All About Contests
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Thread: All About Contests

  1. #1

    Default All About Contests

    Credits to Buoy

    Welcome to the Contest section of the URPG. You are here because you want to become the top coordinator among us. Here, you will find a list of general information and rules coordinators may need. The Judging Encyclopedia will cover the more in-depth mechanics, so be sure to read both if you want to understand contests fully.

    Contests are a division of the URPG program, and you will need to join that first in order to participate in any contests.
    Link: Rules
    Link: Starter Requests

    Next Step
    Post your Contest Stats in your trainer statsTrainer Stats board. Read the Rules on how to post your stats.

    About Contests (R/S/E & D/P/P Modes)
    Four coordinators will participate in any single contest, where only one can win. Two rounds will be judged and added up at the end for a final score. The highest score wins. After you read finish this thread, you might want to understand more about how contest works and their detailed mechanics. Or perhaps you might want to be a judge. Do visit Judging Encyclopedia. Alternatively, if you need information regarding the appeal effects of move, you can either go to Contest Moves List (R/S/E Mode), Contest Moves List (D/P/P Mode) or Contest Moves List (B/W Mode)

    The Primary Round consists of judging the Pokemon’s attribute points. The higher your attributes like Cool or Cute, the better your Pokemon will do. The best way to score high points is to feed your Pokemon Pokeblocks. The Secondary Round is where strategy comes into play. Things to remember:
    1. There are only 5 turns (R/S) or 4 turns (D/P).
    2. Moves do different things in Contests than in Battle.
    3. Use moves that are for the specific contest to gain a bonus. Like Absorb for a Smart Contest.

    About Contests (B/W Modes)
    This style takes its roots from the anime style as seen in the television series. There will be two coordinators in each contest and only one can win. The match will be declared over when one coordinator has all his Pokemon knocked out or run out of PP. Alternatively, if you need information regarding the appeal effects of move, you can go to Contest Moves List (B/W Mode).

    Having a Contest
    To start a contest, visit the Forum Contest boards and you can find the Contest Signups stickied. Or find other members on messenger, like AIM, YIM, or MSN. Then, all participants must agree on the different kinds of rules that you can choose from (as shown later).

    During the contest, you can be as open or as secretive as you want. Private messaging your stats and attacks to the Judge may be a better strategy than letting everyone know what you will use. Afterwards, the Judge will add up the scores and the results will be posted.

    Berries and Pokeblocks

    You may purchase berries at the Berry Store; they are also available as prizes in various parts of the URPG. They can be used to blend into Pokeblocks for Coordinators.

    When you blend berries, you will receive a colored Pokeblock that you can feed to your Pokemon. Each Pokeblock comes with 5 attributes: Cool; Beauty; Cute; Smart; Tough, and Luster (Feel). Each attribute will be raised depending on the Pokeblock eaten, up to a maximum attribute level of 255 each. You are limited to the number of Pokeblocks a Pokemon can eat before it becomes 'full'.

    Amount of Pokeblocks that can be fed
    The general rule is that the attributes and the Luster is capped at 255. For attributes, if the attribute level is over 255 (eg. 270), it remains capped at 255. So for instance, if you have a Pokemon whose Beauty is at 200, and you feed it with a Pokeblock worth of 100 Beauty, the final Beauty attribute level is still 255.

    However, the Luster is strictly capped at 255. This means that if you were to feed a Pokemon that already has 240 Luster, with a Pokeblock worth of 40 Luster, it is not allowed and is considered as illegal.

    Clearing Luster
    Once you feed your Pokemon Pokeblocks, its attribute levels remain as they are. However, you may bring your Pokemon to the Berry Store and remove all attribute stats to start over. It will give you a better chance at winning other contests, or you can do it if you messed up.

    *Changing your attribute levels illegally will result in punishments.

    Earnings and Prizes (R/S/E & D/P/P)

    Contests pay out differently accordingly to their ranks. CC refers to Contest Credits. These can be used in the Berry Store to buy Pokémon or anything else there. First Place wins a ribbon based on the rank and attribute type of the contest.

    Normal Rank
    First Place: $2,000 + $1,500CC + Ribbon
    Second Place: $1,500 + $1,000CC
    Third Place: $1,000 + $500CC
    Fourth Place: $500 + $500CC

    Super Rank
    First Place: $2,000 + $2,000CC + Ribbon
    Second Place: $1,500 + $1,500CC
    Third Place: $1,000 + $1,000CC
    Fourth Place: $500 + $500CC

    Hyper Rank
    First Place: $2,500 + $2,500CC + Ribbon
    Second Place: $2,000 + $2,000CC
    Third Place: $1,500 + $1,500CC
    Fourth Place: $1,000 + $1,000CC

    Master Rank
    First Place: $2,500 + $3,500CC + Ribbon
    Second Place: $2,000 + $3,000CC
    Third Place: $1,500 + $2,500CC
    Fourth Place: $1,000 + $2,000CC

    Judges - $2,000 per contest.

    Earnings and Prizes (B/W)

    Normal Rank
    Winner: $2,000 + $1,500 CC + Ribbon
    Loser: $1,000 + $0,500 CC

    Super Rank
    Winner: $2,000 + $2,000 CC + Ribbon
    Loser: $1,000 + $1,000 CC

    Hyper Rank
    Winner: $3,000 + $2,000 CC + Ribbon
    Loser: $1,500 + $1,000 CC

    Master Rank
    Winner: $4,000 + $2,000 CC + Ribbon
    Loser: $2,000 + $1,000 CC

    Earnings and Prizes (Division League)
    Winner: $2,000 + $2,500 CC
    Loser: $1,000 + $1,500 CC

    Judges - $750 per Pokemon used.

    Prizes for Festival Contests
    Last place gets $1000, then for each step up in the prize ladder, add $500 to each. The judge get $500 more than first place.


    Cool: Normal, Super, Hyper, Master

    Beauty: Normal, Super, Hyper, Master

    Cute: Normal, Super, Hyper, Master

    Smart: Normal, Super, Hyper, Master

    Tough: Normal, Super, Hyper, Master

    Closing Statement

    Cheating is not tolerated. There is no reason to even think about it because it will only hurt you in the end. Keep in mind that everyone is your competition. There’s no reason to help others win, it takes the fun out of contests. As with everything else URPG related, cheating and abusing the system can end up with you being banned. And we don’t want that to happen.

    If you have any questions or comments, please direct them to the Contest Chat thread. Thanks for reading and we hope you have fun.

    *URPG Contest are a part of the PWN & BMG forums. You may not reproduce or copy any part for your own site and/or forum.*
    Last edited by Ash K.; 19th December 2014 at 06:32 PM.

  2. #2

    Default Contest Rules

    You can use any attacks that your Pokemon has learned, provided that you have bought the following extra moves, in the following different Contest Modes.


    Contest Modes

    • Ruby/Sapphire/Emerald (RSE)
      Original version from RSE. Players have five turns to appeal to the judge to increase their score. Each move can either add hearts (appeal points) or subtract hearts from the others (jam points). Move combinations is heavily involved. Players can also gain additional hearts from the audience (crowd boost) if specific conditions are met. A comprehensive list of moves can be found here.

    • Diamond/Pearl/Platinum (DPP)
      Altered version in DPP. Players have four turns to appeal to any of the three judges to increase their score. Jam points and move combinations are not played in this mode. Players can gain additional hearts from the three judges (voltage) if specific conditions are met. A comprehensive list of moves can be found here.

    • Black/White (BW)
      Anime version of Contests as found in the television series. Players have to knock out(KO) the opposing trainer’s Pokemon to win. Players are allowed to use combos to boost their scores. Each move costs an amount PP to use, that price will increase or decrease as certain conditions are met. A comprehensive list of moves can be found here.



    • Normal Rank: Entry level, any Pokemon can participate at any time.
    • Super Rank: Only Pokemon that have won a Normal Rank Ribbon in the corresponding category.
    • Hyper Rank: Only Pokemon that have won a Super Rank Ribbon in the corresponding category.
    • Master Rank: Only Pokemon that have won a Hyper Rank Ribbon in the corresponding category.

    Example: In order for Cinccino to participate in a Super Rank Cool Contest, it needs to win a Normal Rank Cool Contest.


    Contest Attributes:
    There are only five choices: Cool; Beauty; Cute; Smart; and Tough.

    R/S/E | D/P/P
    If you want a Cool contest, you should use Cool attributed attacks to raise the Applause Meter or Voltage level, and depending on the rules, earn +1 Appeal Point. Tough or Beauty attacks will not help or hurt the Meter. If you use Cute or Smart attacks, it will lower the Applause Meter or Voltage by 1 level.

    If you want a Tough contest, you should use Tough attributed attacks to decrease the PP of your Tough typed moves. Smart and cool will not help or hurt the PP. If you use Beauty or Cute attacks, it will increase the PP of those moves.

    1. Cool Contest
      Compatible: Tough, Beauty
      Incompatible: Cute, Smart

    2. Beauty Contest
      Compatible: Cool, Cute
      Incompatible: Smart, Tough

    3. Cute Contest
      Compatible: Beauty, Smart
      Incompatible: Cool, Tough

    4. Smart Contest
      Compatible: Cute, Tough
      Incompatible: Cool, Beauty

    5. Tough Contest
      Compatible: Smart, Cool
      Incompatible: Beauty, Cute


    Contest Rules

    Along with the contest modes, there are a couple of optional contest rules. If a rule is not specified to be on, then it is assumed to not be used.

    Attribute/Stats Allowed: Contest stats are used for the primary round.
    Items Allowed: Pokemon are allowed to hold Scarves.
    Gameboy Clause: Each participant selects up to four moves for (each of their) Pokemon for the contest before it begins.
    Nervous Clause: Pokemon are not allowed to use moves that have a chance of making Pokemon nervous.
    OP Combo Clause Clause: The move Curse only combos with Mean Look. The move Destiny Bond does not combo with any other move. Only applicable in RSE Contests.

    In a normal contest, before beginning, the participants must agree on what contest mode, attribute, rank, and rules to use. After they are selected and the Primary Round starts (if Attribute/Stats are allowed), players can begin selecting their moves. It is up to the players' decision should they choose to send in the chat/thread or privately to the judge. After moves are sent, the judge judges the turn and post the stats for the outcome of that turn. Moves are sent again, and this continues until the end of the contest.


    Festivals work the same way as FFAs do basically. They usually occur when a judge decides to host one, rather than a coordinator asking a judge to do one. Festivals are composed of 6 or more coordinators. The number of turns this contest takes is decided by the judge in the beginning. As a rule of thumb, 5 turns is the minimum. The Crowd Meter/Voltage maximum can also be decided, along with a Level 5 minimum. In addition, special rules and the option to turn stats on or off can be chosen by the judge.

    Players still need to decide the contest mode and rules as well. Any festival that gives above Normal Rank ribbons must be approved by a Head or Chief Judge. Entry to such festivals should require all participants be qualified for that rank.

    Depending on the number of contestants, the number of Ribbons that will be awarded is decided by taking the (number of contestants/4) places, rounded down. Since there isn't a single attribute, the winner of a ribbon can choose its type. The higher the score your Pokemon manages to obtain, the higher you place, which also means the higher chance of you managing to win a ribbon and more money you get.

    One key difference between normal contests and regular contests is the rate of nervousness. In festivals, the chance of nervousness is 30% with no condition stars, and reduced by 5% for each condition star you have (minimum of 15% chance).
    Last edited by Ash K.; 11th January 2015 at 09:59 PM.

  3. #3

    Default Leaders' Division

    Leaders' Division

    The Leaders' Division is a battle league devoted to Contest Battling to earn prizes such as unique ribbons and items. There are currently five battle cities, ruled by a Division Leader, of who a coordinator can battle in B/W Contest style. The rules are very similar to a URPG Gym Leader, but with key contest differences.

    --> Instead of a single Pokemon type, Leaders are allowed to choose Pokemon from every range of the attribute that they represent. Types are broken into attribute, which can be found here. Every attribute has three types to draw from, except Cool which has four. Because the Cool attribute has four types, it has to have three of each type instead of the normal four.

    --> A Division Leader must have at their team evenly divided along the attribute lines so that each type is represented.

    --> A Leader is not confined to any Contest rank, the rank during battles are irrelevant and doesn't matter in the slightest.

    --> If a challenger is successful then he or her shall receive the corresponding ribbon and five berries. Upon receiving the Division, the Leader shall choose what five berries to pass out.
    Last edited by AmericanTreeFrog; 21st February 2012 at 03:17 PM.
    League of Legends SN: ATF Crysis


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