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  1. #1
    Chocolate Bear Galleon's Avatar
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    Mar 2010

    Default << How to Write Freaking Stories >>

    by EmBreon


    One of the main ways to gain more Pokémon for your team is to write a story. Your story can be about pretty much anything, but here are some quick hints:
    1. Keep the stories clean. Dark or mature stories are fine, but nothing too explicit please, and if you think your story may be offensive, provide a warning at the beginning.
    2. Beginner stories are generally graded easier, so be sure to try harder as you gain experience. The whole point of writing is to keep improving.
    3. Try to be creative. Remember, it's your story.
    4. There is no purchasing PokéBalls to catch Pokémon in the story.
    5. You can feature any Pokémon you want in your story, not just the one(s) in your stats or the one(s) you're trying to capture.
    6. Don't add a Pokémon to your stats until a Grader passes your story. That'd be what we call cheating. ^^
    7. You can capture any Pokémon except Legendaries.

    A story must be graded by an official Grader- there is no exception. The Grader says whether you catch or fail to catch the Pokémon in your story. They also help you improve your story any way they can so that your next story is better.

    The Grading Group lists all official Graders and information concerning grading.
    Link: The Grading Group & Grader Information

    If you would like to comment about a story in the URPG, use the URPG Story Feedback thread. Please don’t post in an author’s story unless you are a grader.
    Link: URPG Story Chat & Feedback

    -Story Contests-
    Who can write the best story and possibly win a legendary? Story contests will happen every July and December. Only one story may be submitted per person. The story must catch at least one Pokémon to qualify as an entry. This is not a popularity contest; it’s about who can write the best overall story. The longest story is not always the best.

    The winner is determined by the readers. Votes will be sent to the person running the contest, not posted on the forum. Points are tallied up and the person with the most will win a Legendary not already taken. The winner gets to keep the Legendary for one year.

    ~Note: Any member of the URPG may vote.
    ~Other Note: There will also be other contests with different rules and smaller prizes.

    -Paired Writing System-
    This new system allows for two people (or a max of three) to write a story together for the URPG stories. Rules are subject to change, but for now, as long as you do your best to follow these, it's all good.

    All authors of a paired story must aim for captures of equal difficulty and it should be clearly stated, either at the beginning or end of the story, which author intends to catch which Pokémon. In other words, if one author is trying to capture two mons for him/herself, then the other author must also attempt to capture two mons for him/herself. OR, if one author wants to go for something more difficult, the other author needs only to match the estimated character count. For example, if someone wants to capture a Medium-difficulty mon, the other author can match that with two Simple-difficulty mons for him/herself. If that's too confusing, then... just keep things balanced between the two (or three) of ya, okay? ^^;

    -Story Passes-

    Story passes are marvelous little gifts that can be received at every gift station. These passes reduce the rank of a single Pokemon to the next lowest rank, meaning a Complex Pokemon would be graded as a Hard Pokemon, a Hard Pokemon would be graded as a Medium Pokemon, and so on. Only one pass may be used on a single Pokemon, and only one pass can be used in a single story. Passes cost 10k and can be handed out at gift stations, among other events.

    Let it be known that Story Passes cannot be used to manipulate certain competitions that award authors based on ranking. It's cheating the system, and you should really give it your all in competitions anyway.
    Last edited by Princess Crow; 14th January 2014 at 05:14 PM. Reason: OOPS v2

  2. #2
    Chocolate Bear Galleon's Avatar
    Join Date
    Mar 2010

    Default Re: << How to Write Freaking Stories >>

    - A Tutorial by FREAKING GALLEON, with some stuff stolen from Jack. BUT MOSTLY GALLEON.
    Check out The Grading Group & Grading Guide to see some more specific discussions on story-writing mechanics in the URPG.

    Where do ideas come from? Well, anywhere and everywhere, really. Your only real limitations with story ideas here in the URPG are (A) your story must somehow relate Pokemon, and (B) your story must feature the Pokemon you're trying to capture in some way. And that's it.

    In general, ideas can come from anywhere, even from seemingly ordinary, everyday things. Just being observant of your surroundings can spark a wonderful story idea. If nothing else, look at other stories posted here for some ideas of how it's done. But don’t plagiarize (that is, don’t steal other ideas and stories and claim them as yours). Plagiarism is a bannable offense.

    -The Basics and Beyond-
    What kind of story should you write? Maybe you have never written a story before and have no idea how it should be written. The absolute basic story is as follows: Introduce the main character, some background, go out and look for Pokémon, find one easily, battle it, and try to catch it. That is the absolute basic format for a story. They are not very interesting because they are the most common, but it is still acceptable to write.

    Graders look for originality. Keep in mind that your story doesn’t have to be about a Pokémon Trainer like the anime and games are. You could re-imagine the entire Pokémon world, if you want, or perhaps just a different world that still involves Pokémon somehow.

    -What Graders Are Looking For-
    This isn't supposed to be some kind of secret. The entire point of grading is to help you improve you writing abilities. Below, I'll outline a typical grade for you:

    It is difficult to define what makes a "good story," simply because "good" is a matter of opinion. However, if you're unfamiliar with storywriting in general, then you should first understand a story - before being dramatic or exciting - needs to be cohesive. It needs to make sense. It should follow some logical train of thought so that the reader can understand what happens (unless you just plan on writing complete nonsense, in which case, get the hell outta here).

    And generally, when writing a story, you should have it move toward a climax, a point where everything in your story reaches its greatest intensity, where the greatest drama or excitement of your story occurs. Because that is the entire reason for storywriting: to make the reader feel something, whether that something be happiness, sorrow, a rush of adrenaline, or what have you.

    If there is only one thing that all great stories share, it is that they always make the reader experience something incredible. What do you want your readers to experience?

    Description is how you portray the events of your story. "A man walking down the street" is a much simpler portrayal than "A lone figure moving slowly across the empty road." The second one provides a clearer image for the reader; specifically, the words "lone" and "empty" are the key descriptive words. And that's basically how description works, in the most simplified sense.

    In the less simplified sense, however, description involves an absolute ton of different concepts, like analogies and diction and sentence structure, but before any of those things, you should remember that description is meant to help the reader understand your story better. You want your story to be vivid and bright in the readers' mind, but at the same time, it is also very easy to "overwrite" your story. If you provide too much description, you're more likely to bore your readers with irrelevant details; if you provide too little description, you're more likely to bore them with how bland everything feels. It's a sometimes difficult balance, but as you gain experience writing, you'll gradually come to gain a better understanding of what is appropriate for your writing style.

    I can't just tell you everything you need to know about grammar and expect you to retain it all. Good grammar is something that comes with practice and experience. It's fine to make mistakes, but you should always do your best to learn from them.

    Traditionally, URPG stories will include some kind of battle or action-sequence, so graders usually have this section to discuss how interesting that part of the story is. However, a battle isn't absolutely necessary; it's just a means of making your story more poignant and exciting, but if you'd rather focus on drama or some other thing, then go right ahead. Just be sure that your story doesn't wander aimlessly. Lazy writing tends to get slammed pretty hard, around here. Baha.

    For the URPG, we measure story length in characters, as opposed to words. You can find out the the length of your story in any word processing program (MS Word, Open Office, etc.) or just by searching for online. It only takes a few seconds.

    Generally, you should try to have your story fall within the range described here: All the Pokémon We Don't Hate

    This is where the grader will tell you whether or not you captured the Pokémon. Simple enough.

    --> Some graders include other sections, as well, depending on what they think is most appropriate for the story.

    -More on Grammar-
    English is a rather annoying language, at times. There are a lot of general rules to it... and then a lot of exceptions to all those rules. It's a very flexible language, which is kinda cool, but it can be a real pain, too. So just do your best, and if you're having trouble, pay close attention to the feedback you get from graders.

    Unlike writing in school, we prefer you to double space between paragraphs for ease of reading. A thread that isn't paragraphed correctly will just look like a giant wall of text, which is very off-putting to any reader.

    Sometimes, it's difficult to know when to start a new paragraph, so here are few general rules to help you on your way:
    • Start a new paragraph whenever someone new begins talking.
    • Start a new paragraph whenever you begin writing about what a different character is doing.
    • Only your character's actions may be in the same paragraph.
    • Remember that paragraphs don't have to be a certain length. A paragraph can be one sentence long (and they often are).

    Don't go capitalizing words for no reason. Capitalization imparts a greater sense of "significance" to a word. For instance, names are capitalized because they refer to something specific, like a person or a place. Also, remember to capitalize Pokémon-related things, such as attack names 'n such.

    If you don't know how a word is spelled, use a dictionary. Any word processing program will have a built-in spell checker, but don't expect that to catch everything for you.

    Here's a list of comma rules taken from the old storywriting guide, by Jack of Clovers. I'M STEALING THIS, JACK. THANKS.
    1. Rule 1- Use a comma after a long introductory clause or phrase.
      When we saw the police officer, we flagged him down.
    2. Rule 2- Use a comma - or commas if in the middle of the sentence - to set off information that may be extra and not essential to the whole meaning.
      My friend, who is an award-winning author, is the mother of seven children.
    3. Rule 3- Use a comma between independent clauses if they are joined by a coordinating conjunction (and, but, or, for, so, or yet). Comma should be placed before coordinating conjunction.
      We always shopped on Saturdays, and we usually had brunch on Sundays.
    4. Rule 4- Use a comma after a ‘because’ or ‘if’ clause begins a sentence to separate the cause and effect in the sentence. DON”T use a comma when ‘because’ or ‘if’ clause is at the end of the sentence.
      Because the students studied hard, they all received “A’s” on their tests.

      If we don’t buy that car today, we’ll be sorry.
    5. Rule 5- Use commas to separate items in a series (more than two items).
      The old man descended the stairs slowly, waited at the curb, and climbed into a taxi.
    6. Rule 6- Use a comma to indicate a contrast in thought in the middle of a sentence ( not, but, instead).
      Attending class regularly will help to achieve a good grade, but it won’t ensure it.
    7. Rule 7- Use a comma when separating more than one adjective that equally contributes to the description of the noun (can be tested by either switching adjective order or inserting ‘and’ between adjectives and reading for flow).
      The silly, funny clown entertained the crowd for hours.

      The twelve angry men fought for hours. {Comma not inserted because the two adjectives work together to modify noun.}
    8. Rule 8- Use commas after expressions like yes, no, or well.
      Yes, I think you are a nice person.

      No, I’m not trying to confuse you.

    For more tips and common grammatical errors and misconceptions, check out our Grammar Gripes thread. You can even add some gripes of your own!

    Grammar Links
    Guide to Grammar and Good Writing
    Last edited by Princess Crow; 14th January 2014 at 05:19 PM. Reason: GRRAAAAARRGGGGHHH.


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