NFE Pokémon Review 2
In this article, I will be reviewing...
Porygon2 is really hard to obtain. You can either write for a Porygon or a Porygon2 (which is quite hard), get one from the park (which requires a lot of luck and RPing skill), or trade for one (which will require a great offer). However, Porygon2 has great Special Stats with good defences too. With an Eviolite attached, you’ll have the wall of NFE.
Once being a fully evolved Pokémon, Porygon2 can learn Hyper Beam naturally. I recommend using Hyper Beam over Giga Impact, since Porygon2’s special attack is higher than its normal attack. Porygon2 can learn quite a few Electric-type moves, being a data Pokémon. These include Zap Cannon and Discharge. Discharge has higher accuracy, though Zap Cannon has higher power and a 100% chance of paralyzing the target if it hits. Lock-On works well with Zap Cannon, though you would do more damage by using Discharge twice.
The digital Pokémon can counter its weakness, Fighting-types, with Psybeam. Psybeam is the only damaging Psychic-type move that Porygon2 can learn naturally. Another way Porygon2 can counter Fighting-types is though Conversion2. If a Fighting-type Pokémon uses a Fighting-type move on Porygon2, it can use Conversion2 to change into either a Flying- or Psychic-type. Conversion is also quite good, but if you want to rely on it, I’d recommend putting lots of Psychic TMs on your Porygon2.
The TMs Porygon2 can learn are quite a vast variety. Shadow Ball doesn’t affect fellow Normal-types; though it is super effective against the Ghost-types. It can also learn the infamous BoltBeam combo via TM, which covers all Pokémon apart from Magnemite’s evolution family and Chinchou’s evolution family. To wall even more, Porygon2 can also learn Rest to restore its HP. With a Lum Berry and Recycle, Porygon2 can Rest all it wants, annoying your opponent even more.
Porygon2 is a very versatile Pokémon, good for walling as well as sweeping. I hope this article made you aware of Porygon2’s potential.
April 30th, 2011.
Capturing Pokémon in the URPG
Capturing Pokémon is something that many people in the URPG aim for, for whatever reason - battling or contests, mainly. What people may wonder about, however, are what Pokémon to capture and how to capture them. There are several ways of capturing a Pokémon - buying it through the Pokémon Mart, auctions, writing a story for it, capturing it through the National Park, et cetera. We'll just go through some of the advantages and disadvantages on how to capture a Pokémon.
- The Pokémart.
The Pokémart is, unarguably, the easiest method to capture a Pokémon. Simply complete a purchase and you can walk away with your new Pokémon. Unfortunately, not every Pokémon can be bought - if they could, some people in the URPG who simply collect Pokémon would have already had them all by now. Buying Pokémon is an easy way to get some strong additions to your team, most notably the pseudo-legendary Pokémon who are simply begging to be bought.
As mentioned, however, a big downer to the Pokémart is that it does not offer every species of Pokémon. Also, the type distribution in the Pokémart isn't exactly accommodating either, although most people really don't have any objections to that. All in all, the Pokémart is a quick stop for any trainer who'd want a fast way to get a reliable Pokémon. It doesn't offer much coverage for any other kind of rarer (or even more common Pokémon, in the cases of some of the Easiest capture Pokémon that may be acquired through stories) Pokémon.
Auctions are events which are held from time to time, most commonly in the thread known as the Auction Room. Auctions are the place for the members who have too much virtual money burning through their pockets, and are looking for some Pokémon which don't feature in the Pokémart, and they can't be bothered looking for a story deal from some willing writer slaves. The Auction Room is a place where they can spend limitless amounts of money trying to contest against others' fortunes to win a Pokémon. Auctions are unhealthy to all people who do not have a lot of money, so be sure to bring all your savings or you may find your bid bested easily.
Aside from that, auctions are an easy way to get Pokémon (again, provided you're wallowing in the pixelated money). One of the bad things about auctions is that they are held very sporadically, and there isn't a set time for them to happen. Whilst you should leap on any auctions whilst they're there if you can, you're better off sticking to stories and the National Park to catch Pokémon in the meantime.
Stories, to be honest, are the most reliable way of capturing Pokémon (apart from Legendary Pokémon, of course - they suck stegosaurus eggs). Stories allow for the capture of any Pokémon at any evolutionary stage - writing a good story can get you a valuable Pokémon, which in turn you can trade for another rare or keep it if it would be a good asset to your battling team. Even those who have limited writing ability will at least have a decent selection of Pokémon to choose from - Medium or lower offer a lot of Pokémon whose evolutionary forms are really quite reliable and strong. People who have a passion for writing and are very good at it can get themselves nearly any Pokémon they would desire in the URPG.
Even if you can't write long, interesting stories, there are, most of the time, people who will be willing to whore you their writing skills - for a price, of course. Usually, people who offer story deals are people who enjoy writing. Beware, though - they may ask for something that you don't really want to give up, such as that beloved Porygon who you went to great lengths to achieve. Mostly, however, you can negotiate something sensible and something that you'll both agree on. Then, you just wait until the story's been graded, and hey presto! You've got yourself a new Pokémon with minimal effort on your part.
Beware, however - the brains of graders are mystical deities that will do anything they please. If you venture to Hard-rank Pokémon and above, they might accidentally tear your story to shreds and feed it to you in a bowl of sour milk...
LOL JK don't get too concerned.
- National Park.
The National Park is the place to go for all those people who absolutely adore role-playing. Sign up your character, fill in a form for a run and you're on your way to RPing yourself more Pokémon. Simple as that. The National Park is a very fun place for people who have the patience for role-playing, and is even friendly towards those people who aren't so inclined to writing a lot for their Pokémon. The basic plot of your RP is that you're milling along in a wonderful, magical place filled with different kinds of Pokémon - you've brought along two companions, and you have the chance to meet fifteen different Pokémon along your journey. You may befriend some of them and they may help you along your journey, or maybe you want to launch battle with them to capture them. Either way, the National Park never really gets old.
It's quite easy in the National Park as compared to stories - some areas offer Pokémon to be captured a bit more easily than they are in stories. Also, the Rangers help in the National Park - instead of having to come up with twists and events, something to go on to keep your story going, the Rangers will provide something for you to talk about in your next post.
However, like all methods of capturing Pokémon, the National Park has a slight downside to it - the chance that you won't get to meet the Pokémon you originally wanted to meet there. Even Poképlayers do not totally fight off this possibility. Even then, the National Park is an entertaining alternative to any other method.
Overall, there is no "best" way of getting a Pokémon. Most of the methods mentioned will get you a Pokémon, but all have their downsides.
Gotta catch 'em all, URPG!
May 6th, 2011.
First Time Park Expedition
Part 1: Preparation
Do you want high rank Pokémon, but don’t feel confident writing the necessary quantities? Sick of seeing graders grade for their friends and jumping the queue? Well, let me say there is a place where you can solve both of these problems. The National Park. There are some common misconceptions about the Park and I had the idea of this Beginner’s guide to the park.
You want to go on your first Park Run. I’m here to get things going and make sure it starts off without a hitch. The first step is post your Trainer sign up, this is a really easy step. You just have to follow the categories listed here. It is also a place to keep track of your Park Items, however most people do this in their trainer stats anyway. A nice description of your characters appearance and personality and you should be approved. You don’t need to post the natures of Pokémon that haven’t been caught at the Park here; it is purely for Pokémon caught in the Park.
So you have your sign up form complete, what now? Well, the first thing is to have a read through the rules of the National Park. These are fairly straightforward and general the more complex stuff will come later.
Familiarized yourself with the basic rules? Good, now to decide where you want to take your first run, this is very much dependent on which Pokémon(s) you would like to try and capture. Pokémon are separated into 8 areas within the park. Each area correlates to a different environment. For example; Mount Deckbi is a dormant volcano with a rocky environment as such is home to mainly Rock, Ground and Fire Types. For the full list for each area take a look at the National Park Map.
Know what you want Pokémon you want to capture then it is time to go shopping. The Park has its own Shop, here you can purchase everything you will need for your time in the Park. For your first run, what you buy is dependent on how much money you have and whether you want a specific Pokémon. If you are an inexperienced roleplayer and not looking for any particular Pokémon here is a good example shopping list for the first run:
- 3 Park Balls - $500x3 = $1500
- 2 Super Ball - $1000sx2 = $2000
- 1 Hyper Ball - $1000
- Type Repellent - $1500 (optional, but useful)
- Digital Camera - $7000 (very useful, most runs you can make a good $5000 back in photos)
- 2 Energy Root Plus - $1000x2 = $2000
- 2 Lava Cookie - $500x2 = $1000
- Energy Root - $1500
- Total = 17,500
Now, that is just a guideline and can be changed depending on wealth. Another thing to look out for is the PokéPlayer and Voice Disks. These will give you a 10% of encountering a specific Pokémon up to intermediate rank, with 5 attempts per disk. Similarly if you want to reduce the quantity of writing you can purchase fragrances which reduce the Minimum Character Requirement by set amounts up to 20% of the Rank.
The next step is to decide the natures of the Pokémon you have caught outside of the National Park, i.e. your starter, any Pokémon bought at the PokéMart or auction or Pokémon caught through Stories. The list of Natures is the same as in Pokémon video games, but in the Park, it relates to how that Pokémon will act in situations. Pokémon Natures. Although it can be tempting to give all your Pokémon easy obedient Natures such as Mild, I would recommend adding some variety as you can add character to your Pokémon matching their Natures. Once a nature is selected it cannot be changed, so choose carefully.
By now you have all your items and you know where you are going and have your Character all signed up. The next step in starting your first run is to post at the Front Gate. There are two sections the National Park. The Main RP section is a more realistic Park area where you can interact with other trainers in the same area of the park. Also you can take part in Team runs in which two trainers go on an expedition together. The Individual RP section is simply one trainer and ranger going it alone, here you will be unaffected by other trainers in the same area.
There is a separate front gate for each section. Main RP Front Gate and Individual RP Front Gate. Whichever you chose you will find a Trainer form for you to fill in. I would recommend bringing along Pokémon that can heal themselves and if possible others in your team. That can be very useful and saves money. A good team size is 3 or 4 Pokémon, it isn’t necessary to bring a full team as the chances are you won’t battle every Pokémon you encounter. The entrance fee is $2500 which allows you to take in two Pokémon, for $500 per Pokémon you can add Extra Pokémon to your team.
Once a ranger approves, your expedition will begin and you will be able to start trying to catch Pokémon. Next time I will explain what the actual journey will be like and give some tips as to what will help you along the way.
May 8th, 2011.