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  1. #466
    ._. Synthesis's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Quote Originally Posted by ChainReaction01 View Post
    Not too sure about increasing / decreasing the capture rate for different ranked Pokemon, that might get really confusing really fast. Same thing with post quality - just because someone is a wonderful poster doesn't necessarily mean they should get away easier. It's like battling - just because someone has thoroughly studied and knows every single obscure piece of battle theory, it doesn't mean their Zap Cannon should hit.
    It's escape rolls, not capture. And I think a wonderful poster should get away easier. If they put the effort in to the battle and make the most out of the run as a whole I don't see why the should be stuck with the dysmal 50% rate, as the people who barely scrape 500 characters, mostly copy an pasted too, get away without any effort. Btw, this is not the battling section and battles here play a much much different role here. Most of the time, Zap Cannon would hit if they are that good.

    As for the escape moves, like Roar / Teleport / Whirlwind, etc, I already brought the possibility of an escape increase upon using those moves up months ago with someone, either DoH or Trainer17, and it was rejected because Pokemon with those moves could just spam them. I think it's worth taking another look at, though. If it was to be implemented, I'd look at limiting it to, say, 5 uses, and raising the flee chance to 70/75%.
    Exactly what I suggested.

    ]While I am here, I'd also like to bring up the healing moves, like Roost / Slack Off / Heal Bell. It's a badly kept secret amongst the pro Trainers that by bringing something with a HP and Stat healing move, you will rarely need to rely on medical items, and imo that's just against the nature of the Park. I'd also like to look at limiting these moves to 5 uses as well - this way they're not completely nerfed and people will need to bring medicines, but they're still worth learning / using in the Park.
    Heal Bell removes status, not heal health but I guess this still applies to it. I completely agree with this and I was actually contemplating bringing it up myself at some point. From a neutral partys point of view, we shouldn't allow one side (I.e. the trainers) have such a huge advantage when we wouldn't allow the wild Pokemon to heal, unless it was building up the MCR or something.

    Chainy, bow that you're Elite Ranger I think your say is equal to Sam's and DoH's (not sure though). But, yeah, that means you have more say and what not.

  2. #467
    Angry about Outer Heavens ChainReaction01's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Quote Originally Posted by Synthesis
    It's escape rolls, not capture. And I think a wonderful poster should get away easier. If they put the effort in to the battle and make the most out of the run as a whole I don't see why the should be stuck with the dysmal 50% rate, as the people who barely scrape 500 characters, mostly copy an pasted too, get away without any effort. Btw, this is not the battling section and battles here play a much much different role here. Most of the time, Zap Cannon would hit if they are that good.
    Whoops, I meant escape roll. But yeah, I understand where you're coming from, and I wouldn't be averse to working out a test formula or something, but I just think that it isn't that necessary. I think that there should be some parts of the Park that you can't just blaze through relying on post quality - if everything worked that way, the pros would blaze through repeatedly without any problems. Random chance is the greatest equalizer. Also, it's not like they can't escape - Trainers have the option to buy supplies from the Ranger, and one of them is a Poke Doll (guaranteed escape). If a Trainer REALLY wants to run away from a Tyranitar, $500 is insta-flee, and that's not too expensive.

    Nevertheless, I'll try and work out a system or code a calc that could be used as a test run.

    Regarding the Escape moves, yeah it was the same as your suggestion, just with a move limiter added. I'd also like to add that Run Away would bring the same increase, but again be limited to five uses. There aren't any other abilities that I can think of atm that only have a flee effect.

    Quote Originally Posted by Synthesis
    Heal Bell removes status, not heal health but I guess this still applies to it. I completely agree with this and I was actually contemplating bringing it up myself at some point. From a neutral partys point of view, we shouldn't allow one side (I.e. the trainers) have such a huge advantage when we wouldn't allow the wild Pokemon to heal, unless it was building up the MCR or something.
    Yeah, it does apply, because most Pokemon can't heal status problems naturally. I think this should be brought in, best example is Infernape (already the most OP URPG Pokemon >_>) is almost a perfect Park Pokemon due to its wide moveset, which includes Slack Off.

    Quote Originally Posted by Synthesis
    Chainy, now that you're Elite Ranger I think your say is equal to Sam's and DoH's (not sure though). But, yeah, that means you have more say and what not.
    Not really, DoH is above Elite Ranger, and while T17 is the same rank as Bee and me he's the most senior Elite Ranger so I'm happy to call him the Boss. Anyway, before bringing this up with him I'd just like to get some input from other Rangers and maybe even Trainers to know their thoughts on this.
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  3. #468
    ._. Synthesis's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Two things because I'm not in a big-posty mood (:P)

    1. With Pokedolls, you are limited to three unless you actually bought some in the period when they where in the Park Shop. In my current run in the Plant, I've used all three Pokedolls, the camera multiple times and risked taking the 50:50 gamble three times. That sounds like a lot of times to be fleeing, but it isn't considering I own everything I've encountered's evo ('cept for the legendary ''mons). If Pokedolls aren't going to be added to the shop roster again (I really recommend that they aren't), I see no problem with giving people who work for it, a bit of leeway. And, for the pros, I'm sure it's a lot of work to maintain that standard xD.

    2. I don't really see the need for a calc as that just overcomplicates things. Perhaps have two options and the ranger can do the maths in their head, or a regular calculator. The options being post quality/auto-flee move and/or whether it's a third evo (so a first stage would have 60%, second/ no evo 50% and fina. Stage 40%). this is by no means confirmed but I still think this could be quite useful indeed.

    EDIT: Whoops there are no Pokedoll limits :X
    Last edited by Synthesis; 12th February 2011 at 08:14 AM.

  4. #469
    Registered User Buzzer's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Just weigh in on the few points.

    Escape rate: Well I think theoretically the idea of increasing the escape rate for quality is a good idea, it is frustrating as a ranger when they write a long escape post, but fail anwyay. On the other hand, I also agree with Chainy that we can't increase it too much as the Poké Doll is there and should be utilised. If it does get an increase, I don't think it should go over 70% to be honest. Maybe not even over 60% I don't know though it is hard to say.

    Roar/Whirlwind: Not that I have seen many people spam this, but I think using it once if the post quality is good then it should be an auto escape. If used multiple times then the chance thing should be introduced. Again, i'm fairly sure we don't need to introduce any set rules, as long as we leave it up to the discretion of the rangers. Most of us are fairly intelligent and we can decide if the post is good enough to give an auto escape or a chance of escape or fail, also we can always ask others to give a second opinion on whether the move works and gives an escape or not.

  5. #470
    Shōrai no Kaizoku-ō Trainer17's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Bakayaro!

    Okay. To address a few things. Pokedoll is unlimited. Want to escape successfully? Go buy it.

    ===

    Roar/Whirlwind/Teleport : Who told you guys this can be only used to escape from Wild Pokemon/encounters? There are also side effects to this.

    Roar : Not listed in the Park Encyclopedia, but in the Anime, this attack actually makes the Opponent's Pokemon retreat back into its Pokeball. To my discretion, the Park is filled with Wild Pokemon, and of course, we're following Anime Realism more than the Games(which allows successful escape). Also, even if you were to use Roar, how successful would it be in execution? Take this example.

    A Pokemon with Intimidate appears. According to the Encyclopedia;

    Intimidate - This Pokemon's behavior or appearance may cause opponents to hesitate to attack.

    Even after you command your Pokemon to Roar, your Pokemon might not be 100% successful executing the Move. There are many other instances, which I've told Chainy iirc, but yeah, you get my point.

    Whirlwind : It can be also used as a Flying Type Twister, and that brings some other adverse effects. You blow away the Wild Pokemon and whatnot, and anime reference wise, its a huge ass tornado wind which causes some environmental damage as well, thus which might invite 'bigger' Pokemon to see who's causing a wreckage/etc. Meaning, yeah, you're in a more tighter situation.

    Teleport : Very unpredictable. Although it warps you away from Battles, where will you land? At the Docks? Dream on. As far as I know, you can end up in a nest of angry Vigoroths or even before a couple of mating Tropius or etc.

    Run Away - This Pokemon's speed increases when fleeing from battle. From the Encyclopedia. Where does it say it grants 100% successful fleeing? It only mentions that the Pokemon speed's increases when fleeing. Which also means this could be stopped. How? Moves like Agility(equal footing/speed) or some others which causes disruption to this speed increase. If the Pokemon(run away) is on Land, us Earthquake to tremble it(lose footing).

    These moves are risky, as in they don't provide you with 100% safe escape. They bring along problems with them.

    ===

    Post Quality only takes affect for the Capturing of Pokemon(determining the damage dealt to the wild Pokemon), to see if the Trainer is truly deserving of that said Pokemon. Nothing else. Escaping from an encounter is pretty cheap, and before all that, you should know that your park expedition comes with 15 encounters, and you should be very well clear that you will get quite a handful of Pokemon that you don't really need or favor. Depending on how you post, the Ranger might decide to give you better Pokemon(in encounters) to appear and allow the rest to appear at a later timeframe.

    ===

    Healing Moves :

    Sorry, I can't limit this. I mean. The park is all about being Prepared and how well equipped you are before expeditions. Yeah, certainly some obvious loopholes were found and banished. But hey, this is up to the Trainer's discretion. If they are prepared to bring in Pokemon which gives them an advantage, I'm pretty sure the others can do this as well. Besides, what if the latest B/W comes in with moves that gives an upper hand to a group of Pokemon over the others? Ban/Limit them as well? If you want to gain benefits from the Park, you bloody hell make sure you are prepared for what's coming.

    -T17
    Last edited by Trainer17; 13th February 2011 at 12:14 AM.
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  6. #471
    Shōrai no Kaizoku-ō Trainer17's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Double Post for an Announcement!

    For the first time in a while. We do not have 1, not 2, but three people who'll be joining the Ranger Family. It's a threesome!

    Anywho, they are, Siless, MuddyMudkip and Professor Yew.

    My heartiest congratulations to them all!

    -T17
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  7. #472
    Angry about Outer Heavens ChainReaction01's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Congratulations to everyone! I know you'll all be great Rangers, especially Siless!

    Now, we just need more Trainers. Everyone needs to start pulling their friends in ^_^
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  8. #473
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    Default Re: General Park Discussion/Feedback/Questions

    Quote Originally Posted by Trainer17 View Post
    Double Post for an Announcement!

    For the first time in a while. We do not have 1, not 2, but three people who'll be joining the Ranger Family. It's a threesome!

    Anywho, they are, Siless, MuddyMudkip and Professor Yew.

    My heartiest congratulations to them all!

    -T17
    Congrats Siless, told ya you'd make it ;)
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  9. #474
    silence and sound MuddyMudkip's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Yay! I'm a ranger! Congratulations Siless and Professor Yew! Threesome, woohoo! :D

    Now, everybody, try out the National Park! We (rangers) all need a lot of trainers for our monies! *Shot* XD. But, seriously, tell your friends to try RPing... You'll be doing us rangers a favor.
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  10. #475
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    Default Re: General Park Discussion/Feedback/Questions

    Congrats, guys. Yes, definitely tell your friends. Also, go on runs yourself. I can take you :)
    ChainReaction 6:09 pm
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  11. #476
    Somewhat Psychic Siless's Avatar
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    Default Re: General Park Discussion/Feedback/Questions

    Yay ranger. Congrats you two others :P

    I'm telling people as much as I can. Just usually Winter beats me to them ._.

  12. #477
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    Default Re: General Park Discussion/Feedback/Questions

    Good job you three!

  13. #478
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    Default Re: General Park Discussion/Feedback/Questions

    Well done all of you, glad to see some more rangers

  14. #479
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    Default Re: General Park Discussion/Feedback/Questions

    We might have to bring back the limit of one/two trainer(s) per ranger. :x
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  15. #480
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    Default Re: General Park Discussion/Feedback/Questions

    Congrats to Siless and Mudkip!

    Was it good for you too? ; )

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