Featured Gym Leader Interview Q&A
By The pokemaster
So, for this issue, I sat down and had a chat to SLCalamity, who has been hanging around the URPG for a little over a year now. We had a nice little chat about the gym he currently holds, Oreburgh Gym; one of the three Rock type Gyms in the URPG.
SLCalamity is a brand new Gym Leader to Oreburgh, being given the Gym only a week ago. However, since then, he has already racked up a total of sixteen battles in his Gym, with five wins to only eleven loses. So far, his record isn't amazing, but thankfully, he has started to pull through with the wins.
Oreburgh is SLCalamity's first Gym, having apparantly only applied to a few gyms previously. I asked him why he decided to apply for Oreburgh, and he explained that he never even planned to own a Rock Gym. He had just been meaning to snag himself a Gym for a while, and Oreburgh had recently opened up, with very little applicants, so he went for it. He was given the position soon after.
So I asked SLCalamity about his current Gym record. I asked him if it was disheartening for him to have a high amount of losses in the first week of his first Gym, and he told me, "... I was thinking of quitting early on when I went 0-7, but I've pulled back a couple of victories more recently." I asked him how he had managed to do this, and he simply told me that, with the help of Synthesis, and experience, he's starting to learn what his Rock types can do in different situations, and how to counter some paticularly nasty threats.
Leading from that, I asked SLCalamity what it was like for him to be a Rock type Gym Leader. He told me that, despite having ten Pokemon in his roster, his choices always felt very limited, and I understand where that's coming from. Going against a nasty Swampert or Metagross, there isn't an overly large amount he can do. He also told me that it takes a bit to get used to the large amount of losses. The plus side of that, however, is that he does get a decent amount of money, even from constantly losing.
Apparantly, before he became a Gym Leader, SLCalamity didn't have a large fancy for Rock types, Tyranitar being the only Rock type he had. However, on applying for the Gym, he quickly gathered himself a plethora of Rock types to add to his team. On his team, he also has his Wildcard, Excadrill. Excadrill was his only choice for a Wildcard, apart from Steelix, his starter. Ataro was uncertain at letting him have it as his Wildcard, but SlCalamity managed to convince him otherwise.
SlCalamity, like most people, regrets picking his starter Pokemon, Steelix. According to him, he's only ever used it a few times, and doesn't think he'll ever use it again anytime soon. Perhaps one day, we'll all be allowed to repick our terrible starters.
So SLCalamity told me about his first successful Gym defend, against our own editor, Gmandiddy. He explained how he managed to use Conhax from Aerodactyl to take down Kingdra, and then successfully managed to set up his Excadrill in the sand, and sweep. However, he did admit that it was a really close battle, and could have gone either way.
And with that, I conclude this fortnight's Gym Leader Interview. A big thanks to you all to reading, and to SLCalamity, our upstart new Oreburgh Gym Leader. Watch out for this kid, he's gunna go places. So feel free to challenge him. Or Ayotui. Or the other Rock Gym. Or maybe not Ayotui. He's like the Rock master. But challenge SLCalamity, even if you have his badge, because he wants you to.
Pokemon Of The Week
Randomly rolled by Gmandiddy
In every issue of the URPG Times, I will randomly choose a "Pokémon Of The Week". If you're a member of the URPG, and you happen to have that Pokémon, you will win $1,000! Just reply to this thread to claim your money! It's that simple!
Think you know those Pokémon? That's right! It's Musharna! All of you owners of these unusual critters just reply to this thread to claim your $1,000!
Starting from today, we are going to publish an article about the Pokemon of the Week, which will give you in depth guide how to use it to it’s full potential, how to obtain it and what TM’s to buy it.
Pokemon Of The Week Article
Hello guys, I hope you've all had a good two weeks, and I'm here to cover Syn on his new role as article writer for Pokémon of the Bi-Week. I'm hoping to make this a much more informative article, and not just something where you can get easy money out of, but also some tips on bringing that Pokémon to its full potential. This weeks POTBW is Musharna, so first things first, if you own one of these pig-like species or its pre-evolution, you can add $1000 to your URPG bank account.
How to Obtain One
If you want to own one of these creatures, you'll either have to trade with someone who owns one, or write a story. Munna is a medium rank Pokémon, meaning you'll have to only churn out 10000 characters if you want to obtain it! Alternatively, you can go to Meteor Valley in the park, and capture it through the medium of role play. The MCR for Munna (and other 'uncommon' Pokémon) is 9000, which means when you encounter it you'll need to write slightly less than through stories. Types of Pokémon found in Meteor Valley include Dark-types, Psychic-types, Ghost-types and a handful of Steel-types. If you are a fan of these types and are in need of a Musharna, Meteor Valley is the place to be.
At a Glance
Quickly looking at Musharna's base stats, it seems to have a somewhat bulky HP, defence and special defence. It's attack is what you would expect from a Psychic-type, putting it on almost equal levels with Sigilyph and Lunatone. It's Special. Attack stat is reasonable, but there are many better options – it has the 10th highest Special. Attack out of all of the non-legendary Psychic types. However, what sets Musharna away from the rest is it's ability as a Trick Room user – it is slower than both Bronzong and Slowbro. Having a higher Special Attack than either, it makes Trick Room an interesting move to use on Musharna. The only thing that lets it down is its type coverage. Although learning powerful STAB moves like Psychic and Dream Eater, it is let down by lack of other-typed powerful special moves. The only major ones are Energy Ball, Shadow Ball and possibly Charge Beam if you want the boost.
The Shopping List
Basically, these are the basic moves you'll want to obtain for your own Musharna, complete with costs for you to obtain the best moves possible. These are:
That comes up to a hefty 68000, meaning it can be used to its full potential if you have quite a bit of cash to splash.
Barrier - 5k [DC] (Increases the bulkiness, good to Baton Pass to frail Pokémon)
Baton Pass - 5k [DC] (Can Baton Pass a Calm Mind or Barrier)
Magic Coat - 5k [DC] (Always helpful to have)
Psyshock - 5.5k (More useful version of Zen Headbutt)
Hidden Power - 4k (To help coverage, in an ideal world you'll get Fire; as well as beating the Bugs, it has nice coverage across the board.)
Light Screen - 3.5k (Gives a longer lifespan, also will support other members of your team)
Protect - 9k (Works well with Yawn)
Shadow Ball - 6k (Pretty important to have)
Reflect - 3.5k (See Light Screen)
Attract - 3.5k (Should be pretty good for stalling the opponent so you can get some stat boosts up.
Energy Ball - 5k (See Shadow Ball)
Charge Beam - 4.5k (Although somewhat weak, the good chance of a boost is nice)
Psych Up - 3.5k (If you come in on a boosted opponant, it'll be nice to steal his boosts)
Trick Room - 5k (Possibly the single-most important move to buy)
So now you have your TM'd Musharna, and need to know how to utilize it to its full potential. Unfortunately, it's main niche is its use in double and triple battles, which are quite uncommon in URPG. I will come to that later on, but for now I'm sure you want to know how to use it in regular battles.
Sleep Stall: The main feature that Musharna is that Game Freak designed it to be the 'dreamer' Pokémon, which is also supported in one of the in-game quests at the beginning of Pokémon Black and White. They have given Musharna a good sleeping move in the means of Yawn, and stat-boosting moves such as Calm Mind and Barrier. My tip would be to bring it in against a physical attacker (a fighting type, barring Scrafty?) to either scare it off (if it's fighting) or to absorb the hit. If you can take another hit, use a Yawn. This could potentially make him switch, but if not you can Protect on the next hit, before using Trick Room and proceeding to set up. If you've taken heavy damage, you have Moonlight at your disposal. Then, you can choose to Baton Pass the defence boosts from Barrier or the Special Attack and Defence to a Special Attacker, or proceed to attack anyone with your own moves.
Multibattles: Musharna's niche, and pretty much the job it was created to do. It gets a bunch of supporting moves to help out the team in doubles or triples; Reflect, Light Screen, Helping Hand, Synchronoise and Safeguard are all useful in combination with your partner. In addition, Musharna's Dream World ability is Telepathy, which means that it can't take hits from its partner. Basically, any slow, bulky Pokémon make ideal partners – Eelektross, Escavalier, Conkeldurr are all good choices, with respectable power. It should be used as more of a supporter, as it's a lot harder to deal with two Pokémon, so it's probably best to stick with the role I've described above.
This is it for me, I'm afraid. I'm hoping this is a decent enough article and maybe it will continue like this. I'll be filling in for Syn whenever he isn't around, so until next time, have a good two weeks.
Roleplayer Of The Week
This week's Role Player of the week is Chainy. He's currently a Ranger on a run and a Trainer on a run, and he had the brilliant idea of trying to do a similar storyline in each one. They're linked while being separate threads, and I think they smooth pretty nicely. Each one lets you see a different focus of his character. He's also got a bunch of great ideas regarding battles and how Pokémon appear. Check it out if you've got the time, just want a good read, or are looking at examples for better Ranger or Trainer posts. Congratulations Chainy, you can receive $1,500.
Story Of The Week
Our Story of the Week for this issue is WinterVines' Frogsong, yet another submission for the SWC. It just shows how biased I am towards SWC stories for some reason. I won't be putting a summary because of all you sly lazy dogs who want to vote for Winter in the round her story's going to appear in. SORRY FOLKS, YOU'LL HAVE TO READ THE STORY. It's about 120k or so, so it's extremely long and not many people have the patience to read a story like that. WinterVines has been dedicated to this story, as proved when she wrote seventeen pages in real life, by campfire light. HOW MUCH MORE DEDICATED CAN YOU GET? That is why I've selected WinterVines. Plus, we both have an undying passion for Chainy. Congratulations Winter, you receive $1,500.
Hope you have fun trying to find those clues, remember they can be scattered across BMG and PE2K URPG Board. See you all in two weeks. Wages will be posted soon. This is Gmandiddy, signing off.