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Becoming a Ranger
In order to become a Ranger, a Trainer must pass a quiz and a test composed of two parts: a roleplay scenario portion and a practical live portion. The quiz tests basic knowledge to make sure that the applicant has at least read about the Park. This is sent to a Park Head or Elite Ranger. A Trainer cannot take the test until the Quiz has been passed. These answers are objective—there is only one right answer, although explanations can impact answers. Be sure to read and follow the instructions. Trainers will automatically fail if they don’t.
The first part of the test is the scenarios. These test a Trainer’s ability to post as a Ranger according to different post qualities and conditions. Once the scenarios pass, a Trainer can take the practical test. This consists of knowledge a Ranger must know and understand in order to function as a Ranger. It is not timed, and test-takers are able to look up answers, but too much time can reveal how little the Trainer actually knows about the Park. These answers are more subjective, but explanations can sway answers.
For more information about how a Ranger does their job, see this thread. (LINK)
These are the traits we look for in a Ranger.
1. Balanced Judgment: We don't want Rangers to go critical for every tiny flaw in a post the Trainer makes, but we don't want them overlooking large flaws either. Basically, a true Ranger is equalized and sees things from two sides of the story.
2. People Person: Rangers should be the ones taking good care of the Park and the Trainers they’re escorting throughout the entire run. They should be friendly and willing to communicate. We don’t them to be the ones causing trouble!
3. Be a Pokémon: A Ranger must not only be creative but also intuitive in certain cases, as well as playing a wild Pokémon realistically.
4. Be Active: We do not ask Rangers to be totally active, as everyone gets busy from time to time (like with school or work), but checking in once in a while would suffice, especially if there’s an event going on. If a Ranger is going to be gone for an extended period of time, they should let their Trainer(s) know, and if the Trainer does not want to wait, hand the run over to another Ranger.
5. Be Professional: URPG jobs are about more than just virtual money—they are a mark of our ability to create and be organized. When the time arises, we have to act precisely and professionally. Keep in mind that one’s actions can reflect on the whole group.
To be a Ranger:
1. Take the Ranger Quiz (located below).
2. Take as much time as needed, do it carefully, and once finished, PM it to a Park Head or Elite Ranger. Current Rangers can be found here. LINK
3. Be patient and wait for a reply. Do not consistently pester them to mark the Quiz or anything along those lines. They will get to it and reply with a decision and point out your mistakes.
4. If it passes, then congratulations! The first portion of the test, the scenarios, can then be taken. After that, the practical is available. It's wise if the same Park Head or Elite Ranger (whom you PM'd the Quiz) carries out the practical test, but this isn't required.
If the quiz fails, don't give up! Like all tests and quizzes, please refrain from speaking to other members about them—if there are any questions, contact the Park Heads or an Elite Ranger.
5. If both portions of the test are passed, the tester will post in the General Discussion Thread or General section of the forum to welcome the newcomer to our Ranger Team. We're happy to have you as one of us, and we look forward to work with you in the future.
Credit to T17 for initial guidelines. Edited by WinterVines.
To be eligible for the Ranger's scenarios and practical test, all you have to do is pass the Quiz. Please also be reminded to send in both the Question and Answer when done. Do note you must explain your reasoning behind each answer, as this will help decide whether you know your stuff or not.
**Remember, the Quiz and Test are not to be talked about except with the Testers. If you have a question, contact one of them and they will answer as much as they can.
ChainReaction01 : Available
Bumblebee : Not Available
WinterVines : Available
RANGER QUIZ (40 Points)
Part One: Multiple Choice (20 Points)
Q1: What is the most important quality of a good post? (2 Points)
A) Knowledge of all Pokemon present and their movesets
C) Correct grammar and spelling
Q2: A Trainer has encountered six wild Pokemon in a normal expedition, and then encounters two more in the form of a Double Battle. When the battle ends, how many Encounters does the Trainer have left? (1 Points)
Q3: What is the MCR for a Rare Pokemon? (1 Points)
Q4: Which of the following may possibly happen after a failed capture attempt? (2 Points)
A) The Ball falls to the ground and can be retrieved after the battle
B) The Ball falls to the ground and cannot be retrieved during the battle
C) The Ball rolls away into a river or crevasse and cannot be retrieved
D) All of the above
Q5: Which Wild Pokemon is the most likely to appear at the Power Plant? (2 Points)
Q6: A Pokemon uses Thunder Wave on a Burnt Pokemon in a high-quality post. What happens? (2 Points)
A) The Pokemon is Paralyzed in addition to being Burnt
B) Paralysis replaces the Burn status
C) The Thunder Wave fails
D) The Burnt Pokemon is Paralyzed, but only temporarily
Q7: Which of the following moves is the hardest to perform? (2 Points)
C) Ice Beam
D) Thunder Fang
Q8: A Trainer's Drowzee used Metronome. What move would do the most damage to a Spiritomb? (3 Points)
A) Very high quality Absorb
B) High quality Fire Fang
C) Average quality Ice Beam
D) Low quality Zap Cannon
Q9: A Trainer uses a Calming Fragrance Super at the very beginning of an Encounter with a Misdreavus. What is the Misdreavus' MCR? (2 Points)
Q10: You're on a Team Run with Trainer A and Trainer B. Trainer B wants to try and capture one of the Pokemon on Trainer A's Encounter List. What happens? (3 Points)
A) Trainer B can attempt a capture if Trainer A lets him
B) Trainer B cannot: he can only capture Pokemon on his own Encounter List
C) The Pokemon is fair game: whoever succeeds in a capture attempt first gets it.
D) The Ranger may swap the Trainers' Pokemon if Trainer B's quality is high enough.
Part Two: Naming Questions (10 Points)
Q1: Name two Natures that increase obedience. (1 Points)
Q2: Name five reasons for a Ranger to escort a Trainer out of the Park. (5 Points)
Q3: Name two moves that can act quite differently from normal batting. (2 Points)
Q4: Name the two different ways to obtain an Encounter List for an expedition. (2 Points)
Part 3: Scenarios (10 Points)
Q1: Your Trainer has just captured an Eevee in the woods using a Blaziken, but unfortunately a fire has started and is spreading quickly. The Trainer attempts to put it out using Rock Slide in a low quality post. Explain what happens. (4 Points)
Q2: A Wild Raichu is using Thunderbolt on the Trainer's Lairon. In a high quality post, the Trainer instructs the Lairon to use Iron Tail on the ground, then retaliate with Earthquake. Describe what would happen as if you are posting. (4 Points)
Q3: The Trainer's Crobat has been acting very quietly and hasn't had much success with moves like Air Slash and Poison Fang. However, it's been keeping an eye on the battlefield while it fights and is quite good at avoiding moves. It used Toxic to great effect but severely messed up a Brave Bird attack. What Nature is Crobat? (2 Points)
Total Points: 40 points
Quiz by : ChainReaction & Bumblebee
Revised by : Trainer17 and WinterVines