Everyone is always trying to create the craziest, funnest, and/or awful FFA rules. Well here is one I've done, I'll let you decide which category(ies) it falls into, probably the third:
Here is how the game was set up:
Each Pokemon was randomly assigned a position, and Pokemon can only target other Pokemon that are in the same row or column. You can move one cell (not diagonal) instead of using an actual attack if you want. Rows and columns may be deleted as the battle progresses. Stats posted separately.
Now, there are a lot of things that can be done with this new added 'dimension' of FFAs you could say. Feel free to share any ideas. You can also read some of mine.
- Due to the limited range of targets, this kind of play may highly encourage tactics such as sitting back and boosting until the end. Think of a Bronzong with no Fire Pokemon in range to even try to stop it before it gets more than two Special Defense and Defense. Measures may be needed to prevent this from becoming too easy.
- Certain cells can have certain special effects for Pokemon on them. A Pokemon on a cell may receive an attack boost, or heal a certain amount of HP each turn, or that Pokemon can be treated as though it is under rainy weather.
- How Pokemon move can be changed. A Pokemon can move x amount of cells each turn. Maybe the x amount depends on your speed? Maybe some Pokemon can fly over another Pokemon to navigate over it? Maybe some cells cost more to move than others.
- Targetting could be more complex. Earthquake could hit all Pokemon in a 3 square radius, or hit maybe all Pokemon in one direction. Maybe some attacks have a range, and can only hit a Pokemon 2 or 3 cells away. Maybe if a Pokemon moves out of the way of an attack, the attack hits the Pokemon that was behind it.
- The concept of a team-based FFA (I know, oxymoron lol) could become more interesting.
- Some cells could be unable to be navigated on (barriers), or only through breaking it with an attack dealing a certain amount of HP. Some may only allow Pokemon of a certain type to move on it, like water Pokemon on ocean.
Yeah so maybe all of that was stolen from Advance Wars or something, whatever. Basically, I'm asking what kind of things you would like to see for this style of FFA. Which ideas do you like or do not like? Which ones work? How can we make this game one where the most strategic people are more likely to win? Could trainers use more than one Pokemon, maybe even three? Also, suggest non board game style rules too.