Fire Central Hub/Courtyard
-I heavily edited them, but made by their respective people.
The "Courtyard" greets visitors with extravagant artwork with mostly vibrant, hot colors lining the walls. Outside people can look up and see the building is painted brick-red, showing off the fiery spirit of its occupants. Small campfires circumfrance it, gaps only to the doors of the bathrooms, Halls, and the hallway leading to the stairs. Instead, those entrances/exits have pretend torches on the wall next to them. The fires are monitored heavily, and are blocked off from visitors (Certain Wing members can use a special key to reach the fires, allowing for maintenance and s'mores). Other than the fires, the Fire Wings' central hub is decorated with small model volcanoes ranging in quality from "science fair"-quality to realistic, which are often placed next to couches.
The area of the hall is designed to be rocky and barren, but at the same time, the hall itself has such a vibrant, lively air that visitors usually don't notice. Murals (mostly of volcanoes) decorate the long, paralell walls of Moltres Hall. Colors consist mainly of its namesake, in all the hues of flames, only stopping at each end of the hallway. It's a very sudden transition to the flowery Shaymin Hall for some occupants. There's almost always some activity in or around the hall.
A fake dirt path through faux grassy plains leads through the hall. The walls are all brick, with the doors to rooms lining them. The walls are mostly colored various shades of brown, with red here and there. The doors to the rooms look almost charred. An obsidian statue of Entei stands in each of the two entrances to greet all visitors. At the end where Entei connects to Suicune, he bares a feirce pose, while the entrance from the "Courtyard" to the hall looks regal and welcoming. The hall is filled with energy, but there isn't always as much activity as with it's sister hall.
Water Central Hub/Courtyard
The water courtyard is the soothing oasis of the Trainer Estate. It serves to combine and strengthen the bonds of the trainers and pokemon alike. The huge, circular room is painted with every shade of blue imaginable, in gradients and hues flowing into one another that can make you feel like you're underwater. An adequately sized, but deep, pond is set in the middle, resembling a Japanese Koi Pond. Goldeen, Seaking, Finneon, Lumineon, and of course, Magikarp, happily inhabit the pond but are not for capture. A statue of Suicune is set in the middle of the pond with a Statue of Manaphy on top of it. Of course they are allowed to be fed. Small dispensers are set near the pond to deposit pokemon food and feed them. Benches are set near the pond and also scattered around the Central Hub. The courtyard also contains many fountains.
The hall is dimly lit and painted a dark blue to resemble the deepest ocean habitats of its patron Pokémon. The temperature is also kept fairly low compared to other locations in the estate. The entire floor of the hallway is a long, continuous aquarium. If you look down through the glass, you'll see it contains many sea-based Pokémon such as Tentacool and Goldeen. A small feeding system is attached ,so if the residents wish to aid in the care of the Pokémon, it is easy to do so.
The Suicune hall is a work of art in itself. The hallway is a light blue shade bordering on azure. Indigo lights are on the ceiling, giving a calming soothing ambiance. The room doors are oblong, instead of rectangular. Atolorable, cool breeze is always mysteriously flowing through the hallway, then just as mysteriously stops once Entei Hall is reached. A colorful statue of Suicune is adjacent from the statue of Entei. It's set in a noble pose and seems as if it was real.
Grass Central Hub/Courtyard
The "Courtyard" area is contained within a heavily maintained greenhouse environment. Yet somehow, it stays comfortable to the non-plant inhabitants as well. The walls are fairy normal, but the ceiling is made of glass. The walls are painted with realistic trees however. Floral arrangements and exotic plants are commonplace, hanging plants on the walls, and the plant-life is tended to by both residents and Pokémon such as Roserade and Butterfree that are owned by the estate. During bad weather, artificial sunlight is brought into the Central Hub via Sunny Day. There are always planting plots open for those who wish to add to the greenhouse.
The Celebi Hall is a light green and somewhat "forested" hall. The "forestry" comes from the several tree branches that extend from the walls and clime up to the ceiling, giving one the impression that they're in a forest. The floor is hard, but is painted so that it perfectly resembles grass. The doors look as if they were tree trunks. Statues of Celebi can be seen in the entrance and exit of this hall. Celebi Hall connects with Manaphy Hall. It is said that they change position each time a Celebi uses its ability to traverse time.
The Shaymin hallway is flowery, representing the floral hedgehog pokemon. The walls are a light green with pink flowers adorning it. The floors are a calming white due to their namesakes' belly. The edges of the floors are adorned with pink flower petals. The doors that lead to the rooms are plain wood. A realistic Shaymin tapestry is placed on the wall of the entrance going to the courtyard, and to the adjoining Moltres Hall to show this is the Hall belonging to Shaymin.
Psychic Central Hub
The third floor of the estate largely resembles a cross between a laboratory and a lounge. Most of the furnishings have a chrome finish, and many pink and purple flashing lights adorn the walls and a few of the tables. The entrance to the lounge from the stairs is flanked by statues of Mew and Mewtwo. An Alakazam and its two Kadabra helpers tend to the "machinery" lining the walls (no one quite knows what it does, if anything) and to the wing residents and visitors, though they do their best to make any intruder's stay unpleasant, for only members (and certain others) and their invited guests are permitted there.
The Mew Hall has it's wall covered in shades of pink, as Mew is pink. On the Ceiling, there is a large mosaic of Mew playing with a group of pokemon. There is carpeting spanning the hall, a feature unique to Mew Hall. It is thick and plush. On each end, a statue of Mew making a small, pink, ball hover in midair. The hall has ancient stones with pictures of Mew engraved on it on display. The hallway has light, happy vibe that affects all who enter it.
The Mewtwo Hall is a long, curved, hall covered in checkered tiles of Mewtwo's two colors. The wall is decoraded with designs that strongly resemble double helixes. The entire hall has an ominus feel to it. On the floor, in front of a mysterious, forbidden door, there are several broken tiles. Statues of Mewtwo adorn each end of the hall, looking like it was real, with its arm reaching out to grab you.
These bathrooms are nothing less than spectacular. They have both the hotsprings of Japan and the Baths of Rome. Each of the magnificent bathrooms have one giant one of each. The enormus baths are made of white marble. Next to them are cabinets filled with every kind of soap imaginable. Aside from the open ones, there are also small, private ones available. The spring in each bathroom is designed to appear natural, despite being manmade. Elegant pillars are stacked around the spring in a circular pattern. A Vaporeon statue is set to shoot out water into the hot spring in a water gun style. A small, closed off area is set near the spring with sinks, toilets and changing rooms.
Each of the four wings has 2 of these availiable. One for the girls, another for boys.
Note: People are perfectly welcome to use bathrooms that are not of their wing, as long as they are invited by a member of that wing.