Contest Moves List (D/P/P)

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Thread: Contest Moves List (D/P/P)

  1. #1
    URPG Moderator Ataro's Avatar
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    Default Contest Moves List (D/P/P)


    *credit to Feng for the banner


    This is a thread containing all the moves' effect in DPPt contests. Judges, keep a copy of this handy. Coordinator, use this list to help you build movesets for your Pokemon.

    If you spot any error, feel free to contact me or any moderator so that it can be fixed as soon as possible.

    QuickLink:
    [A to D] [E to K] [L to O] [P to R] [S] [T to Z]

    |Move| Type | Appeal Points |
    [Description]

    A

    |Absorb| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Acid| Smart | +3 |
    No additional effect.

    |Acid Armor| Tough | n/a |
    Doubles your Appeal Points next round.

    |Acid Spray| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Acrobatics| Cool | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Acupressure| Cool | n/a |
    Doubles your Appeal Points next round.

    |Aerial Ace| Cool | +2 |
    If performed first, earn +2 more.

    |Aeroblast| Cool | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |After You| Cute | +2 |
    Next round turn order is randomized for all moves (overrides position moves).

    |Agility| Cool | +2 |
    User Pokemon performs first next round.

    |Air Cutter| Cool | +3 |
    No additional effect.

    |Air Slash| Cool | +2 |
    If performed first, earn +2 more.

    |Ally Switch| Cute | +2 |
    Appeal Points are four minus chosen Judge’s Voltage. (eg. 4 - 1 = 3 Appeal Points)

    |Amnesia| Cute | n/a |
    Doubles your Appeal Points next round.

    |Ancientpower| Tough | +2 |
    If performed last, earn +2 more.

    |Aqua Jet| Beauty | +2 |
    User Pokemon performs first next round.

    |Aqua Ring| Beauty | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Aqua Tail| Cute | +3 |
    No additional effect.

    |Arm Thrust| Tough | +2 |
    Can perform twice in a row.

    | Aromatic Mist | Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Aromatherapy| Smart | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Assist| Cute | +2 |
    Next round, turn order is randomized for all Pokemon.

    |Assurance| Beauty | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Astonish| Smart | +3 |
    No additional effect.

    |Attack Order| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Attract| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Aura Sphere| Beauty | +2 |
    If performed first, earn +2 more.

    |Aurora Beam| Beauty | +2 |
    If performed first, earn +2 more.

    |Automize| Smart | +2 |
    User Pokemon performs first next round.

    |Avalanche| Cool | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    B

    | Baby-Doll Eyes | Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Barrage| Tough | +2 |
    Can perform twice in a row.

    |Barrier| Cool | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Baton Pass| Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Beat Up| Smart | +2 |
    Can perform twice in a row.

    | Belch | Tough | +2 |
    If performed last, earn +2 more.

    |Belly Drum| Cute | n/a |
    Doubles your Appeal Points next round.

    |Bestow| Smart | n/a |
    If previous Pokemon hit max Voltage, user will earn the same points as that Pokemon (even if different Judge is selected).

    |Bide| Tough | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Bind| Tough | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Bite| Tough | +3 |
    No additional effect.

    |Blaze Burn| Beauty | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Blaze Kick| Beauty | +2 |
    If performed first, earn +2 more.

    |Blizzard| Beauty | +2 |
    If performed first, earn +2 more.

    |Blue Flare| Beauty | +2 |
    If performed first, earn +2 more.

    |Block| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Body Slam| Tough | +3 |
    No additional effect.

    |Bone Club| Tough | +3 |
    No additional effect.

    |Bone Rush| Tough | +2 |
    Can be performed twice in a row.

    |Bonemerang| Tough | +2 |
    Can be performed twice in a row.

    |Bolt Strike| Cool | +2 |
    If performed first, earn +2 more.

    | Boomburst | Tough | +2 |
    If performed last, earn +2 more.

    |Bounce| Cute | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Brave Bird| Cute | +2 |
    If performed last, earn +2 more.

    |Brick Break| Cool | +3 |
    No additional effect.

    |Brine| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Bubble| Cute | +2 |
    User Pokemon performs last next round.

    |Bubblebeam| Beauty | +2 |
    User Pokemon performs last next round.

    |Bug Bite| Tough | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Bug Buzz| Cute | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Bulk Up| Beauty | n/a |
    Doubles Appeal Points next round.

    |Bulldoze| Tough | +2 |
    User Pokemon performs last next round.

    |Bullet Punch| Smart | +2 |
    User Pokemon performs first next round.

    |Bullet Seed| Cool | +2 |
    Can be used twice in a row.

    C

    |Calm Mind| Smart | n/a |
    Doubles Appeal Points next round.

    |Camouflage| Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Captivate| Beauty | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    | Celebration | Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Charge| Smart | n/a |
    Doubles Appeal Points next round.

    |Charge Beam| Beauty | +2 |
    If performed first, earn +2 more.

    |Charm| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Chatter| Smart | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Chip Away| Tough | +2 |
    If performed first, earn +2 more.

    |Circle Throw| Cool | +2 |
    At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

    |Clamp| Tough | +3 |
    No additional effect.

    |Clear Smog| Smart | +2 |
    Prevents Voltage on any Judge from being increased (includes current use of move).

    |Close Combat| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Coil| Smart | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Comet Punch| Tough | +2 |
    Can be used twice in a row.

    | Confide | Smart | +3 |
    No additional effect.

    |Confuse Ray| Smart | +2 |
    Lowers Voltage of all Judges by 1.

    |Confusion| Smart | +3 |
    No additional effect.

    |Constrict| Tough | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Conversion| Beauty | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Conversion2| Beauty | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Copycat| Cool | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Cosmic Power| Cool | n/a |
    Doubles Appeal Points next round.

    |Cotton Guard| Cute | +2 |
    Prevents Voltage on any Judge from being increased (includes current use of move).

    |Cotton Spore| Beauty | +2 |
    User Pokemon performs first next round.

    |Counter| Tough | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Covet| Cute | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Crabhammer| Tough | +2 |
    If performed last, earn +2 more.

    | Crafty Shield | Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Cross Chop| Cool | +2 |
    If performed last, earn +2 more.

    |Cross Poison| Cool | +3 |
    No additional effect.

    |Crunch| Tough | +1 |
    If performed last, earn +2 more.

    |Crush Claw| Cool | +3 |
    No additional effect.

    |Crush Grip| Tough | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Curse| Tough | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Cut| Cool | +3 |
    No additional effect.

    D

    |Dark Pulse| Cool | +2 |
    If performed first, earn +2 more.

    |Dark Void| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    | Dazzling Gleam | Cute | +2 |
    Lowers the Voltage of all Judges by 1.

    |Defend Order| Smart | n/a |
    Doubles Appeal Points next round.

    |Defense Curl| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Defog| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Destiny Bond| Smart | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Detect| Cool | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Dig| Smart | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Disable| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    | Disarming Voice | Cute | +2 |
    If performed first, earn +2 more.

    |Discharge| Cool | +2 |
    If performed first, earn +2 more.

    |Dive| Beauty | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Dizzy Punch| Cool | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Doom Desire| Cool | +2 |
    If performed first, earn +2 more.

    |Double Edge| Tough | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Double Hit| Smart | +2 |
    Can be used twice in a row.

    |Double Kick| Cool | +2 |
    Can be used twice in a row.

    |Double Team| Cool | +2 |
    User Pokemon performs first next round.

    |Doubleslap| Tough | +2 |
    Can be used twice in a row.

    |Draco Meteor| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Dragon Claw| Cool | +2 |
    If performed first, earn +2 more.

    |Dragon Dance| Cool | n/a |
    Doubles Appeal Points next round.

    |Dragon Pulse| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Dragon Rage| Cool | +3 |
    No additional effect.

    |Dragon Rush| Cool | +2 |
    If performed last, earn +2 more.

    |Dragon Tail| Cool | +1 |
    At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

    |Dragonbreath| Cool | +2 |
    If performed first, earn +2 more.

    |Drain Punch| Beauty | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    | Draining Kiss | Cute | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Dream Eater| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Drill Peck| Cool | +3 |
    No additional effect.

    |Drill Run| Tough | +3 |
    No additional effect.

    |Dual Chop| Cool | +2 |
    Can be used twice in a row.

    |Dynamic Punch| Cool | +2 |
    If performed last, earn +2 more.
    Last edited by SLCalamity; 19th February 2014 at 09:36 PM.

  2. #2
    URPG Moderator Ataro's Avatar
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    Default Re: Contest Moves List ~ D/P/P Style [E to K]

    E

    |Earth Power| Smart | +2 |
    If performed last, earn +2 more.

    |Earthquake| Tough | +2 |
    If performed last, earn +2 more.

    |Echoed Voice| Tough | +2 |
    Can be used twice in a row.

    | Eerie Impulse | Cool | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Egg Bomb| Tough | +3 |
    No additional effect.

    | Electric Terrain | Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    | Electrify | Cool | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Electro Ball| Cool | +3 |
    No additional effect

    |Electroweb| Cool | +3 |
    User Pokemon performs last next round.

    |Embargo| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Ember| Beauty | +3 |
    No additional effect.

    |Encore| Cute | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Endeavor| Tough | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Endure| Tough | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Energy Ball| Beauty | +2 |
    If performed first, earn +2 more.

    |Entrainment| Tough | n/a |
    If previous Pokemon hit max Voltage, user will earn the same points as that Pokemon (even if a different Judge).

    |Eruption| Beauty | +2 |
    If performed last, earn +2 more.

    |Explosion| Beauty | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Extrasensory| Cool | +2 |
    If performed first, earn +2 more.

    |Extremespeed| Cool | +2 |
    User Pokemon performs first next round.

    F

    |Facade| Cute | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Faint Attack| Smart | +2 |
    If performed last, earn +2 more.

    | Fairy Lock | Cute | +2 |
    Voltage of all Judges are lowered by 1.

    | Fairy Wind | Cute | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Fake Out| Cute | +2 |
    If performed first, earn +2 more.

    |Fake Tears| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |False Swipe| Cool | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Featherdance| Beauty | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Feint| Beauty | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    | Fell Stinger | Tough | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Fiery Dance| Beauty | +2 |
    If performed first, earn +2 more.

    |Final Gambit| Cool | +1 |
    At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all Pokemon choose the same Judge.

    |Fire Blast| Beauty | +2 |
    If performed first, earn +2 more.

    |Fire Fang| Beauty | +3 |
    No additional effect.

    |Fire Punch| Beauty | +2 |
    If performed first, earn +2 more.

    |Fire Spin| Beauty | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Fissure| Tough | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Flail| Cute | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Flamethrower| Beauty | +2 |
    If performed first, earn +2 more.

    |Flare Blitz| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Flame Burst| Beauty | +2 |
    Can be performed first, earn +2 more.

    |Flame Wheel| Beauty | +2 |
    Can be performed twice in a row.

    |Flash| Beauty | +2 |
    Lowers the Voltage of all Judges by 1.

    |Flash Cannon| Smart | +2 |
    If performed first, earn +2 more.

    |Flatter| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Fling| Tough | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    | Flower Shield | Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Fly| Smart | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    | Flying Press | Cool | +2 |
    If performed first, earn +2 more.

    |Focus Blast| Cool | +2 |
    If performed first, earn +2 more.

    |Focus Energy| Cool | n/a |
    Doubles Appeal Points next round.

    |Focus Punch| Tough | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Follow Me| Cute | +2 |
    Next round, turn order is randomized for all Pokemon.

    |Force Palm| Cool | +2 |
    If performed last, earn +2 more.

    |Foresight| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    | Forest's Curse | Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Foul Play| Cool | +2 |
    Prevents Voltage on any Judge from being increased (including this move).

    | Freeze-Dry | Beauty | +2 |
    If performed first, earn +2 more.

    |Freeze Shock| Beauty | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Frenzy Plant| Cool | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Frost Breath| Beauty | +2 |
    If performed first, earn +2 more.

    |Frustration| Cute | +2 |
    If performed last, earn +2 more.

    |Fury Attack| Cool | +2 |
    Can be performed twice in a row.

    |Fury Cutter| Cool | +2 |
    Can be performed twice in a row.

    |Fury Swipes| Tough | +2 |
    Can be performed twice in a row.

    |Fusion Bolt| Beauty | +2 |
    Can be performed twice in a row.

    |Fusion Flare| Beauty | +2 |
    Can be performed twice in a row.

    |Future Sight| Smart | +2 |
    If performed first, earn +2 more.

    G

    |Gastro Acid| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Gear Grind| Tough | +2 |
    Can be performed twice in a row.

    | Geomancy | Cute | n/a |
    Earn Double Appeal Points next round.

    |Giga Drain| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Giga Impact| Beauty | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Glaciate| Beauty | +2 |
    User Pokemon performs last next round.

    |Glare| Tough | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Grass Knot| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Grass Pledge| Smart | +2 |
    Can be performed twice in a row.

    |Grasswhistle| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    | Grassy Terrain | Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Gravity| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Growl| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Growth| Beauty | n/a |
    Earn double Appeal Points next round.

    |Grudge| Tough | +2 |
    Lowers the Voltage of all Judges by 1.

    |Guard Split| Cute | n/a |
    Appeal Points are four minus chosen Judges’ Voltage. (eg. 4 - 1 = 3)

    |Guard Swap| Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Guillotine| Cool | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Gunk Shot| Cool | +3 |
    No additional effect.

    |Gust| Smart | +3 |
    No additional effect.

    |Gyro Ball| Beauty | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    H

    |Hail| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Hammer Arm| Cool | +2 |
    User Pokemon performs last next round.

    |Harden| Tough | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    | Happy Hour | Cool | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Haze| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Headbutt| Tough | +3 |
    No additional effect.

    |Head Charge| Tough | +1 |
    At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

    |Head Pulse| Cute | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Head Smash| Tough | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Heal Bell| Beauty | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Heal Block| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Healing Wish| Cute | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Heal Order| Smart | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Heart Stamp| Cute | +3 |
    No additional effect.

    |Heart Swap| Cool | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Heat Crash| Beauty | +3 |
    No additional effect.

    |Heat Wave| Beauty | +2 |
    If performed first, earn +2 more.

    |Heavy Slam| Tough | +3 |
    No additional effect.

    |Helping Hand| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Hex| Smart | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to Voltage).

    |Hi Jump Kick| Cool | +3 |
    No additional effect.

    |Hidden Power| Smart | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Hone Claws| Cute | n/a |
    Doubles Appeal Score next round.

    |Horn Attack| Cool | +3 |
    No additional effect.

    |Horn Drill| Cool | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Horn Leech| Smart | +1 |
    If previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is a different), earn +3 more.

    |Howl | Cool | n/a |
    Earn double Appeal Points next round.

    |Hurricane| Cool | +2 |
    If performed first, earn +2 more.

    |Hydro Cannon| Beauty | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Hydro Pump| Beauty | +2 |
    If performed first, earn +2 more.

    |Hyper Beam| Cool | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Hyper Fang| Cool | +2 |
    If performed last, earn +2 more.

    |Hyper Voice| Cool | +3 |
    No additional effect.

    |Hypnosis| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    I

    |Ice Ball| Beauty | +2 |
    Can be performed twice in a row.

    |Ice Beam| Beauty | +2 |
    If performed first, earn +2 more.

    |Ice Burn| Beauty | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Ice Fang| Cool | +3 |
    No additional effect.

    |Ice Punch| Beauty | +2 |
    If performed first, earn +2 more.

    |Ice Shard| Beauty | +2 |
    User Pokemon performs last next round.

    |Icicle Crash| Beauty | +3 |
    No additional effect.

    |Icicle Spear| Beauty | +2 |
    Can be performed twice in a row.

    |Icy Wind| Beauty | +2 |
    User Pokemon performs last next round.

    |Imprison| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Inferno| Beauty | +2 |
    If chosen Judge’s Voltage goes up, earn +2 more.

    | Infestation | Smart | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Incinerate| Beauty | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Ingrain| Smart | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Iron Defense| Tough | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Iron Head| Tough | +2 |
    If performed last, earn +2 more.

    |Iron Tail| Cool | +2 |
    If performed last, earn +2 more.

    | Ion Deluge | Beauty | +3 |
    No additional effect.

    J

    |Judgement| Smart | +2 | |
    Order of appeals is randomized next turn.

    |Jump Kick| Cool | +3 |
    No additional effect.

    K

    |Karate Chop| Tough | +3 |
    No additional effect.

    |Kinesis| Smart | n/a |
    Earn Double Appeal Points next round.

    | Kings Shield | Tough | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Knock Off| Smart | +3 |
    No additional effect.
    Last edited by SLCalamity; 19th February 2014 at 09:42 PM.

  3. #3
    URPG Moderator Ataro's Avatar
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    Default Re: Contest Moves List ~ D/P/P Style [L to O]

    L

    | Land's Wrath | Tough | +2 |
    If performed last, earn +2 more.

    |Last Resort| Cute | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Lava Plume| Tough | +2 |
    If performed first, earn +2 more.

    |Leaf Blade| Cool | +2 |
    If performed first, earn +2 more.

    |Leaf Storm| Cute | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Leaf Tornado| Smart | +2 |
    If performed last, earn +2 more.

    |Leech Life| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Leech Seed| Smart | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Leer| Cool | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Lick| Tough | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Light Screen| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Lock-On| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Lovely Kiss| Beauty | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Low Kick| Tough | +3 |
    No additional effect.

    |Low Sweep| Cool | +2 |
    User Pokemon performs last next turn.

    |Lucky Chant| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Lunar Dance| Beauty | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Luster Purge| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    M

    |Mach Punch| Cool | +2 |
    User Pokemon performs first next round.

    |Magic Coat| Beauty | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Magical Leaf| Beauty | +2 |
    If performed first, earn +2 more.

    |Magic Room| Cute | +2 |
    Prevents Voltage on any Judge from being increased (including this move).

    |Magma Storm| Tough | +2 |
    Can be used twice in a row.

    |Magnet Bomb| Cool | +3 |
    No additional effect.

    |Magnet Rise| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    | Magnetic Flux | Beauty | n/a |
    Doubles Appeal Points next round.

    |Magnitude| Tough | +2 |
    If performed last, earn +2 more.

    | Mat Block | Cool | +2 |
    If performed first, earn +2 more.

    |Me First| Cute | +2 |
    User Pokemon performs first next round.

    |Mean Look| Beauty | +2 |
    Voltage of all Judges are lowered by 1.

    |Meditate| Beauty | n/a |
    Earn double Appeal Points next round.

    |Mega Drain| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Mega Kick| Cool | +2 |
    If performed last, earn +2 more.

    |Mega Punch| Tough | +2 |
    If performed last, earn +2 more.

    |Megahorn| Cool | +2 |
    If performed last, earn +2 more.

    |Memento| Tough | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Metal Claw| Cool | +2 |
    If performed last, earn +2 more.

    |Metal Burst| Beauty | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Metal Sound| Smart | +2 |
    Voltage of all Judges are lowered by 1.

    |Meteor Mash| Cool | +2 |
    If performed last, earn +2 more.

    |Metronome| Cute | +2 |
    Next round, turn order is randomized for all Pokemon.

    |Milk Drink| Cute | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Mimic| Cute | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Mind Reader| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Minimize| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Miracle Eye| Cute | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Mirror Coat| Beauty | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Mirror Move| Smart | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Mirror Shot| Cute | +2 |
    If performed first, earn +2 more.

    |Mist| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    | Misty Terrain | Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Mist Ball| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    | Moonblast | Cute | +2 |
    If performed first, earn +2 more.

    |Moonlight| Beauty | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Morning Sun| Beauty | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Mud Bomb| Smart | +2 |
    If performed last, earn +2 more.

    |Mud Shot| Tough | +2 |
    User Pokemon performs last next round.

    |Mud Sport| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Muddy Water| Tough | +2 |
    If performed last, earn +2 more.

    |Mud-Slap| Cute | +3 |
    No additional effect.

    | Mystical Fire | Beauty | n/a |
    Earn double Appeal Points next round.

    N

    |Nasty Plot| Cute | n/a |
    Earn double Appeal Points next round.

    |Natural Gift| Cool | +2 |
    If performed last, earn +2 more.

    |Nature Power| Beauty | +2 |
    Next round, turn order is randomized for all Pokemon.

    |Needle Arm| Smart | +3 |
    No additional effect.

    |Night Daze| Cool | +2 |
    If performed last, earn +2 more.

    |Night Slash| Beauty | +3 |
    No additional effect.

    |Nightmare| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    | Noble Roar | Cool | +2 |
    Appeal score is increased by +4 if user is in position 4.

    | Nuzzle | Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    O

    | Oblivion Wing | Cool | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Octazooka| Tough | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Odor Sleuth| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    |Ominous Wind| Smart | n/a |
    Earn double Appeal Points next round.

    |Outrage| Cool | +2 |
    Can be performed twice in a row.

    |Overheat| Beauty | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
    Last edited by SLCalamity; 19th February 2014 at 09:46 PM.

  4. #4
    URPG Moderator Ataro's Avatar
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    Default Re: Contest Moves List ~ D/P/P Style [P to R]

    P

    |Pain Split| Smart | +2 |
    Voltage of all Judges are lowered by 1.

    | Parabolic Charge | Beauty | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    | Parting Shot | Tough | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Pay Day| Smart | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Payback| Cool | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Peck| Cool | +3 |
    No additional effect.

    |Perish Song| Beauty | +2 |
    Voltage of all Judges are lowered by 1.

    | Petal Blizzard | Beauty | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Petal Dance| Beauty | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    | Phantom Force | Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Pin Missile| Cool | +2 |
    Can be performed twice in a row.

    | Play Nice | Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    | Play Rough | Tough | +3 |
    No additional effect.

    |Pluck| Cute | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Poison Fang| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Poison Gas| Smart | +3 |
    No additional effect.

    |Poison Jab| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Poison Sting| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Poison Tail| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Poisonpowder| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Pound| Tough | +3 |
    No additional effect.

    | Powder | Smart | +2 |
    Next round, turn order is randomized for all Pokemon (overides move that set position).

    |Powder Snow| Beauty | +3 |
    No additional effect.

    | Power-Up Punch | Tough | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Power Gem| Beauty | +3 |
    No additional effect.

    |Power Split| Cute | n/a |
    Appeal Points are four mins Judge’s Voltage (eg. 4 - 1 = 3).

    |Power Swap| Beauty | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Power Trick| Cool | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Power Whip| Beauty | +3 |
    No additional effect.

    |Present| Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Protect| Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Psybeam| Beauty | +2 |
    If performed first, earn +2 more.

    |Psych Up| Smart | n/a |
    Earn double Appeal Points next round.

    |Psychic| Smart | +2 |
    If performed first, earn +2 more.

    |Psycho Boost| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Psycho Cut| Cool | +2 |
    If performed first, earn +2 more.

    |Psycho Shift| Cool | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Psyshock| Smart | n/a |
    Prevents Voltage on any Judge from being decreased (including this move).

    |Psystrike| Smart | +2 |
    Prevents Voltage on any Judge from being decreased (including this move).

    |Psywave| Smart | +3 |
    No additional effect.

    |Punishment| Smart | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Pursuit| Smart | +1 |
    If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

    Q

    |Quash| Cool | +2 |
    If performed last in a turn, earn +2 more.

    |Quick Attack| Cool | +2 |
    User Pokemon performs first next round.

    |Quick Guard| Tough | +2 |
    If performed first, earn +2 more.

    |Quiver Dance| Cute | n/a |
    Earn double Appeal Points next round.

    R

    |Rage| Cool | n/a|
    Earn double Appeal Points next round.

    |Rage Powder| Beauty | +2 |
    Next round, turn order is randomized for all Pokemon (overides move that set position).

    |Rain Dance| Tough | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Rapid Spin| Cool | +2 |
    If performed first, earn +2 more.

    |Razor Leaf| Cool | +3 |
    No additional effect.

    |Razor Shell| Cute | +3 |
    No additional effect.

    |Razor Wind| Cool | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Recover| Smart | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Recycle| Smart | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Reflect| Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Reflect Type| Smart | +3 |
    No additional effect.

    |Refresh| Cute | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Relic Song| Cool | +2 |
    Voltage of all Judges is lowered by -1.

    |Rest| Cute | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Retaliate| Tough | +2 |
    If performed last, earn +2 more.

    |Return| Cute | +2 |
    If performed first, earn +2 more.

    |Revenge| Tough | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Reversal| Cool | +2 |
    If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

    |Roar | Cool | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Roar of Time| Cool | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Rock Blast| Tough | +2 |
    Can be performed twice in a row.

    |Rock Climb| Cool | +2 |
    If performed last, earn +2 more.

    |Rock Polish| Tough | +2 |
    User Pokemon performs first next round.

    |Rock Slide| Tough | +3 |
    No additional effect.

    |Rock Smash| Tough | +2 |
    If performed last, earn +2 more.

    |Rock Throw| Tough | +3 |
    No additional effect.

    |Rock Tomb| Smart | +2 |
    User Pokemon performs last next round.

    |Rock Wrecker| Tough | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Role Play| Cute | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Rolling Kick| Cool | +3 |
    No additional effect.

    |Rollout| Tough | +2 |
    Can be performed twice in a row.

    |Roost| Cool | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    | Rototiller | Tough | n/a |
    Earn double Appeal Points next round.

    |Round| Cute | +1 |
    At the end of the turn (after points from Judges’ impressions are added), if the user’s score is the lowest of all the scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).
    Last edited by SLCalamity; 19th February 2014 at 09:49 PM.

  5. #5
    URPG Moderator Ataro's Avatar
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    Default Re: Contest Moves List ~ D/P/P Style [S]

    S

    |Sacred Fire| Beauty | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Safeguard| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Sand Attack| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Sand Tomb| Smart | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Sandstorm| Tough | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Scald| Beauty | +3 |
    No additional effect.

    |Scary Face| Tough | +2 |
    User Pokemon performs last next round.

    |Scratch| Tough | +3 |
    No additional effect.

    |Screech| Smart | +2 |
    Voltage of all Judges are lowered by 1.

    |Searing Shot| Beauty | +3 |
    No additional effect.

    |Secret Power| Smart | +2 |
    Next round, turn order is randomized for all Pokemon.

    |Secret Sword| Tough | +3 |
    No additional effect.

    |Seed Bomb| Smart | +3 |
    No additional effect.

    |Seed Flare| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Seismic Toss| Tough | +3 |
    No additional effect.

    |Selfdestruct| Beauty | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Shadow Ball| Smart | +2 |
    If performed first, earn +2 more.

    |Shadow Claw| Cute | +2 |
    If performed first, earn +2 more.

    |Shadow Force| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Shadow Punch| Smart | +2 |
    If performed first, earn +2 more.

    |Shadow Sneak| Smart | +2 |
    User Pokemon performs first next round.

    |Sharpen| Cute | n/a |
    Earn double Appeal Points next round.

    |Sheer Cold| Beauty | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Shell Smash| Cute | n/a |
    Earn double Appeal Points next round.

    |Shock Wave| Cool | +2 |
    If performed first, earn +2 more.

    |Shift Gear| Cool | +2 |
    Earn double Appeal Points next round.

    |Signal Beam| Beauty | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Silver Wind| Beauty | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Simple Beam| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Sing | Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Sketch| Smart | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Skill Swap| Smart | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Skull Bash| Tough | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more..

    |Sky Attack| Cool | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Sky Drop| Cool | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Sky Uppercut| Cool | +2 |
    If performed first, earn +2 more.

    |Slack Off| Cute | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Slam| Tough | +3 |
    No additional effect.

    |Slash| Cool | +3 |
    No additional effect.

    |Sleep Powder| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Sleep Talk| Cute | +3 |
    No additional effect.

    |Sludge| Tough | +2 |
    If performed last, earn +2 more.

    |Sludge Bomb| Tough | +2 |
    If performed last, earn +2 more.

    |Sludge Wave| Tough | +2 |
    If performed first, earn +2 more.

    |Smack Down| Cool | +3 |
    No additional effect.

    |Smellingsalt| Smart | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Smog| Tough | +3 |
    No additional effect.

    |Smokescreen| Smart | +2 |
    Voltage of all Judges are lowered by 1.

    |Snarl| Tough | +2 |
    User Pokemon perfroms last next round.

    |Snatch| Smart | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Snore| Cute | +3 |
    No additional effect.

    |Soak| Beauty | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Softboiled| Beauty | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Solarbeam| Cool | +1 |
    If chosen Judge has not seen an appeal this round, earn +3 more.

    |Sonicboom| Cool | +3 |
    No additional effect.

    |Spacial Rend| Tough | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Spark| Cool | +3 |
    No additional effect.

    |Spider Web| Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Spike Cannon| Cool | +2 |
    Can be performed twice in a row.

    |Spikes| Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    | Spiky Shield | Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Spit Up| Tough | +2 |
    If performed last, earn +2 more.

    |Spite| Tough | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Splash| Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Spore| Beauty | +2 |
    Voltage of all Judges is lowered by 1.

    |Stealth Rock| Cool | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).


    |Steamroller| Tough | +3 |
    No additional effect.

    |Steel Wing| Cool | +3 |
    No additional effect.

    | Sticky Web | Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Stockpile| Tough | n/a |
    Earn double Appeal Points next round.

    |Stomp| Tough | +3 |
    No additional effect.

    |Stone Edge| Tough | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Stored Power| Smart | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Storm Throw| Tough | +2 |
    If performed first, earn +2 more.

    |Strength| Tough | +3 |
    No additional effect.

    |String Shot| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Struggle Bug| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Stun Spore| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Submission| Cool | +3 |
    No additional effect.

    |Substitute| Smart | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Sucker Punch| Smart | +2 |
    User Pokemon performs first next round.

    |Sunny Day| Beauty | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Super Fang| Tough | +3 |
    No additional effect.

    |Superpower| Tough | +2 |
    If performed last, earn +2 more.

    |Supersonic| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Surf| Beauty | +2 |
    If performed first, earn +2 more.

    |Swagger| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Swallow| Tough | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Sweet Kiss| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Sweet Scent| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Swift| Cool | +2 |
    If performed first, earn +2 more.

    |Swords Dance| Beauty | n/a |
    Earn double Appeal Points next round.

    |Switcheroo| Cool | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Synchronoise| Smart | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Synthesis| Smart | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).
    Last edited by SLCalamity; 19th February 2014 at 09:50 PM.

  6. #6
    URPG Moderator Ataro's Avatar
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    Default Re: Contest Moves List ~ D/P/P Style [T to Z]

    T

    |Tackle| Tough | +3 |
    No additional effect.

    |Tail Glow| Beauty | n/a |
    Earn double Appeal Points next round.

    |Tail Slap| Cute | +2 |
    Can be used twice in a row.

    |Tail Whip| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Tailwind| Smart | +2 |
    User Pokemon performs first next round.

    |Take Down| Tough | +3 |
    No additional effect.

    |Taunt| Smart | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Techno Blast| Cool | +1 |
    At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokermon are tied for lowest).

    |Teeter Dance| Cute | +2 |
    Next round, turn order is randomized for all Pokemon.

    |Telekinesis| Smart | +2 |
    Lowers the Voltage of all Judges by -1.

    |Teleport| Cool | +2 |
    User Pokemon performs first next round.

    |Thief| Tough | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    |Thrash | Tough | +2 |
    Can be performed twice in a row.

    |Thunder| Cool | +2 |
    If performed first, earn +2 more.

    |Thunderbolt| Cool | +2 |
    If performed first, earn +2 more.

    |Thunder Fang| Smart | +3 |
    No additional effect.

    |Thunderpunch| Cool | +2 |
    If performed first, earn +2 more.

    |Thundershock| Cool | +3 |
    No additional effect.

    |Thunder Wave| Cool | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Tickle| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    | Topsy-Turvy | Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Torment| Tough | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Toxic| Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Toxic Spikes| Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Transform| Smart | +1 |
    At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

    |Tri-Attack| Beauty | +3 |
    No additional effect.

    |Trick| Smart | n/a |
    If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

    | Trick-or-Treat | Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Trick Room| Cute | +2 |
    Next round, turn order is randomized for all Pokemon.

    |Triple Kick| Cool | +2 |
    Can be performed twice in a row.

    |Trump Card| Cool | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Twineedle| Cool | +2 |
    Can be performed twice in a row.

    |Twister| Cool | +3 |
    No additional effect.

    U

    |Uproar| Cute | +2 |
    Voltage of all Judges is lowered by 1.

    |U-Turn| Cute | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    V

    |Vacuum Wave| Smart | +2 |
    User Pokemon performs first next round.

    |V-Create| Cool | +3 |
    No additional effect.

    | Venom Drench | Smart | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Venoshock| Smart | +2 |
    If chosen Judge’s Voltage goes up, earn +2 more.

    |Vicegrip| Tough | +3 |
    No additional effect.

    |Vine Whip| Cool | +3 |
    No additional effect.

    |Vital Throw| Cool | +2 |
    User Pokemon performs last next round.

    |Volt Tackle| Cool | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Volt Switch| Cool | n/a |
    Appeal Points are four minus chosen Judges’s Voltage. (eg. 4 - 1 = 3 Appeal Points)

    W

    |Wake-up Slap| Smart | n/a |
    Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
    Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

    |Water Gun| Cute | +3 |
    No additional effect.

    |Water Pledge| Beauty | +3 |
    No additional effect.

    |Water Pulse| Beauty | +2 |
    If performed first, earn +2 more.

    | Water Shuriken | Beauty | +3 |
    No additional effect.

    |Water Sport| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Water Spout| Beauty | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    |Waterfall| Tough | +3 |
    No additional effect.

    |Weather Ball| Smart | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Whirlpool| Beauty | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Whirlwind| Smart | +1 |
    At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

    |Wide Guard| Smart | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Wild Charge| Cool | +3 |
    No additional effect.

    |Will-O-Wisp| Beauty | +2 |
    If performed first, earn +2 more.

    |Wing Attack| Cool | +3 |
    No additional effect.

    |Wish| Cute | n/a |
    Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

    |Withdraw| Cute | +2 |
    Prevents Voltage on any Judges from being increased (includes current use of move).

    |Wonder Room| Smart | +2 |
    Next round, turn order is randomized for all Pokemon (overides moves of placement).

    |Wood Hammer| Tough | +2 |
    If performed last, earn +2 more.

    |Work Up| Cute | n/a |
    Doubles Appeal Points next round.

    |Worry Seed| Beauty | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    |Wrap| Tough | n/a |
    Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

    |Wring Out| Smart | +2 |
    If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

    X

    |X-Scissor| Beauty | +2 |
    If performed first, earn +2 more.

    Y

    |Yawn| Cute | +2 |
    Prevents Voltage on any Judges from being decreased (includes current use of move).

    Z

    |Zap Cannon| Cool | +2 |
    If chosen Judges’ Voltage goes up, earn +2 more.

    |Zen Headbutt| Beauty | +2 |
    If performed last, earn +2 more.
    Last edited by SLCalamity; 19th February 2014 at 09:54 PM.

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