21st July 2011, 09:51 PM
A Reffing Update of Sorts
Sleep lasts 1-3 turns, instead of 1-4 turns.
Confusion lasts 1-4 turns, and there is no 76-100 roll required to snap out of confusion. Instead, the duration of confusion is privately rolled with a 4 sided die. During confusion, 1-50 results in a self hit, while 51-100 results in moving normally
You can read more about this update in this post.
For a full explanation of reffing Sleep and Confusion, please refer to the Reffing Encyclopedia.
One other thing, the End of Turn Effects has changed considerably. If you have looked at it before, you can probably notice the change. The updated End of Turn Effects can be found in this post. The information comes from here.
Also, regarding the Reffing Encyclopedia in general:
POSTS #2 TO #6 IN THE REFFING ENCYCLOPEDIA ARE QUITE ACCURATE. HOWEVER, THE MOVE INFORMATION (POSTS #7 to #14) ARE UNRELIABLE. CHECK POST #3 FOR A LIST OF SOURCES. UPOKECENTER.COM IS GREAT FOR MOVE INFORMATION. DONATE MONEY TO THAT WEBSITE OR SOMETHING.
Last edited by Pidge; 23rd July 2011 at 04:04 AM.