Evolution Items. I think acquiring Pokemon and EMs should be easier for newer members. There are multiple ways you could go about this, but for at least the first few weeks of a member joining URPG, it should be easier in some way.
    • The RPG part of URPG is misleading. Although there are RP aspects, this is pretty misleading imo. I distinctly remember a gang of about 20 or so people who were very invested in the RP forum here all joining the URPG in the BMG expansion. They all left within a few weeks max, probably disappointed with what this RP had to offer. The Park was under reconstruction then, but it is very seldom used to be able to roleplay. More to capture Pokemon for battles.

      A year and two days ago, I began my first battle with my partner Pichu while facing off against my friend--Charperior--and his Charmander.
      "Pichu now jump and use Thundershock!"
      "OK, Charmander dodge that and Fire Spin!"
      ...you get the idea. I even remember asking Winter who was reffing for us if telling Pichu to spin would make its attacks stronger. yeah lol. Title is a bit misleading. That's not to say that URPG has no RPG aspect in it at all. In fact I know that Bluey and Smiles are hard at work on some new RP aspects. I just think we need to advertise the battling aspect more. Maybe a part of our slogan could be about being able to use every move you could possibly learn; since that's really what sets URPG apart from most other battle SIMs.

    • Expand your horizons is vague and doesn't surmise the URPG very well.

      ^see above
    • To anyone without access to the staff boards, the Moderators seem inactive. I know they have lives. I know that they have all committed themselves so much to the URPG throughout the years. Even if they're working behind the scenes, I just think a bit of face-time would really help. And, if a mod wants to leave, they really shouldn't be guilt-tripped into staying (in any forum, not urpg-exclusive by any means).

      I have total faith in our mods, and I know they do their jobs very well, but it might help to post in the development section a bit more so we could see what sort of behind-the-scenes things are being considered and offer our input. Some Mods--Winter, Monbrey, Hannah, Ataro maybe more I'm forgetting--are totally active, and I appreciate being able to talk to them and offer ideas or let them know about any issues.
    • The URPG is very battle-based. I know Smiles and Blue are working hard to develop the other areas, but I think advertising the battles aspect as the URPG stands now would be very effective in attracting members from other subforums. BMG has always had a high interest in showdown.

      ^See two paragraphs ago. I think we should advertise the ability to use every move learn-able.
    • The very untrue myth that BMG Mods hate the URPG. This is absolutely untrue. I was a Mod for quite a while. I saw every discussion thread about the URPG. There is no bad blood between us and the rest of the forum. It's very easy to see us as insulated if anything as people who URPG are rarely involved in other sections of the forum and vice-versa. I know mods have been contacted before about section collabing and things, but if we're gonna do it, we really do need to go all out for it to work.

      I like this idea! PWN and PXR work well with collabing URPG with other sections, so why not BMGf too? Just because it's a much bigger forum doesn't mean we can't get involved in other sections of the forum. If anything, the size is a good thing that will attract more attention to us!
    • Is the URPG on too many forums? Three forums with two mostly inactive and the third heading that way isn't good. I know people who originated on PWN love that forum and don't want to see it die since the URPG has really helped it, but it kinda feels like dead-weight for me anyway. PWN gave Felly, Smiles and possibly a few other dedicated members! PXR, none really come to mind unfortunately. I'm not saying that we should cut all ties or anything. But it feels like we're half using those resources at best.

      I gotta say, I dont think having more than one forum is a bad thing. I think that some URPG-based competition between forums would be very cool though.
    • BMG has several thousand active members. There are 10-15 who are active in the URPG from BMG I'd guess. We really gotta make use of this resource. I can definitely try work some strings but we'd need a definitive plan first. No half-assing.

      ^^See two paragraphs ago.
    • Older members aren't introducing newer members. There was a time when as soon as you signed up, you got some VMs from helpful members wishing you the ebst of luck, and advice, and what not. We should really get back on this!

      Agreed! Helping newer members get on their feet and even just making pleasant conversation will encourage them to make the effort to remain part of the URPG community. People like Winter, Syn, Ash, Felly, ATLiam, Beldum, Airik, CommBA, Bee, Smiles, BlueTowel, Monbrey...too many to name! All these people have been nothing but accepting to me and have all really made me feel like part of the community. That's what made me stick around.
    • General disinterest in battling and reffing. This ebbs and flows to be honest. I don't feel as though it's so bad these days, but I really don't have high hopes for when the summer ends and school starts back up.

      The only thing I can say to this is: If you're available to ref or battle: do it! Even if you don't want to! Only good things can come of more activity even if it's reluctant at first!


    Edit: so during my shower I was thinking of things that make the URPG so great, and there's definitely a common denominator (yay maths): the sense of community. That's when the URPG is at its upmost. This has been achieved in the past through FFAs, Tourneys, TinyChat, The Quote thread, iSketch, etc. This would be a great thing to work on - for instance we could have a urpg photo album thread where people post photos of themselves (or even a drawing of themselves if they want!) and weekly games nights where we do things like Cards against Humanity, Board Game Online, Transformice and iSketch, among all the other URPG fads throughout the years.

    This is very very very true. We might even want to consider linking URPG to iSketch and other games the community participates in. Just gotta think creatively! Strengthening the community will attract more new participants while keeping veterans involved and interested. aka exactly what we need!
    wow I talk a lot. ._.

    EDIT: ew that color was terrible
    Last edited by swiftgallade46; 6th July 2014 at 04:30 PM.
    "Rogue Operative Xail" Rogue Operative 8:03 pm
    Fastest girl I ever seen
    they be calling her
    swift gal
    Don't even get me started about how she got Lade!


    My URPG Stats!
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    Ask me to ref on URPG's AIM or Skype Blast Chats!

  11. #11

    Default Re: Bringing URPG back to its former glory

    Okay so there are two things I think I could comment in here (besides how my amazing tourney league would boost activity ;) )

    1. It seems that most other places like URPG give the trainers a little more of a start-up, namely 3 Pokémon rather than a single starter. I understand that with marts URPG makes it relatively easy to get new mons, but it'd speed up the jump into competitive battling if you could immediately have a team of three.

    2. As it stands if I wrote 50K for a Sandile I'd get the same Pokémon as one given to someone who wrote 10K on the dot. Maybe a system could be put in place so that if you wrote x percent above the word limit you'd get x number of EMs in the mon you caught, and you could also give x EMs for quality. This would both benefit writing longer and better stories but also speed up the improving of Pokémon so that new players weren't immediately rolled over by Ash more Senior trainers.

  12. #12
    pikachu in a highchair We Taste Pies...'s Avatar
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    Default Re: Bringing URPG back to its former glory

    I really don't have the time for a measured response at the moment, but one thing I'd like to point out in regards to Fawkes point about Forum Battles death causing a good portion of the slump in new membership retention:

    If I recall, BMGf has an IRC chat thing built into the forum itself, does it not? I think it wouldn't be a terrible idea to start using that as opposed to AIM. I believe we had done an auction or two there when URPG first came to BMGf and at the time, all I could think was "Why are we not using this already?". It doesn't require anything further than being registered at BMGf and it functions like a more complete version of the AIM Blast chats. Just my two cents, I'll return with my dollar bills later =P

    EDIT: More on chats and whatnot: People really need to stop being shitheads in the URPG endorsed chats. A certain level of behavior has become acceptable in there, but we really should be more careful about what we say (I'm just as guilty of this as most other people) because it can really turn off some of the new members we ACTUALLY get on AIM. We're up to four cents now.

  13. #13
    the vibration pokemon Nitro's Avatar
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    Default Re: Bringing URPG back to its former glory

    I gave this topic thought when/after I posted a similar thread in staff many moons ago (though it was more me whining about my problems/disinterest and not really offering any solutions lol). anyway, at this point, I'm not sure there's a way to "force" a fix upon it. I think it's all dependent on activity and to a lesser extent community, and while we can encourage those things a bit through events/exposure/etc, most of it is out of our control. If only a few people want to play the game, then only a few people want to play the game and you're going to have a hard time convincing new people to join given such low activity.

    Maybe the three forums URPG has aren't that active on their own, but I mean it's still three forums (compared to URPG's "former glory" when it was PE2K exclusive or basically BMG exclusive alongside a dead/dying PE2K), so exposure probably isn't the main problem. The rate of events could be increased a bit given their current rate, but again, if nobody wants to play the game, increasing events isn't going to do a whole lot even if you run them often. And personally, I never thought of events as that big a deal in my URPG experience.

    Personally, what drew me in and kept me in URPG was, in this order: 1) internet friends, 2) beating gyms, 3) getting/having Pokemon and TMs and stuff. You rarely get number one right off the bat (it takes time to naturally make friends worth staying around for and you can't force this by being nice or some shit), and two and three represent a steep slope for any new user to buy into when they're starting out with one basic and 5k or whatever it is. That's been the core of URPG's appeal for I'd say the majority of users (and I assume the other sections carry staying power for a handful of people too) and that's the way it's been for a long time. We all stuck around for URPG with that. It's just that nobody new is doing that now, and as activity declines overall, it's going to be hard to convince new members to hang around when the battle section is dead-ish and there's not a whole lot of people to talk to.

    If we're talking about "reviving URPG", making sure it gets and keeps its new members is the most important part. We can't really control that, I think. Do what you will with the sections of URPG and even its image/branding/exposure, but ultimately, it takes activity and community to build more activity and community, and you can't really force or control that.

    tl;dr i think urpg is fucked until the next random activity surge, there goes my chances of getting this post liked

    edit: okay i'll give some suggestions
    Last edited by Nitro; 7th July 2014 at 09:15 AM.

  14. #14
    ._. Synthesis's Avatar
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    Default Re: Bringing URPG back to its former glory

    Tbh nitro I think we're on the right track to increased activity rather than waiting. At the very least if we all try and encourage forum members to stick around through vms/pms/invites, have more fun non-urpg activities like tinychat, fun urpg activities like ffas and auctions, take part in all the forums in other sections and if we can get the ball rolling with people wanting to get gyms and badges, win story comps, be the champ and other urpg successes, the URPG will definitely have increased activity and interest.

    That being said, these are the kind of things that all ignite each other. If three people are racing to get badges or lots of posts on forums or whatever then they'll encourage more. I'm personally gonna do more ffas, do the urpg times today hopefully, post on pxr and do some isketch/tinychat/cah tonight. Oh and ofc become the champ in due time.

    what will YOU do???

    E: a gym roll call probably would help too
    Last edited by Synthesis; 7th July 2014 at 09:17 AM.

  15. #15
    the vibration pokemon Nitro's Avatar
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    Default Re: Bringing URPG back to its former glory

    Quote Originally Posted by Synthesis View Post
    what will YOU do???
    log on aim to talk to fd

    (but i editted my earlier post with some suggestions so it doens't look like a waste of a post)

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