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  1. #3241
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    Default Re: Report a Gym

    Can you report a certain Normal Gym for spamming Attract/Sweet Kiss (or Swagger)/Thunder Wave with all of their Pokemon. And it was BW so how are people to know to bring Espeon beforehand? The people deserve to know!

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    Default Re: Report a Gym

    Quote Originally Posted by Synthesis View Post
    Can you report a certain Normal Gym for spamming Attract/Sweet Kiss (or Swagger)/Thunder Wave with all of their Pokemon. And it was BW so how are people to know to bring Espeon beforehand? The people deserve to know!
    Maybe we can find a new leader to be a SUBSTITUTE in his position ._.

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    Default Re: URPG Related Chat, Questions and Suggestions

    Quote Originally Posted by Mubz View Post
    Idea for new battle rule idea. Basically revo but all mons arent sent at the start like with DP. So you only send lead to ref privately at start and then you decide what to send later.
    Quote Originally Posted by -Pichü Boy- View Post
    ^ I've always said this should be a battle style. In fact, I'd be fine with it overwriting the current Revolution. I never understood why the teams were limited to pre-sent Pokemon, yet D/P/Pt wasn't. I think either D/P/Pt should change so that a team is privately sent to the ref at the beginning, and switches can only be made to those Pokemon (so, B/W without the Team Preview, essentially), or Revolution should change so that the mons aren't pre-sent.
    It's probably best to create it as a new option, instead of changing an older one. What do you call them? Hybrid battles? Since it's kind of a mix of DPP and Revo? Box/PC battles? Since you basically select any Pokemon from your 'box' as you go along, instead of your party.

    Also, if anyone is interested in running Duel Peninsula, drop me a message somehow. So far I have two applicants. Also, remember, if you are running it, you can't play (I won't be playing either, fyi).
    Last edited by Pidge; 9th August 2011 at 06:50 AM.

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    Default Re: URPG Related Chat, Questions and Suggestions

    Quote Originally Posted by Derpeh Hoovez View Post
    A while back, someone said something about fantasy football. I won't be playing, because Inazuma Eleven is way more interesting than your silly game. THEY'RE BOTH TO DO WITH FOOTBALL.

    Back On Topic: I like URPG.
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  5. #3245
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    Default Re: Report a Gym

    Quote Originally Posted by We Taste Pies... View Post
    Maybe we can find a new leader to be a SUBSTITUTE in his position ._.
    Nah, there's no point TAUNTing the current leader like that.
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    Default Re: Report a Gym

    Or you could just CRY MORE.

    Last edited by Pidge; 9th August 2011 at 06:59 AM.
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    Default Re: URPG Related Chat, Questions and Suggestions

    Quote Originally Posted by Pidge View Post
    It's probably best to create it as a new option, instead of changing an older one. What do you call them? Hybrid battles? Since it's kind of a mix of DPP and Revo? Box/PC battles? Since you basically select any Pokemon from your 'box' as you go along, instead of your party.
    Yeah, I like it as an option/clause instead of reworking the old ones. Hybrid could work, or something like Open or Box or PC Revolution. Does that mean it has a chance of becoming available?
    ChainReaction 6:09 pm
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    Default Re: URPG Related Chat, Questions and Suggestions

    Okay everyone. I have been inactive over the past week with sorting out my packing for my holiday. It in fact is tomorrow. So I shall be away for 2 weeks tomorrow. Therefore, Saffron is closed for now until I get back. See ya in 2 weeks.
    WinterVines 3:53 pm
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    Default Re: URPG Related Chat, Questions and Suggestions

    Everyone challenge Saffron tomorrow and report that gym leader.
    Dinobot, SLCalamity and WebMaster like this.

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    Default Re: URPG Related Chat, Questions and Suggestions

    I think the glitch in the calc with damage being +1 more than is actually dealt needs to be fixed. I know, for the most part, it doesn't make a huge difference, since people usually KO so that it doesn't make a difference, but in the case of 0HP fainting, it could potentially make or break a battle.

    For those who don't know what the calc glitch is, pretty much, the raw damage dealt to a Pokemon is +1 more than the damage given in the 'Damage' box, but the % shown is still the correct %. The only time the damage is accurate is if the % given isn't a decimal.

    For example, let's have everyone's favourite fish Magikarp vs the powerful Mewtwo. Mewtwo uses some irrelevant derp move, and Magikarp uses its Tackle attack. Now, the raw HP in Mewtwo's box is 398 and the % is 95.91%. 416 - 398 = 18. However, the 'Damage' box says 17.

    IF you then put MEwtwo's HP back to 100%, then manually enter 95.91%, you get to 399. 416 - 399 = 17.
    If you manually enter 398 raw HP, you get 95.67%.

    Weavile is then facing Gallade (because they're easier mons to get the desired numbers) and Gallade uses its hacked 145 BP Dark move on Weavile. The raw damage is 258, the % is 75.00%. The 'Damage' box says 86. This is correct.

    Don't ask me why it happens, it's apparently something to do with rounding issues. I think it really should be fixed, since as I said, I can just tell an argument's going to come up in an important battle or w/e.
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    Default Re: URPG Related Chat, Questions and Suggestions

    Just use CTRL-Z on the box.
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  12. #3252
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    Default Re: URPG Related Chat, Questions and Suggestions

    ಠ_ಠ

    Mubz/SLC pay?

    @Pidge

  13. #3253
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    Default Re: URPG Related Chat, Questions and Suggestions

    Quote Originally Posted by -Pichü Boy- View Post
    I think the glitch in the calc with damage being +1 more than is actually dealt needs to be fixed. I know, for the most part, it doesn't make a huge difference, since people usually KO so that it doesn't make a difference, but in the case of 0HP fainting, it could potentially make or break a battle.

    For those who don't know what the calc glitch is, pretty much, the raw damage dealt to a Pokemon is +1 more than the damage given in the 'Damage' box, but the % shown is still the correct %. The only time the damage is accurate is if the % given isn't a decimal.

    For example, let's have everyone's favourite fish Magikarp vs the powerful Mewtwo. Mewtwo uses some irrelevant derp move, and Magikarp uses its Tackle attack. Now, the raw HP in Mewtwo's box is 398 and the % is 95.91%. 416 - 398 = 18. However, the 'Damage' box says 17.

    IF you then put MEwtwo's HP back to 100%, then manually enter 95.91%, you get to 399. 416 - 399 = 17.
    If you manually enter 398 raw HP, you get 95.67%.

    Weavile is then facing Gallade (because they're easier mons to get the desired numbers) and Gallade uses its hacked 145 BP Dark move on Weavile. The raw damage is 258, the % is 75.00%. The 'Damage' box says 86. This is correct.

    Don't ask me why it happens, it's apparently something to do with rounding issues. I think it really should be fixed, since as I said, I can just tell an argument's going to come up in an important battle or w/e.
    This is what I posted in staff last night, expecting Monbrey to reply sometime. Anyway, yes, the calc is off by a few HP than it should be.

    Can someone explain why the damage done to a Pokemon in the calc and why the result damage in the box is different?

    URPG Reffing Calculator

    Try Overheat (Fire, 140, Special) from Infernape on Metagross. It reduces its HP from 364 to 0, while the result damage says -363.

    ---

    Furthermore, I think the damage formula written in the calculator is incorrect. I think it's because of how one of the operations isn't floored. I've rewritten the damage formula. Here is what it is currently...



    Here is my revision...



    It's based on the information here almost exactly: The Complete Damage Formula for Diamond & Pearl (D/P) - Smogon University. Check my work.

    If you plug in the values manually for that Overheat calculation, you get 360 damage. This is the same that...

    Damage Calculator - Tools - Cherubi

    That calculator gets for 360 'average'.

    When I put in my new formula into the calculator, the damage result box is correct, saying -360. However, the Metagross actually takes 361 damage. That goes back to the original question.

    Quote Originally Posted by Synthesis View Post
    ಠ_ಠ

    Mubz/SLC pay?

    @Pidge
    Counting the Pokemon, it looks like the most used on one side was 29. Did SLC forfeit? Anyway, considering Mubz only had to use 18 Pokemon against SLC's 29/30, it looks like he tried as hard as he did in mafia, so you can change his pay to 5,500. Mubz can have 13,000.
    Last edited by Pidge; 11th August 2011 at 03:07 AM.

  14. #3254
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    Default Re: URPG Related Chat, Questions and Suggestions

    Quote Originally Posted by Pidge View Post
    This is what I posted in staff last night, expecting Monbrey to reply sometime. Anyway, yes, the calc is off by a few HP than it should be.

    Can someone explain why the damage done to a Pokemon in the calc and why the result damage in the box is different?

    URPG Reffing Calculator

    Try Overheat (Fire, 140, Special) from Infernape on Metagross. It reduces its HP from 364 to 0, while the result damage says -363.

    ---

    Furthermore, I think the damage formula written in the calculator is incorrect. I think it's because of how one of the operations isn't floored. I've rewritten the damage formula. Here is what it is currently...



    Here is my revision...



    It's based on the information here almost exactly: The Complete Damage Formula for Diamond & Pearl (D/P) - Smogon University. Check my work.

    If you plug in the values manually for that Overheat calculation, you get 360 damage. This is the same that...

    Damage Calculator - Tools - Cherubi

    That calculator gets for 360 'average'.

    When I put in my new formula into the calculator, the damage result box is correct, saying -360. However, the Metagross actually takes 361 damage. That goes back to the original question.



    Counting the Pokemon, it looks like the most used on one side was 29. Did SLC forfeit? Anyway, considering Mubz only had to use 18 Pokemon against SLC's 29/30, it looks like he tried as hard as he did in mafia, so you can change his pay to 5,500. Mubz can have 13,000.
    Nah, SLC had Flygon too which I must have missed logging so that's 30 he used.

    And your sig seems to glitch for me anyway. It shows different pictures in some threads just below your stats between this, this and this

  15. #3255
    A NEW ERA Pidge's Avatar
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    Default Re: URPG Related Chat, Questions and Suggestions

    It's not a glitch.

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