I'd just like to point out that Clauses are not what Monbrey said. Clauses are put into play in order to eliminate, in as much a way as possible, mechanics of the game that are considered broken and/or too easily abused (easily abused is sort of a factor of being broken, but in a slightly more obvious way). When these clauses are formed they aren't arbitrary, they go through/ have gone through a process of suspect testing and voting to determine whether or not they are overpowered (and shouldn't really be seen as much different than a Pokemon ban). There are also a lot of clauses that the URPG doesn't implement that can be used as a clearer representation of this (i.e. Moody Clause, Evasion Abilities Clause, Swift Swim +Drizzle). If it was as easy as Monbrey made it sound there would be stuff like No Dragonite Clause in my gym because I don't want people using Dragonites...
In light of this I think that the URPG should not jump to conclusions on the way MegaEvolutions work and should instead wait and see how overpowered they are. It's pretty hard to tell how abusable something is in game because the games are honestly pretty easy. In light of that, I don't really have an opinion on how MegaEvolutions should be handled yet because I don't think it's really possible to have one. Honestly, at the moment it seems like some of them are extremely broken (like Shadow Tag Gengar, which is like ridiculous) while others are arguably worse than their non Mega Evo'd counterparts (like Heracross which loses speed, the ability to hold an Item, it's amazing ability, in exchange for some attack). I know the URPG tends to not stray away from banning things, but like has been said already :
EDIT: I think someone was looking for changes in current Pokemon,I'd like to point out that appeal to tradition is a kind of fallacy.
Last edited by Elamite; 16th October 2013 at 10:10 PM.
You just can't use them on the internet, where people are retarded and the fate of entire threads can be decided by a single reaction picture, Hitler comparison, or animated gif.
Oh, right, Gen VI.
Uh, how about O-Powers? Think we should introduce them somehow? Maybe when people are spectating battles they can pass heals and stat boots to the people they want to win?
For MegaStone obtainment, how about as a Dungeons reward? By tokens or final boss drop.
Could make 'em a bit more rare and special, make Dungeons have something unique to them. They are supposed to make Pokémon on par with legendaries, right?
I really hope I can assume you're kidding. I don't think O-Powers or Amie or any of that other crap belongs in a competitive environment. Even if URPG isn't super-serious competitive, at the very least it is mechanically.
...okay, I admit that was a bit of a weak reference.
I have no issue with Dungeons having Megastones obtainable in some way or another, but I would have to recommend against them being exclusively there, as with them being exclusive to any one other section.
Definitely needs to be open to everyone, even if they are still rare/difficult to obtain.
And with that:
Thanks guys :D I've added those into the Desktop Calc (cause its way easier than the online one) for a new beta version.
URPG Desktop Calculator
It's available there, but due to changes like Steel no longer resisting Dark/Ghost, should not be used for current-mechanics URPG battles.
EDIT: There's a beta web calc too: http://monbrey.com.au/urpgcalcs/battle-beta.htm
Type chart hasn't been touched, so it probably wont know what to do with Fairy types.
Uh, Serebii has a reputation for posting the first things they believe to be true as facts. Those seem to be Smogon's initial presumed base stats of everything (hence so rounded), and not the actual 100% confirmed ones. Smogon only have a few Pokemon known for a fact, and they're far more reliable. Aegislash's 60 base stats for instance appear to be lower than that actually.
E: Actually, Serebii might be better than I thought! The stats I've checked have matched up, so yeah go serebii!
-Auroros isn't Ice/Dragon
-Need to edit retconned types
-Are those stats all 100% confirmed? I notice some small differences like Greninja's 339 speed to 343 now, but there are also some big ones like Dedenne's speed from 259 to 301, Hawlucha's speed from 319 to 335 and Klefki's Sdef from 259 to 273
-Stats undefined from Tangrowth onwards