Contest Moves List (B/W)
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Thread: Contest Moves List (B/W)

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    Du Edoc'sil Ash K.'s Avatar
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    Default Contest Moves List (B/W)

    A

    |Absorb| Smart | +20 |
    Drains 25 move points - Tier 2

    |Acid| Smart | +20 |
    Tier 2

    |Acid Armor| Smart | +10 |
    Tier 1

    |Acid Spray| Smart | +20 |
    Tier 2

    |Acrobatics| Cute | +30 |
    Tier 3

    |Acupressure| Cute | +10 |
    Tier 1

    |Aerial Ace| Cute | +30 |
    Tier 1

    |Aeroblast| Cute | +40 |
    Tier 4

    |After You| Cute | +10 |
    Tier 1

    |Agility| Smart | +10 |
    Tier 1

    |Air Cutter| Cute | +30 |
    Tier 3

    |Air Slash| Cute | +30 |
    Tier 3

    |Ally Switch| Smart | +10 |
    Switches move points of the Pokémon that swap places – Tier 1

    |Amnesia| Smart | +10 |
    Tier 1

    |Ancientpower| Tough | +30 |
    Tier 3

    |Aqua Jet| Beauty | +20 |
    Tier 2

    |Aqua Ring| Beauty | +10 |
    Recover 10 move points until user switches out - Tier 1

    |Aqua Tail| Beauty | +40 |
    Tier 4

    |Arm Thrust| Cool | +10 per hit |
    Tier 3

    |Aromatherapy| Smart | +10 |
    Tier 1

    |Aromatic Mist| Cute | +10 |
    Transfers 10 move points to the targeted ally - Tier 1

    |Assist| Cute | ??? |
    Copies info on the move called.

    |Assurance| Cool | +10 |
    Tier 1

    |Astonish| Cool | +20 |
    Tier 2

    |Attack Order| Cool | +40 |
    Tier 4

    |Attract| Cute | +10 |
    Tier 1

    |Aura Sphere| Cool | +40 |
    Tier 4

    |Aurora Beam| Beauty | +30 |
    Tier 3

    |Autotomize| Tough | +10 |
    Tier 1

    |Avalanche| Beauty | +35 |
    Tier 3

    B

    |Baby-Doll Eyes| Cute | +10 |
    Tier 1

    |Barrage| Cool | +10 per hit |
    Tier 3

    |Barrier| Smart | +10 |
    Tier 1

    |Baton Pass| Cute | +10 |
    Tier 1

    |Beat Up| Cool | +10 |
    Tier 1

    |Belly Drum| Cute | +10 |
    Tier 1

    |Belch| Smart | +40 |
    Tier 4

    |Bestow| Cute | +10 |
    Tier 1

    |Bide| Cute | +10 |
    Tier 1

    |Bind| Cute | +20 |
    5 extra points earned whenever target takes trap damage from this move – Tier 3

    |Bite| Cool | +30 |
    Tier 3

    |Blast Burn| Beauty | +50 |
    Tier 5

    |Blaze Kick| Beauty | +40 |
    Tier 4

    |Blizzard| Beauty | +40 |
    Tier 4

    |Block| Cute | +10 |
    Tier 1

    |Blue Flare| Beauty | +50 |
    Tier 5

    |Body Slam| Cute | +40 |
    Tier 4

    |Bolt Strike| Cute | +50 |
    Tier 5

    |Bone Club| Tough | +30 |
    Tier 3

    |Bone Rush| Tough | +10 per hit |
    Tier 3

    |Bonemerang| Tough | +40 |
    Tier 4

    |Boomburst| Cool | +40 |
    Tier 4

    |Bounce| Cute | +40 |
    Tier 4

    |Brave Bird| Cute | +40 |
    Tier 4

    |Brick Break| Cool | +30 |
    Tier 3

    |Brine| Beauty | +40 |
    Tier 4

    |Bubble| Beauty | +20 |
    Tier 2

    |Bubble Beam| Beauty | +30 |
    Tier 3

    |Bug Bite| Cool | +40 |
    Tier 4

    |Bug Buzz| Cool | +40 |
    Tier 4

    |Bulk Up| Cool | +10 |
    Tier 1

    |Bulldoze| Tough | +30 |
    Tier 3

    |Bullet Punch| Tough | +20 |
    Tier 2

    |Bullet Seed| Smart | +10 per hit |
    Tier 3

    C

    |Calm Mind| Smart | +10 |
    Tier 1

    |Camouflage| Cute | +10 |
    Changes attribute to match new type – Tier 1

    |Captivate| Cute | +10 |
    Tier 1

    |Celebrate| Cute | +10 |
    Restores all move points of all Pokémon (allied and enemy).

    |Charge| Cute | +20 |
    Tier 2

    |Charge Beam| Cute | +30 |
    Tier 3

    |Charm| Cute | +10 |
    Tier 1

    |Chatter| Cute | +30 |
    Tier 3

    |Chip Away| Cute | +30 |
    Tier 3

    |Circle Throw| Cool | +30 |
    Tier 3

    |Clamp| Beauty | +20 |
    5 extra points earned whenever target takes trap damage from this move – Tier 3

    |Clear Smog| Smart | +30 |
    Tier 3

    |Close Combat| Cool | +40 |
    Tier 4

    |Coil| Cute | +20 |
    Tier 2

    |Comet Punch| Cute | +10 per hit |
    Tier 3

    |Confide| Smart | +10 |
    Tier 1

    |Confuse Ray| Smart | +10 |
    Tier 1

    |Confusion| Smart | +30 |
    Tier 3

    |Constrict| Cute | +10 |
    Tier 1

    |Conversion| Cute | +10 |
    Changes attribute to match new type – Tier 1

    |Conversion 2| Cute | +10 |
    Changes attribute to match new type – Tier 1

    |Copycat| Cute | ??? |
    Copies effects of the move it uses.

    |Cosmic Power| Smart | +10 |
    Tier 1

    |Cotton Spore| Smart | +10 |
    Tier 1

    |Cotton Guard| Smart | +10 |
    Tier 1

    |Counter| Cool | +10 |
    Tier 1

    |Covet| Cute | +30 |
    Tier 3

    |Crabhammer| Beauty | +40 |
    Tier 4

    |Crafty Shield| Smart | +10 |
    Tier 1
    NOTE: Moves that are protected from still earn points and use move points.

    |Cross Chop| Cool | +40 |
    Tier 4

    |Cross Poison| Smart | +30 |
    Tier 3

    |Crunch| Tough | +30 |
    Tier 3

    |Crush Claw| Cute | +30 |
    Tier 3

    |Crush Grip| Cute | +30 |
    Tier 3

    |Curse| Smart | +10 |
    Tier 1

    |Cut| Cute | +30 |
    Tier 3

    D

    |Dark Pulse| Cool | +30 |
    Tier 3

    |Dark Void| Cool | +10 |
    Tier 1

    |Dazzling Gleam| Smart | +30 |
    Tier 3

    |Defend Order| Cool | +10 |
    Tier 1

    |Defense Curl| Tough | +10 |
    Tier 1

    |Defog| Cute | +10 |
    Tier 1

    |Destiny Bond| Smart | +10 |
    Tier 1
    Note: The opponent will get KO points and the user doesn't.

    |Detect| Cool | +10 |
    Tier 1
    Note: The opponent will still earn points and use move points.

    |Dig| Tough | +30 |
    Tier 3

    |Disable| Smart | +10 |
    Tier 1

    |Disarming Voice| Smart | +20 |
    Tier 2

    |Discharge| Cute | +30 |
    Tier 3

    |Dive| Beauty | +30 |
    Tier 3

    |Dizzy Punch| Cute | +30 |
    Tier 3

    |Doom Desire| Tough | +40 |
    Tier 4

    |Double Hit| Cute | +30 |
    Tier 3

    |Double Kick| Cool | +30 |
    Tier 3

    |Double Team| Cute | +10 |
    Tier 1

    |Double-Edge| Cute | +40 |
    Tier 4

    |Doubleslap| Cute | +10 per hit |
    Tier 3

    |Draco Meteor| Cool | +50 |
    Tier 5

    |Dragon Claw| Cool | +30 |
    Tier 3

    |Dragon Dance| Cool | +10 |
    Tier 1

    |Dragon Pulse| Cool | +40 |
    Tier 4

    |Dragon Rage| Cool | +10 |
    Tier 1

    |Dragon Rush| Cool | +40 |
    Tier 4

    |Dragon Tail| Cool | +30 |
    Tier 3

    |Dragon Breath| Cool | +30 |
    Tier 3

    |Drain Punch| Cool | +30 |
    Drains 25 move points - Tier 3

    |Draining Kiss| Cute | +20 |
    Drains 40 PP - Tier 2

    |Dream Eater| Smart | +40 |
    Drains 25 move points - Tier 4

    |Drill Peck| Cute | +30 |
    Tier 3

    |Drill Run|*Tough | +30 |
    Tier 3

    |Dual Chop| Cool | +30 |
    Tier 3

    |Dynamic Punch| Cool | +40 |
    Tier 4

    E

    |Earth Power| Tough | +40 |
    Tier 4

    |Earthquake| Tough | +40 |
    Tier 4

    |Echoed Voice| Cute | +30 |
    Tier 3

    |Eerie Impulse| Smart | +10 |
    Tier 1

    |Egg Bomb| Cute | +30 |
    Tier 3

    |Electric Terrain| Smart | +10 |
    +10 points to a Pokémon woken up by it. +5 points to a Pokémon whose move is boosted by it – Tier 3

    |Electrify| Cool | +10 |
    Tier 1

    |Electro Ball| Cute | +10 x (user speed/target speed, rounded down, minimum 1) |
    Tier 4

    |Electroweb| Cute | +30 |
    Tier 3

    |Embargo| Cool | +10 |
    Tier 1

    |Ember| Beauty | +30 |
    Tier 3

    |Encore| Cute | +10 |
    Tier 1

    |Endeavor| Cute | +10 |
    Target's move points becomes equal to the user's move points – Tier 1

    |Endure| Cute | +10 |
    Tier 1

    |Energy Ball| Smart | +30 |
    Tier 3

    |Entrainment| Cute | +10 |
    Target's move points becomes equal to the user's move points – Tier 1

    |Eruption| Beauty | +50 |
    Tier 5

    |Explosion| Cute | +50 |
    Tier 5
    Note: Opponent DOES get points for user fainting.

    |Extrasensory| Smart | +30 |
    Tier 3

    |ExtremeSpeed| Cute | +30 |
    Tier 3

    F

    |Facade| Cute | +40 |
    Costs 10 less move points if the user is Burned, Paralyzed, Poisoned, or Badly Poisoned – Tier 4

    |Fairy Lock| Smart | +10 |
    Tier 1

    |Fairy Wind| Cute | +20 |
    Tier 2

    |Fake Out| Cute | +30 |
    Tier 3

    |Fake Tears| Cool | +10 |
    Tier 1

    |False Swipe| Cute | +2 |
    Tier 2

    |Feather Dance| Cute | +10 |
    Tier 1

    |Feint| Cute | +20 |
    Tier 2

    |Feint Attack| Cool | +30 |
    Tier 3

    |Fell Stinger| Tough | +20 |
    Additional 40 points if it KOs – Tier 3

    |Fiery Dance| Beauty | +30 |
    Tier 3

    |Final Gambit| Cool | +50 |
    Tier 5
    Note: Opponent DOES get points for user's KO.

    |Fire Blast| Beauty | +40 |
    Tier 4

    |Fire Fang| Tough | +30 |
    Tier 3

    |Fire Pledge| Smart | +30 |
    Tier 3

    |Fire Punch| Tough | +30 |
    Tier 3

    |Fire Spin| Beauty | +20 |
    5 extra points earned whenever target takes trap damage from this move – Tier 3

    |Fissure| Tough | +50 |
    Tier 5

    |Flail| Cute | + (120 - user %)/2, rounded down |
    Tier 4

    |Flame Burst| Beauty | +30 |
    Tier 3

    |Flame Charge| Beauty | +30 |
    Tier 3

    |Flame Wheel| Beauty | +30 |
    Tier 3

    |Flamethrower| Beauty | +40 |
    Tier 4

    |Flare Blitz| Beauty | +40 |
    Tier 4

    |Flash| Cute | +10 |
    Tier 1

    |Flash Cannon| Smart | +30 |
    Tier 3

    |Flatter| Cool | +10 |
    Tier 1

    |Fling| Cool | +45 |
    No points earned if no item is flung – Tier 3

    |Flower Shield| Smart | +20 per Pokémon affected |
    Tier 3

    |Fly| Cute | +40 |
    Tier 4

    |Flying Press| Cool/Cute | +40 |
    This move is Cool and Cute simultaneously (+0 for Cool, Cute, and Beauty; +10 for Tough and Smart) (probably could use something better) – Tier 4

    |Focus Blast| Cool | +40 |
    Tier 4

    |Focus Energy| Cute | +10 |
    Tier 1

    |Focus Punch| Cool | +50 |
    Tier 5

    |Forest's Curse| Smart | +10 |
    Target becomes Smart – Tier 1

    |Follow Me| Cute | +10 |
    Tier 1

    |Force Palm| Cool | +30 |
    Tier 3

    |Foresight| Cute | +10 |
    Tier 1

    |Foul Play| Cool | +40 |
    Tier 4

    |Freeze-Dry| Cool | +10 |
    +40 if target is Beauty – Tier 3

    |Freeze Shock| Beauty | +50 |
    Tier 5

    |Frenzy Plant| Smart | +50 |
    Tier 5

    |Frost Breath| Beauty | +30 |
    Tier 3

    |Frustration| Cute | +40 |
    Tier 4

    |Fury Attack| Cute | +10 per hit |
    Tier 3

    |Fury Cutter| Cool | +20 for first consecutive use, +40 for second, +60 for third on |
    Tier 4

    |Fury Swipes| Cute | +10 per hit |
    Tier 3

    |Fusion Bolt| Cute | +40 |
    Tier 4

    |Fusion Flare| Beauty | +40 |
    Tier 4

    |Future Sight| Smart | +40 |
    Tier 4

    G

    |Gastro Acid| Smart | +10 |
    Tier 1

    |Gear Grind| Tough | +40 |
    Tier 4

    |Geomancy| Cool | +10 |
    Tier 2

    |Giga Drain| Smart | +30 |
    Drains 25 move points - Tier 3

    |Giga Impact| Cute | +50 |
    Tier 5

    |Glaciate| Beauty | +30 |
    Tier 3

    |Glare| Cute | +10 |
    Tier 1

    |Grass Knot| Smart | +50 |
    Tier 5

    |Grass Pledge| Smart | +30 |
    Tier 3

    |Grass Whistle| Smart | +10 |
    Tier 1

    |Grassy Terrain| Cool | +20 |
    Whenever a player's Pokémon is healed by Grassy Terrain, that player gets +5 points – Tier 3

    |Gravity| Smart | +10 |
    Tier 1

    |Growl| Cute | +10 |
    Tier 1

    |Growth| Smart | +10 |
    Tier 1

    |Grudge| Cute | +10 |
    Tier 1

    |Guard Split| Smart | +10 |
    Tier 1

    |Guard Swap| Smart | +10 |
    Tier 1

    |Guillotine| Cute | +50 |
    Tier 5

    |Gunk Shot| Smart | +40 |
    Tier 4

    |Gust| Cute | +20 |
    Tier 2

    |Gyro Ball| Tough | +10 x (target speed/user speed, rounded down, minimum 1) |
    Tier 3

    H

    |Hail| Beauty | +10 |
    Tier 1

    |Hammer Arm| Cool | +40 |
    Tier 4

    |Happy Hour| Cool | +30 |
    Fully restore all move points of all Pokémon (ally and enemy) – Tier 3

    |Harden| Tough | +10 |
    Tier 1

    |Haze| Beauty | +10 |
    Tier 1

    |Head Charge| Cute | +40 |
    Tier 4

    |Head Smash| Tough | +50 |
    Tier 5

    |Headbutt| Cute | +30 |
    Tier 3

    |Heal Bell| Cute | +10 |
    Tier 1

    |Heal Block| Smart | +10 |
    Move points can't be restored until the effect wears off – Tier 1

    |Heal Order| Cool | +10 |
    Recover 50 move points - Tier 1

    |Heal Pulse| Smart | +10 |
    Target recovers 50 move points – Tier 1

    |Healing Wish| Smart | +10 |
    Next user Pokemon’s move points are full restored - Tier 1

    |Heart Stamp| Smart | +30 |
    Tier 3

    |Heart Swap| Smart | +10 |
    Exchange move points with target – Tier 1

    |Heat Crash| Beauty | +10x (user weight/target weight rounded down, minimum 1 maximum 6) |
    Tier 3

    |Heat Wave| Beauty | +40 |
    Tier 4

    |Heavy Slam| Tough | +10x (user weight/target weight rounded down, minimum 1 maximum 6) |
    Tier 3

    |Helping Hand| Cute | +10 |
    If target's move is successful and boosted by this move, it earns +10 points – Tier 1

    |Hex| Smart | +30 |
    Tier 3

    |Hi Jump Kick| Cool | +50 |
    Lose 50 move points if user crashes – Tier 5

    |Hidden Power| Varies | +30 |
    Appeal type is that of Hidden Power's type – Tier 3

    |Hone Claws| Cool | +10 |
    Tier 1

    |Horn Attack| Cute | +30 |
    Tier 3

    |Horn Drill| Cute | +50 |
    Tier 5

    |Horn Leech| Smart | +30 |
    Drains 25 move points - Tier 3

    |Howl| Cute | +10 |
    Tier 1

    |Hurricane| Cute | +40 |
    Tier 4

    |Hydro Cannon| Beauty | +50 |
    Tier 5

    |Hydro Pump| Beauty | +40 |
    Tier 4

    |Hyper Beam| Cute | +50 |
    Tier 5

    |Hyper Fang| Cute | +30 |
    Tier 3

    |Hyper Voice| Cute | +40 |
    Tier 4

    |Hypnosis| Smart | +10 |
    Tier 1

    I

    |Ice Ball| Beauty | +40 |
    Tier 4

    |Ice Beam| Beauty | +40 |
    Tier 4

    |Ice Burn| Cool | +50 |
    Tier 5

    |Ice Fang| Tough | +30 |
    Tier 3

    |Ice Punch| Tough | +30 |
    Tier 3

    |Ice Shard| Beauty | +30 |
    Tier 3

    |Icicle Crash| Beauty | +40 |
    Tier 4

    |Icicle Spear| Beauty | +10 per hit |
    Tier 3

    |Icy Wind| Beauty | +30 |
    Tier 3

    |Imprison| Smart | +10 |
    Tier 1

    |Incinerate| Beauty | +20 |
    Tier 2

    |Inferno| Beauty | +40 |
    Tier 4

    |Infestation| Smart | +20 |
    5 extra points earned whenever target takes trap damage from this move – Tier 3

    |Ingrain| Smart | +10 |
    Recover 10 move points until user is forced out - Tier 1

    |Ion Deluge| Smart | +10 |
    Tier 1

    |Iron Defense| Tough | +10 |
    Tier 1

    |Iron Head| Tough | +30 |
    Tier 3

    |Iron Tail| Tough | +40 |
    Tier 4

    J

    |Judgement| Varies | +40 |
    Tier 4 - See plate for Appeal type

    |Jump Kick| Cool | +40 |
    Lose 50 move points if user crashes – Tier 4

    K

    |Karate Chop| Cool | +30 |
    Tier 3

    |Kinesis| Smart | +10 |
    Tier 1

    |King's Shield| Tough | +10 |
    Tier 1
    NOTE: Moves that are protected from still earn points and use move points.

    |Knock Off| Tough | +20 |
    Earn an additional 20 points if an item is knocked off – Tier 2

    L

    |Land's Wrath| Cool | +40 |
    Tier 4

    |Last Resort| Cute | +40 |
    Tier 4

    |Lava Plume| Beauty | +40 |
    Tier 4

    |Leaf Blade| Smart | +40 |
    Tier 4

    |Leaf Storm| Smart | +50 |
    Tier 5

    |Leaf Tornado| Smart | +40 |
    Tier 4

    |Leech Life| Cool | +20 |
    Drains 25 move points - Tier 2

    |Leech Seed| Cool | +10 |
    Drains 10 move points per turn until affected Pokemon switches out – Tier 1

    |Leer| Cute | +10 |
    Tier 1

    |Lick| Smart | +20 |
    Tier 2

    |Light Screen| Smart | +10 |
    Tier 1

    |Lock-On| Cute | +10 |
    Tier 1

    |Lovely Kiss| Cute | +10 |
    Tier 1

    |Low Kick| Cool | +50 |
    Tier 5

    |Low Sweep| Cool | +30 |
    Tier 3

    |Lucky Chant| Cute | +10 |
    Tier 1

    |Lunar Dance| Smart | +10 |
    Next user Pokemon’s move points are full restored – Tier 1

    |Luster Purge| Smart | +30 |
    Tier 3

    M

    |Mach Punch| Cool | +20 |
    Tier 2

    |Magic Coat| Smart | +10 |
    Tier 1

    |Magic Room| Smart | +10 |
    Tier 1

    |Magical Leaf| Smart | +30 |
    Tier 3

    |Magma Storm| Beauty | +20 |
    10 extra points earned whenever target takes trap damage from this move – Tier 5

    |Magnet Bomb| Tough | +30 |
    Tier 3

    |Magnet Rise| Cute | +10 |
    Tier 1

    |Magnetic Flux| Smart | +10 |
    Each affected Pokémon gets +20 – Tier 3

    |Magnitude| Tough | +10 x (Magnitude # - 3) |
    Tier 3

    |Mat Block| Cool | +20 |
    Tier 1
    NOTE: Moves that are protected from still earn points and use move points.

    |Me First| Cute | ??? |
    Copies effects of move used

    |Mean Look| Cute | +10 |
    Tier 1

    |Meditate| Smart | +10 |
    Tier 1

    |Mega Drain| Smart | +20 |
    Drains 25 move points - Tier 2

    |Mega Kick| Cute | +40 |
    Tier 4

    |Mega Punch| Cute | +30 |
    Tier 3

    |Megahorn| Cool | +40 |
    Tier 4

    |Memento| Smart | +10 |
    Tier 1
    Note: Opponent DOES get points for user's KO.

    |Metal Burst| Tough | +10 |
    Tier 1

    |Metal Claw| Tough | +30 |
    Tier 3

    |Metal Sound| Tough | +10 |
    Tier 1

    |Meteor Mash| Tough | +40 |
    Tier 4

    |Metronome| Cute | ??? |
    Copies effects of move used

    |Milk Drink| Cute | +10 |
    Recover 50 move points - Tier 1

    |Mimic| Cute | +10 |
    Tier 1

    |Mind Reader| Cute | +10 |
    Tier 1

    |Minimize| Cute | +10 |
    Tier 1

    |Miracle Eye| Smart | +10 |
    Tier 1

    |Mirror Coat| Smart | +10 |
    Tier 1

    |Mirror Move| Cute | ??? |
    Copies effects of move used

    |Mirror Shot| Tough | +30 |
    Tier 3

    |Mist| Beauty | +10 |
    Tier 1

    |Mist Ball| Smart | +30 |
    Tier 3

    |Misty Terrain| Beauty | +20 |
    Any Pokémon that takes reduced damage from a Dragon move or is saved from a status condition earns 10 extra points – Tier 2

    |Moonblast| Beauty | +40 |
    Tier 4

    |Moonlight| Cute | +10 |
    Recover 50 move points - Tier 1

    |Morning Sun| Cute | +10 |
    Recover 50 move points - Tier 1

    |Mud Bomb| Tough | +30 |
    Tier 3

    |Mud Shot| Tough | +30 |
    Tier 3

    |Mud Sport| Tough | +10 |
    Tier 1

    |Mud-Slap| Tough | +20 |
    Tier 2

    |Muddy Water| Beauty | +40 |
    Tier 4

    |Mystical Fire| Beauty | +30 |
    Tier 3

    N

    |Nasty Plot| Cool | +10 |
    Tier 1

    |Natural Gift| n/a | +30 |
    Tier 3

    |Nature Power| n/a | ??? |
    Copies effect of move used

    |Needle Arm| Smart | +30 |
    Tier 3

    |Night Daze| Cool | +40 |
    Tier 4

    |Night Shade| Smart | +30 |
    Tier 3

    |Night Slash| Cool | +30 |
    Tier 3

    |Nightmare| Smart | +30 |
    Tier 3

    |Noble Roar| Cute | +10 |
    Tier 1

    |Nuzzle| Cute | +20 |
    Tier 2

    O

    |Oblivion Wing| Tough | +30 |
    Drains 40 move points – Tier 5

    |Octazooka| Beauty | +30 |
    Tier 3

    |Oder Sleuth| Cute | +10 |
    Tier 1

    |Ominous Wind| Smart | +30 |
    Tier 3

    |Outrage| Cool | +40 |
    Tier 4

    |Overheat| Beauty | +50 |
    Tier 5

    P

    |Pain Split| Cute | +40 |
    Tier 4

    |Parabolic Charge| Beauty | +20 |
    Drains 40 move points – Tier 2

    |Parting Shot| Cool | +10 |
    Tier 1

    |Pay Day| Cute | +20 |
    Tier 2

    |Payback| Cool | +30 |
    Tier 3

    |Peck| Cute | +20 |
    Tier 2

    |Perish Song| Cute | +30 |
    Tier 5
    Note: If user dies to this move, opponent DOES get KO points.

    |Petal Blizzard| Beauty | +40 |
    Tier 4

    |Petal Dance| Smart | +40 |
    Tier 4

    |Phantom Force| Smart | +40 |
    Tier 4

    |Pin Missile| Cool | +10 per hit |
    Tier 3

    |Play Nice| Cute | +10 |
    Tier 1

    |Play Rough| Tough | +40 |
    Tier 4

    |Pluck| Cute | +30 |
    Tier 3

    |Poison Fang| Smart | +30 |
    Tier 3

    |Poison Gas| Smart | +10 |
    Tier 1

    |Poison Jab| Smart | +30 |
    Tier 3

    |Poison Sting| Smart | +20 |
    Tier 2

    |Poison Tail| Smart | +30 |
    Tier 3

    |Poison Powder| Smart | +10 |
    Tier 1

    |Pound| Cute | +20 |
    Tier 2

    |Powder| Beauty | +10 |
    Earn 10 points if Powder activates. User of move that triggered it earns no points for that move – Tier 3

    |Powder Snow| Beauty | +20 |
    Tier 2

    |Power-Up Punch| Tough | +20 |
    Tier 2

    |Power Gem| Tough | +30 |
    Tier 3

    |Power Split| Smart | +10 |
    Tier 1

    |Power Swap| Smart | +10 |
    Tier 1

    |Power Trick| Smart | +10 |
    Tier 1

    |Power Whip| Smart | +40 |
    Tier 4

    |Present| Cute | +40 |
    Tier 4

    |Protect| Cute | +10 |
    Tier 1
    Note: The opponent will still earn points and use move points.

    |Psybeam| Smart | +40 |
    Tier 4

    |Psych Up| Cute | +10 |
    Copy target move points – Tier 1

    |Psychic| Smart | +40 |
    Tier 4

    |Psycho Boost| Smart | +50 |
    Tier 5

    |Psycho Cut| Smart | +30 |
    Tier 3

    |Psycho Shift| Smart | +10 |
    Tier 1

    |Psyshock| Smart | +30 |
    Tier 3

    |Psystrike| Smart | +40 |
    Tier 4

    |Psywave| Smart | +40 |
    Tier 4

    |Punishment| Cool | +40 |
    Tier 4

    |Pursuit| Cool | +20 |
    Tier 2

    Q

    |Quash| Cool | +10 |
    Tier 1

    |Quick Attack| Cute | +20 |
    Tier 2

    |Quick Guard| Cool | +10 |
    Tier 1

    |Quiver Dance| Cool | +10 |
    Tier 1

    R

    |Rage| Cute | +20 |
    Tier 2

    |Rage Power| Cool | +10 |
    Tier 1

    |Rain Dance| Beauty | +10 |
    Tier 1

    |Rapid Spin| Cute | +20 |
    Tier 2

    |Razor Leaf| Smart | +30 |
    Tier 3

    |Razor Shell| Beauty | +30 |
    Tier 3

    |Razor Wind| Cute | +30 |
    Tier 3

    |Recover| Cute | +10 |
    Recover 50 move points - Tier 1

    |Recycle| Cute | +10 |
    Tier 1

    |Reflect| Smart | +10 |
    Tier 1

    |Reflect Type| Cute | +10 |
    Copies target's attribute – Tier 1

    |Refresh| Cute | +10 |
    Tier 1

    |Relic Song| Cute | +30 |
    Tier 3

    |Rest| Cute | +10 |
    Recover 100 move points - Tier 1

    |Retaliate| Cute | +30 |
    Tier 3

    |Return| Cute | +40 |
    Tier 4

    |Revenge| Cool | +30 |
    Tier 3

    |Reversal| Cool | +40 |
    Tier 4

    |Roar| Cute | +10 |
    Tier 1

    |Roar Of Time| Cool | +50 |
    Tier 5

    |Rock Blast| Tough | +10 per hit |
    Tier 3

    |Rock Climb| Cute | +40 |
    Tier 4

    |Rock Polish| Tough | +10 |
    Tier 1

    |Rock Slide| Tough | +30 |
    Tier 3

    |Rock Smash| Cool | +20 |
    Tier 2

    |Rock Throw| Tough | +30 |
    Tier 3

    |Rock Tomb| Tough | +30 |
    Tier 3

    |Rock Wrecker| Tough | +50 |
    Tier 5

    |Role Play| Cute | +10 |
    Tier 1

    |Rolling Kick| Cool | +30 |
    Tier 3

    |Rollout| Tough | +40 |
    Tier 4

    |Roost| Cute | +10 |
    Recover 50 move points - Tier 1

    |Rototiller| Tough | +20 per Pokémon affected |
    Tier 3

    |Round| Cute | +30 |
    Tier 3

    S

    |Sacred Fire| Beauty | +40 |
    Tier 4

    |Sacred Sword| Cool | +40 |
    Tier 4

    |Safeguard| Cute | +10 |
    Tier 1

    |Sand Tomb| Tough | +20 |
    5 extra points earned whenever target takes trap damage from this move – Tier 3

    |Sand-Attack| Tough | +10 |
    Tier 1

    |Sandstorm| Tough | +10 |
    Tier 1

    |Scald| Beauty | +30 |
    Tier 3

    |Scary Face| Cute | +10 |
    Tier 1

    |Scratch| Cute | +20 |
    Tier 2

    |Screech| Cute | +10 |
    Tier 1

    |Searing Shot| Beauty | +40 |
    Tier 4

    |Secret Power| Cute | +30 |
    Tier 3

    |Secret Sword| Cool | +40 |
    Tier 4

    |Seed Bomb| Smart | +30 |
    Tier 3

    |Seed Flare| Smart | +40 |
    Tier 4

    |Seismic Toss| Cool | +30 |
    Tier 3

    |SelfDestruct| Cute | +50 |
    Tier 5

    |Shadow Ball| Smart | +30 |
    Tier 3

    |Shadow Claw| Smart | +30 |
    Tier 3

    |Shadow Force| Smart | +40 |
    Tier 4

    |Shadow Punch| Smart | +30 |
    Tier 3

    |Shadow Sneak| Smart | +20 |
    Tier 2

    |Sharpen| Cute | +10 |
    Tier 1

    |Sheer Cold| Beauty | +50 |
    Tier 5

    |Shell Smash| Cute | +10 |
    Tier 1

    |Shift Gear| Tough | +10 |
    Tier 1

    |Shock Wave| Cute | +30 |
    Tier 3

    |Signal Beam| Cool | +30 |
    Tier 3

    |Silver Wind| Cool | +30 |
    Tier 3

    |Simple Beam| Cute | +10 |
    Tier 1

    |Sing| Cute | +10 |
    Tier 1

    |Sketch| Cute | +10 |
    Tier 1

    |Skill Swap| Smart | +10 |
    Tier 1

    |Skull Bash| Cute | +40 |
    Tier 4

    |Sky Attack| Cute | +50 |
    Tier 5

    |Sky Drop| Cute | +30 |
    Tier 3

    |Sky Uppercut| Cool | +40 |
    Tier 4

    |Slack Off| Cute | +10 |
    Tier 1

    |Slam| Cute | +30 |
    Tier 3

    |Slash| Cute | +30 |
    Tier 3

    |Sleep Powder| Smart | +10 |
    Tier 1

    |Sleep Talk| Cute | +10 |
    Tier 1

    |Sludge| Smart | +30 |
    Tier 3

    |Sludge Bomb| Smart | +40 |
    Tier 4

    |Sludge Wave| Smart | +40 |
    Tier 4

    |Smack Down| Tough | +30 |
    Tier 3

    |Smelling Salt| Cute | +30 |
    Tier 3

    |Smog| Smart | +20 |
    Tier 2

    |Smokescreen| Cute | +10 |
    Tier 1

    |Snarl| Cool | +30 |
    Tier 3

    |Snatch| Cool | +10 |
    Tier 1

    |Snore| Cute | +20 |
    Tier 2

    |Soak| Beauty | +10 |
    Tier 1

    |Softboiled| Cute | +10 |
    Recover 50 move points - Tier 1

    |Solarbeam| Smart | +40 |
    Tier 4

    |Sonicboom| Cute | +10 |
    Tier 1

    |Spacial Rend| Cool | +40 |
    Tier 4

    |Spark| Cute | +30 |
    Tier 3

    |Spider Web| Cool | +10 |
    Tier 1

    |Spike Cannon| Cute | +10 per hit |
    Tier 3

    |Spikes| Tough | +10 |
    Tier 1

    |Spiky Shield| Cool | +10 |
    Attackers that make contact lose 10 move points – Tier 1
    NOTE: Moves that are protected from still earn points and use move points.

    |Spit Up| Cute | +40 |
    Tier 4

    |Spite| Smart | +10 |
    Tier 1

    |Splash| Cute | +10 |
    Tier 1

    |Spore| Smart | +10 |
    Tier 1

    |Stealth Rock| Tough | +10 |
    Earn 5 points every time something is injured by this move – Tier 3

    |Steamroller| Cool | +30 |
    Tier 3

    |Steel Wing| Tough | +30 |
    Tier 3

    |Sticky Web| Cool | +10 |
    Earn 5 points every time it triggers – Tier 3

    |Stockpile| Cute | +10 |
    Tier 1

    |Stomp| Cute | +30 |
    Tier 3

    |Stone Edge| Tough | +40 |
    Tier 4

    |Stored Power| Smart | +20 |
    Tier 2

    |Storm Throw| Cool | +20 |
    Tier 2

    |Strength| Cute | +30 |
    Tier 3

    |String Shot| Cool | +10 |
    Tier 1

    |Struggle| Cute | +65 |
    Lose 1/4 of move points (after applying cost) – Tier 3

    |Struggle Bug| Cute | +20 |
    Tier 2

    |Stun Spore| Smart | +10 |
    Tier 1

    |Submission| Cool | +30 |
    Tier 3


    |Substitute| Cute | +10 |
    Tier 1

    |Sucker Punch| Cool | +30 |
    Tier 3

    |Sunny Day| Beauty | +10 |
    Tier 1

    |Super Fang| Cute | +50 |
    Tier 5

    |Superpower| Cool | +40 |
    Tier 4

    |Supersonic| Cute | +10 |
    Tier 1

    |Surf| Beauty | +40 |
    Tier 4

    |Swagger| Cute | +10 |
    Tier 1

    |Swallow| Cute | +10 |
    Tier 1

    |Sweet Kiss| Cute | +10 |
    Tier 1

    |Sweet Scent| Cute | +10 |
    Tier 1

    |Swift| Cute | +30 |
    Tier 3

    |Switcheroo| Cool | +10 |
    Tier 1

    |Swords Dance| Cute | +10 |
    Tier 1

    |Synchronoise| Smart | +30 |
    Tier 3

    |Synthesis| Smart | +10 |
    Recover 50 move points - Tier 1

    T

    |Tackle| Cute | +30 |
    Tier 3

    |Tail Glow| Cool | +10 |
    Tier 1

    |Tail Slap| Cute | +10 per hit |
    Tier 3

    |Tail Whip| Cute | +10 |
    Tier 1

    |Tailwind| Cute | +10 |
    Tier 1

    |Take Down| Cute | +40 |
    Tier 4

    |Taunt| Cool | +10 |
    Tier 1

    |Techo Blast| Cute | +40 |
    Tier 4

    |Teeter Dance| Cute | +10 |
    Tier 1

    |Telekinesis| Smart | +10 |
    Tier 1

    |Teleport| Smart | +10 |
    Tier 1

    |Thief| Cool | +30 |
    Tier 3

    |Thrash| Cute | +40 |
    Tier 4

    |Thunder| Cute | +40 |
    Tier 4

    |Thunder Fang| Tough | +30 |
    Tier 3

    |Thunder Wave| Cute | +10 |
    Tier 1

    |Thunderbolt| Cute | +40 |
    Tier 4

    |ThunderPunch| Tough | +30 |
    Tier 3

    |ThunderShock| Cute | +30 |
    Tier 3

    |Tickle| Cute | +10 |
    Tier 1

    |Topsy-Turvy| Cool | +10 |
    Makes target's move points 400 - current, max 300 – Tier 1

    |Torment| Cool | +10 |
    Tier 1

    |Toxic| Smart | +10 |
    Tier 1

    |Toxic Spikes| Smart | +10 |
    Earn 5 points when something is poisoned or badly poisoned by this move – Tier 1

    |Transform| Cute | +10 |
    Copy attribute and move points – Tier 1

    |Tri Attack| Cute | +30 |
    Tier 3

    |Trick| Smart | +10 |
    Tier 1

    |Trick-or-Treat| Cool | +10 |
    Target becomes Smart – Tier 1

    |Trick Room| Smart | +10 |
    Tier 1

    |Triple Kick| Cool | +15 per hit |
    Tier 3

    |Trump Card| Cute | +10 x (7 -remaining PP) |
    Tier 3

    |Twineedle| Cool | +20 |
    Tier 2

    |Twister| Cool | +50 |
    Tier 3

    U

    |Uproar| Cute | +40 |
    Tier 4

    |U-turn| Cool | +30 |
    Tier 3

    V

    |Vacuum Wave| Cool | +30 |
    Tier 3

    |V-create| Beauty | +50 |
    Tier 5

    |Venom Drench| Cool | +30 |
    Earns no points if the target isn't poisoned – Tier 3

    |Venoshock| Smart | +30 |
    Tier 3

    |Vice Grip| Cute | +30 |
    Tier 3

    |Vine Whip| Smart | +40 |
    Tier 4

    |Vital Throw| Cool | +30 |
    Tier 3

    |Volt Switch| Cute | +30 |
    Tier 3

    |Volt Tackle| Cute | +40 |
    Tier 4

    W

    |Wake-up Slap| Cool | +30 |
    Tier 3

    |Water Gun| Beauty | +30 |
    Tier 3

    |Water Pledge| Beauty | +30 |
    Tier 3

    |Water Pulse| Beauty | +30 |
    Tier 3

    |Water Shuriken| Cool | +10 per hit |
    Tier 3

    |Water Sport| Beauty | +10 |
    Tier 1

    |Water Spout| Beauty | +30 |
    Tier 3

    |Waterfall| Beauty | +30 |
    Tier 3

    |Weather Ball| n/a | +30 |
    Appeal type is based on weather - Tier 3

    |Whirlpool| Beauty | +20 |
    5 extra points earned whenever target takes trap damage from this move – Tier 3

    |Whirlwind| Cute | +10 |
    Tier 1

    |Wide Guard| Tough | +10 |
    Tier 1

    |Wild Charge| Cute | +40 |
    Tier 4

    |Will-o-Wisp| Beauty | +10 |
    Tier 1

    |Wing Attack| Cute | +30 |
    Tier 3

    |Wish| Cute | +10 |
    Recover 50 move points when Wish comes true - Tier 1

    |Withdraw| Beauty | +10 |
    Tier 1

    |Wonder Room| Smart | +10 |
    Tier 1

    |Wood Hammer| Smart | +40 |
    Tier 4

    |Work Up| Cute | +10 |
    Tier 1

    |Worry Seed| Smart | +10 |
    Tier 1

    |Wrap| Cute | +20 |
    5 extra points earned whenever target takes trap damage from this move – Tier 3

    |Wring Out| Cool | +30 |
    Tier 3

    X

    |X-Scissor| Cool | +30 |
    Tier 3

    Y

    |Yawn| Cute | +10 |
    Tier 1

    Z

    |Zap Cannon| Cute | +40 |
    Tier 4

    |Zen Headbutt| Smart | +30 |
    Tier 3
    In a relationship with KnittyDragon, been together over a year <3
    URPG Senior Referee, Approver, Chief (BW) Judge, Elite Four Member, Fortree City Gym Leader, Celestic Town Division Head, Kumquat Island Gym Leader
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  2. #2
    Du Edoc'sil Ash K.'s Avatar
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    Apr 2010
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    Default re: Contest Moves List (B/W)

    Contest Combos


    These are moves that, if used after one another, will earn you bonus Hearts during the Secondary Round. The Combo Standby move is the move you have to use first. Then, you may use any Combo Secondary to complete the Combo. These Combos are only for B/W.


    Confusion --> Psychic

    Defense Curl --> Rollout

    Endure --> Reversal|Flail

    Fire Pledge <--> Water Pledge|Grass Pledge
    *This combo can also be performed by multiple Pokémon on the same team in one turn.
    **This combo works as a three move combo, with the third use (of all three separate moves) earning 2.5x points and costing double PP.

    Flamethrower --> Fire Blast

    Fusion Flare <--> Fusion Bolt
    *This combo can also be performed by multiple Pokémon on the same team in one turn.

    Hail --> Blizzard

    Hypnosis --> Dream Eater|Nightmare

    Ice Fang <---> Thunder Fang|Fire Fang
    **This combo works as a three move combo, with the third use (of all three separate moves) earning 2.5x points and costing double PP.

    Ingrain <--> Leech Seed

    Jump Kick --> Hi Jump Kick

    Mega Punch <--> Mega Kick

    Quiver Dance --> Baton Pass

    Rain Dance --> Hurricane

    Reflect <--> Light Screen

    Rest --> Snore|Sleep Talk

    Scratch --> Slash

    Shell Smash --> Amnesia|Iron Defense

    Slam --> Heavy Slam

    Sludge --> Sludge Bomb

    Spikes <--> Toxic Spikes

    Stockpile --> Spit Up|Swallow

    Substitute --> Focus Punch

    Sunny Day --> Moonlight|Synthesis|Solar Beam|Morning Sun

    Surf --> Hydro Pump

    Swagger <--> Flatter

    Taunt --> Counter|Magic Coat

    Thunderbolt --> Thunder

    Thunder Punch <--> Fire Punch|Ice Punch
    **This combo works as a three move combo, with the third use (of all three separate moves) earning 2.5x points and costing double PP.


    *Combo Standby --> Combo
    **Combo Standby+Combo <--> Combo+Combo Standby - Moves can go on either side.

    Here is how Abilities work in BW style of Contesting.
    If you spot an error please contact SLC or a Moderator.


    Adaptability – Moves that are of the same Attribute as the bearer cost half the PP.

    Aerilate – +1 heart if the bearer uses a Normal-type move.

    Aftermath - If a direct attack by a non-bearer causes bearer to faint, that non-bearer loses 1/4 of total PP unless an active Pokémon that isn't rotated out has Damp.

    Air Lock – +1 heart each turn the bearer performs in weather.

    Analytic – +1 heart if the bearer moves after the opponent.

    Anger Point – PP is fully restored when bearer is hit by a critical.

    Anticipation – If Stats are in effect user Pokemon steals a quarter of those points and adds them to its own (random opposing Pokemon is chosen).

    Arena Trap – The opponent loses 10PP per turn.

    Aroma Veil - +1 heart each time the opponent uses a move that is blocked by this ability

    Aura Break – All move costs are reduced by 10PP if another Pokemon on the field has Dark Aura or Fairy Aura.

    Bad Dreams – Sleeping opponents lose 20PP each turn they spend sleeping.

    Battle Armor – Opposing Abilities cannot cause extra PP loss.

    Big Pecks – All Cute-Attribute moves cost -10PP.

    Blaze – If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

    Bulletproof – +1 heart each time the opponent uses a move that is blocked by this ability

    Cheek Pouch – Gain 50PP upon ability activation

    Chlorophyll – +1 heart for each attacking move performed under sunlight.

    Clear Body – Opposing Abilities cannot cause extra PP loss.

    Cloud Nine – +1 heart each turn the bearer performs in weather

    Color Change – The Pokemon’s Attribute becomes the Attribute of the last attack to hit it.

    Competitive – Gain 50PP upon ability activation

    Compoundeyes – -20PP cost for each move that has 90% acc or less

    Contrary – The PP cost of a move is the following: 60 minus the move’s normal cost

    Cursed Body – 30% chance that the hitter loses 30PP (rolled separately to Disable chance)

    Cute Charm – 30% chance that the hitter loses 30PP if they’re of the opposite gender (rolled separately to attraction chance)

    Damp – -20PP cost for each Beauty-attribute move

    Dark Aura – -10PP cost whenever a dark-type move is used by the bearer

    Defeatist – PP cost of moves is doubled if bearer is below 50% HP

    Defiant – Gain 50PP upon ability activation

    Download – Your Pokemon’s Attribute becomes one that is neutral to the scanned Pokemon’s Attribute (Trainer’s choice)

    Drizzle – -10pp for each Beauty-attribute move used while Rain is up

    Drought – -10pp for each Beauty-attribute move used while Sun is up

    Dry Skin – Recover 20PP each time you heal from Rain

    Early Bird – +1 heart each turn that user is asleep

    Effect Spore – +1 heart upon successful ability activation

    Fairy Aura – -10PP cost whenever a fairy-type move is used by the bearer

    Filter – +2 hearts upon being struck by a super-effective move

    Flame Body – 30% chance that the hitter loses 30PP (rolled separately to Burn chance)

    Flare Boost – recovers 30PP each turn user is inflicted by Burn

    Flash Fire – recovers 50PP upon Ability activation

    Flower Gift – +1 heart upon Ability activation

    Flower Veil – Opposing Abilities cannot cause extra PP loss.

    Forecast – +1 heart each time Castform transforms

    Forewarn – Divide the selected move’s BP by 50 then round to the nearest whole number. The Pokemon gets that many hearts.

    Friend Guard – Allies' move cost is reduced by 20PP

    Frisk – +1 heart upon Frisk detecting an item

    Fur Coat – +1 heart upon a physical move hitting the bearer

    Gale Wings – Cost of flying-type moves reduced by 10PP

    Gluttony – Recover 50PP upon Ability activation

    Gooey – +1 heart upon a contact move hitting the bearer

    Grass Pelt – +1 heart whenever Grassy Terrain is active

    Guts – For every turn that the Pokemon is afflicted with a Status gain +1 heart.

    Harvest – Recover 50PP upon Berry being restored

    Healer – +1 heart upon successful Ability activation

    Heatproof – Beauty-Attribute moves used by the opponent cost an extra 20pp

    Heavy Metal – Earn one extra heart for using a weight-based move

    Honey Gather – +1 heart for using Cool-Attribute moves

    Huge Power – 10PP cost for using Physical moves

    Hustle – -10pp cost for using Physical moves

    Hydration – Recover 20PP upon ability activation

    Hyper Cutter – Recover 50PP each time Ability negates an attack drop

    Ice Body – Recover 20PP each time you heal from Hail

    Illuminate – One extra heart upon completing a Combo

    Illusion – Recover 50pp upon Illusion being broken

    Immunity – Moves that can cause Poison/Toxic cost the opponent 20pp more to use

    Imposter – +1 heart upon Ability activation

    Infiltrator – Moves cost -10PP when Reflect, Light Screen or Safeguard is up

    Inner Focus – Moves that can cause flinching cost the opponent 20pp more to use

    Insomnia – Moves that can cause sleep cost the opponent 20pp more to use

    Intimidate – Pokemon affected by Intimidate loses 30pp

    Iron Barbs – +1 heart upon Ability activation

    Iron Fist – Punching moves cost -10pp to perform

    Justified – Recover 20pp when hit by a Dark move

    Keen Eye – Moves that can cause accuracy loss cost the opponent 20pp more to use

    Klutz – -10pp cost for all moves if the user is holding an item

    Leaf Guard – Recover 20pp every turn in sunlight

    Levitate – Tough-attribute moves cost the opponent 10pp more to use

    Light Metal – Cost for using weight-based moves is halved

    Lightningrod – recovers 50PP upon an electric attack being absorbed

    Limber – Moves that can cause paralysis cost the opponent 20pp more to use

    Liquid Ooze – HP-draining moves cost the opponent 20pp more to use

    Magic Bounce – Recover 20pp upon ability activation

    Magic Guard – Recover 10pp a turn

    Magician – Recover 20PP upon ability activation

    Magma Armour – Moves that can cause Freeze cost the opponent 20pp more to use

    Magnet Pull – +1 heart each turn your opponent is Steel-typed

    Marvel Scale – All moves cost 50% pp while this ability is active

    Mega Launcher – The cost of all moves affected by this ability is reduced by 20PP

    Minus – Earn an extra heart for each move while a Plus-bearing mon is on the field

    Mold Breaker – +1 heart each time this Ability activates

    Moody – One of the following occurs randomly: Recover 30pp, Recover 20pp, Recover 10pp, Lose 40pp, Lose 30pp, Lose 20pp, Lose 10pp

    Motor Drive – Restore 50pp on activation

    Moxie – Restore 30pp when a Pokemon is KOed by the bearer.

    Mulitscale – Moves cost -10pp when this ability is active

    Multitype – +1 heart every turn

    Mummy – Pokemon who don’t have Mummy as a natural ability cost double PP to perform moves

    Natural Cure – Recover 30pp upon healing using this ability

    No Guard – +1 heart each time a move would have missed without No Guard

    Normalize – All moves have the Cute Attribute.

    Oblivious – Moves that can cause attraction cost the opponent 20pp more to use

    Overcoat - +10pp per turn in hazardous weather

    Overgrow – If current HP is 1/3 or less, Smart moves cost half PP

    Own Tempo – Moves that can cause confusion cost the opponent 20pp more to use

    Parental Bond – On the first hit of this ability, the moves have a regular PP cost. On the second, the moves have a 50% reduced cost. No additional hearts are given on the second hit.

    Pickpocket – Restore 10PP on Activation

    Pickup – 10% chance to pick up a berry of your choice after the battle. Trainers must post in the Berry Store to collect.

    Pixilate – +1 heart if the bearer uses a Normal-type move.

    Plus – Earn an extra heart for each move while a Minus-bearing mon is on the field

    Poison Heal – +10 PP per turn if you’re poisoned.

    Poison Point – Earn an extra Heart if you induce poison on your opponent.

    Poison Touch – Earn an extra Heart if you induce poison on your opponent.

    Prankster – –10PP cost for using Status moves

    Pressure – +10pp cost to all opponent moves, whilst ability is in effect.

    Protean – Changes attribute to move attribute (?)

    Pure Power – –10PP cost for using Physical moves

    Quick Feet – recovers 30PP each turn user is inflicted by Paralysis

    Rain Dish – +1 Heart every round when the weather is Rain

    Rattled – +1 Heart when hit by a Dark-, Bug-, or Ghost-type attack

    Reckless – Costs 10pp extra to use recoil-inducing attacks

    Refrigerate – +1 heart if the bearer uses a Normal-type move.

    Regenerator – Regains a third of the maximum PP when switched back in.

    Rivalry – When the opposite gender is on the field, physical attacks cost half the PP

    Rock Head – Recoil attacks cost 10PP less.

    Rough Skin - Non-bearer loses 20PP on contact with the bearer of this ability.

    Run Away – +1 heart upon switching out

    Sand Force - +1 Heart when they use a Tough-attribute Move.

    Sand Rush - +1 heart for each attacking move performed under Sandy Weather.

    Sand Stream - -10pp for each Tough-attribute move used while Sandstorm is up

    Sand Veil – +1 heart if this Ability causes a miss

    Sap Sipper - +2 Hearts when hit by a Grass Move

    Scrappy +1 heart for each Normal-type attack to hit a Ghost Pokemon

    Serene Grace - +10 PP cost for every move that is affected by this ability.

    Shadow Tag – The opponent loses 10PP per turn.

    Shed Skin - +1 Heart if this ability works

    Sheer Force - -10PP cost for every move effected by this ability

    Shell Armor - +20pp cost for opponent to use moves with a crit chance

    Shield Dust - +1 heart each time the opponent uses a move that can potentially cause an effect blocked by this ability

    Simple – PP costs and heals are doubled

    Skill Link - Regain 5PP for each multi-hit move hit on opponent?

    Slow Start – All PP usage is doubled until 5 rounds, and then it returns to normal.

    Sniper - +2 Hearts if this ability activates

    Snow Cloak - +1 heart if this Ability causes a miss

    Snow Warning – -10PP cost for using Beauty-Attribute moves while Hail is up

    Solar Power – Earns an extra heart each turn if sun is play, however loses -10 PP at the end of the round.

    Solid Rock - +1 heart upon being struck by a super-effective move

    Soundproof - +1 heart upon being struck by a Sound Move.

    Speed Boost - +10PP move cost if opponent is faster than bearer

    Stall – -10PP cost if the user moves after the opponent.

    Stance Change – +10PP when the bearers form is changed.

    Static – Earn an extra Heart if you induce Paralysis on your opponent through this ability.

    Steadfast – Earn an extra Heart if you are Flinched.****

    Stench – Earn an extra Heart if you cause the opponent to flinch.

    Sticky Hold – +1 Heart if someone tries to take your item away from you.

    Storm Drain – +2 Hearts when hit by a Water Move

    Strong Jaw – The cost of all moves affected by this ability is reduced by 10PP

    Sturdy – +2 Hearts if this ability is used

    Suction Cups – +1 Heart if your opponent tries to end or switch out. Bonus does not work when you try and withdraw it out yourself.

    Super Luck – +1 heart for every Critical Hit.

    Swarm – If current HP is 1/3 or less, Cool-attribute appeals cost half the PP.

    Sweet Veil – Moves that can cause sleep cost the opponent 20PP more to use

    Swift Swim – +1 heart for each attacking move performed under Rainy Weather.

    Symbiosis – Upon activation of this ability, the user gains +2 hearts

    Synchronize – +1 Heart if you’ve been inflicted with a status.

    Tangled Feet – -10PP cost when you are confused.

    Technician – -10PP cost for all moves effected by this ability.

    Telepathy – +1 heart each time you avoid a move with this Ability

    Teravolt – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

    Thick Fat – Beauty-attribute moves used against the bearer of this ability, cost 10PP more.

    Tinted Lens – -10pp cost for all ineffective moves

    Torrent – If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

    Tough Claws – The cost of all moves affected by this ability is reduced by 10PP

    Toxic Boost – -10pp cost when the user is under toxic status

    Trace – Copies PP when switched in

    Truant – +2 Hearts for every move used.

    Turboblaze – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

    Unaware – -10pp cost when positive changes are ignored, and +10pp cost when negative stat changes are ignored

    Unburden – When an item is used up, -10PP cost for all moves.

    Unnerve – -20PP cost for all bearer moves if opponent is holding a Berry

    Victory Star – -10PP cost for the bearer and its allies.

    Vital Spirit – If the user is tried to put to sleep, +1 Heart

    Volt Absorb – recovers 50PP upon a Electric attack being absorbed

    Water Absorb – recovers 50PP upon a water attack being absorbed

    Water Veil – +1 heart upon being struck by a move that can Burn

    Weak Armor – User regains 10x number of physical hits in PP at the end of the turn.

    White Smoke – Opposing Abilities cannot cause PP loss.

    Wonder Guard – +1 heart for being struck by a move that doesn't deal damage

    Wonder Skin – +1 heart upon ability activation

    Zen Mode – When the ability has been activated, Darmantian will have 200PP. If the Darmantian had a PP lower than 200 before transformation, it will keep the same PP.
    Last edited by Ash K.; 6th February 2014 at 01:57 PM.
    In a relationship with KnittyDragon, been together over a year <3
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