Getting Started: READ FIRST!
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Thread: Getting Started: READ FIRST!

  1. #1
    Head of the URPG HKim's Avatar
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    Arrow Getting Started: READ FIRST!


    -Credits to ragnarok0422


    Welcome to The Pokémon Ultra RPG, or URPG for short. Everyone is invited to join and new members are always welcome!


    -What is the URPG?-
    This is a multi-faceted game put together for your pleasure. You start as a Trainer catching Pokémon and battle your way to become the champion.


    -Why should you join?-
    Because the adventure is thrilling, the staff is great, and the URPG is the longest running Pokemon rpg you can find. From battles and role plays to stories and contests, the URPG has something for everyone! If you like Pokémon and you like to have fun, sign up today!


    -Getting Started-
    Would you like to start right away? Here’s a quick guide to joining the URPG.

    To begin your journey, go to Starter Requests and apply for the Pokémon you would like to start with. You will also receive $3000 in cash.

    After being approved, you must post your Trainer Stats at the Trainer Stats Sub-Board. In a short amount of time, your name will be edited into the Trainer Stats Guide thread for a quick link. You must keep track of you own stats and edit them after every change. Nobody is responsible to keep track of your stats except yourself. You are responsible for having correct information in your stats.


    -What You Can Do-

    Battles between other members is the largest part of the URPG, and where you will earn the majority of your money. This is also the only way to evolve your Pokémon and earn badges.

    Writing Stories and Roleplaying will earn you more Pokémon. There are also many surprise events that happen, so keep checking the forum for the next one.

    Additionally, we offer a chance for members to participate in Contests with other members, giving their Pokémon a chance to earn a ribbon.

    Some other threads of importance are:
    • The Pokemart, where you can spend money to buy Items, TM’s/HM’s, and even some Pokémon.
    • The Trading Machine, where you can trade your Pokémon with other Trainers.
    • The Daycare Center, where you can teach your Pokémon Breeding Moves, Move Tutor Moves, and Special Moves.

    If you have any questions, ask in the URPG Related Chat thread. But please, read the rest of the rules because your question might be answered here.

    Becoming a member puts you as a Trainer for your position. You may move up to other positions based on performance and activity.

    We also advice that you get a messenger, the most used in the URPG is AIM. Here's how to download it: AIM Download Guide


    -URPG Board Overview-
    *Ultra RPG: General- For rules, stats, and general URPG related threads.
    *Marketplace- Pokemart, quizzes, contests, and wages are in this sub-board.
    *Ultra Worlds RP- Where you can role play with other URPG members.
    *Trainer's Court- Only important cases for serious discussion about URPG related material.
    *Trainer Stats- Post your Pokemon stats here.
    *Battles- For reffing formula, gym requests, current Referees and battle results ONLY.
    *Forum Battles- For battling and challenging members on the forum if you cannot afford a messenger.
    *Tournaments- Find the lastest tournament news here.
    *Stories- This is where you write your URPG story and capture Pokémon.
    *Library- Where exceptional stories are archived.
    *National Park- A roleplaying environment in which you write and battle to catch Pokemon.
    *Ranger Logs- Posting results of park expeditions.
    *Main Pokemon RP- Where trainers can travel together into the Park.
    *Individual Pokemon RP- Where trainers experience their own adventures.
    *Pokémon Contests- Contest style battles like the games.
    *Forum Contests- Like Forum Battles, you have contests over the forum.
    *Contest Results- The outcomes of all contests.
    *Coordinator Stats- Post your stats here.


    -History-
    This group started on January 11, 1999, as a Yahoo Club under the name The Ultimate Pokémon RPG. The group, like all Yahoo Clubs, was transferred to Yahoo Groups. Due to internal leadership problems, the group was deleted. A new group arose from the ashes shortly afterward, titled The Pokémon Ultra RPG.

    Members eventually became unhappy with Yahoo Groups format because of the advertisements, layout, and inactivity (many members were lost when the Ultimate was deleted), and moved to Pokémon Elite 2000 in February 2003.

    After 7 years of continued success on PE2K, the URPG expanded to Bulbagarden, establishing a branch there on April 15, 2010.
    Last edited by Ataro; 26th August 2011 at 09:03 AM.

  2. #2
    Head of the URPG HKim's Avatar
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    Default Re: Getting Started: READ FIRST!

    -Frequently Asked Questions-


    How does the battling system work?

    To have a battle, you need an Opponent and a Referee. Opponents can be anyone who has also registered in the URPG and you can challenge them by contacting them. You need a referee because that person determines how each move in the battle affects the Pokemon involved including damage, status effects, and, ultimately, its outcome.

    Most battles in the URPG take place on a messenger system of your choice. Additionally, a member may use any other form of communication such as IRC and email as long as both the opponent and ref agree to it. Adding refs to your friends list on an Instant Messenger can make it easier to find one when you wish to battle.

    AOL Instant Messenger (recommended and most popular)
    Trillian (combines many different instant message services in one program)
    Meebo (combines many different instant message services in one program, and requires no downloads)

    Battles in the URPG work the same way that battles in the game boy games work with a few differences. The biggest difference is that a Pokémon is not restricted to only 4 moves, but rather can use every move that it can learn via leveling up in all generations and pre-evolutions.

    For TMs and HMs, you have to buy them in The Pokémart.

    For Breeding Moves, Move Tutors, and Special Event Moves, you have to buy them in the Daycare Center.

    For more information about battle rules or holding items, check out All About Battles.


    How do I evolve my Pokémon?

    All Pokémon are considered to automatically be Level 100 with Maximum Statistics. To evolve a Pokemon, you must use it in battle. For each battle a Pokemon participates in, it gains one battle experience, no matter how many Pokemon it defeats. It is not required to evolve a Pokemon if you do not wish to.

    • A Pokemon that is fully evolved after one evolution only needs seven battles to evolve. For example, a Blitzle requires seven battles to become a Zebstrika.
    • A Pokemon that can evolve twice needs fives battles to evolve once, and then five more to evolve again. For example, a Charmander requires five battles to evolve into Charmeleon. Then Charmeleon requires five battles to evolve into Charizard. If a Charmander acquires ten battles, it can evolve into Charmeleon, and then into Charizard immediately.
    • Pokémon that evolve with items or by trade still need the minimum amount of battles to evolve. The items that are used will disappear after use.
    • Pokemon that evolve by trade can be traded and then traded back at the Trading Machine to evolve. Alternatively, you may purchase a Cable Link (multiple use) at the Pokemart to evolve Pokemon that evolve by trade.
    • Pokemon that evolve by happiness or by maximum beauty require a Soothe Bell, which can be purchased at the Pokemart, to evolve.
    • If a Pokémon can evolve into more than one Pokemon, you may choose which Pokemon it evolves to as long as its requirements are met. For example, after a Tyrogue acquires seven battles, you can choose to evolve it into Hitmonlee, Hitmonchan, or Hitmontop.
    • Pokemon that evolve depending on gender must have to correct gender to evolve into specific Pokemon. For example, a female Burmy can only evolve into Wormadam, and a male Burmy can only evolve into Mothim.



    How do I trade Pokémon?

    You may trade Pokémon at the Trading Machine.

    You may only give a Pokémon away to another trainer during special events such as the Gift Station, which occur three times a year.


    What is my Pokémon's ability, nature, and gender?

    Pokémon abilities aren't set in stone. You can choose any ability a Pokémon has access to before it is sent into battle and change it between battles.

    You can choose the nature any Pokémon you start with, purchase, win, or catch through stories. Any Pokémon you catch at the National Park will have a randomly determined nature. Natures are permanent.

    You may choose the gender of any Pokémon you gain. A Pokémon's gender is permanent.


    How can I earn more money?

    The easiest way to earn money is through battling. Winning a battle earns you $1,000 and losing a battle earns you $500. In the case of a tie, both battlers earn $750. (Only applicable to 1v1s-3v3s, refer to this for the rundown on all payments.) One-hit KO battles reward no money and there are increased earnings for special cases such as gym and tournament battles. If you are unsure how much money you should add after a battle, feel free to ask a Ref or an Official.

    Additionally, you can earn up to $2,000 if you win a contest and an additional $1,500 Contest Credit, for a total value of $3,500. The lowest you can earn from a contest is $1,000 with an additional $500 Contest Credit. Special contest events usually pay out more. Judges will inform participants how much they have won at the end of the contest.

    The most lucrative way to earn cash is by attaining a paid profession. These include Refs, Graders, Judges, and Rangers. Professionals are paid very well, but only because they often work hard to ensure enjoyment for all URPG participants. Becoming a professional takes time and effort, but ultimately is rewarding in terms of money and prestige. Some professionals eventually advance to leadership positions within the URPG.


    Anything else that I need to read?

    Yes! But not really for this part. This is just a short list of tips that were compiled together to help you start out by having an edge over your opponent in battles, or simply tips from the experiences of the veterans. This will allow you to gain a general scope of how the URPG works as well.

    You don't have to read this. But it will benefit you if you do!

    15 Tips To Help You:


    The 10 In-Battle Mistakes Every Newbie Should Avoid:


    *Credit to Marth of Pe2k for creating both lists.
    Last edited by Ataro; 26th August 2011 at 09:22 AM.

  3. #3
    URPG Moderator Ataro's Avatar
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    Default Getting Started: AIM & IRC

    AIM


    In the URPG, we have 2 main methods of battling- on AIM, and on the forum. Battling can be done on IRC as well, but fewer refs go on there. In this thread, I would like to stress the use of AIM for battling over the forum.

    The Case for AIM

    Forum battles take longer than AIM battles. A simple 1vs1 can take days to finish, and longer battles such as a 3vs3 can take over two weeks. Although forum battles are great if you're battling an opponent in a completely different timezone, if you're close to them (or really even if you're not) AIM battles are much better.

    AIM battles take much, much less time. A 1vs1 usually takes about 5 minutes. 3vs3s take longer, obviously, but not too much longer- they last usually from 15 minutes to 30 minutes. Longer battles last longer as well, but their length is still much shorter than a forum battle of the same length.

    So, we at the URPG would like to stress that everyone who participates in the URPG should get an AIM account. On AIM, you can talk with your friends, and find potential battlers. You can challenge gym leaders, and own a gym to be challenged! All of our refs have AIM, and there's usually one always on. Plus, on AIM, you can participate in FFAs, large free-for-alls between 6+ members, where you can earn much more than the $1000 from a battle. These rarely occur on the forum, but on AIM, they occur fairly often.

    Having an AIM account also gives you access to the special events of the URPG. On AIM, there are auctions, where many different (and rare) Pokemon are put up for auction, and sometimes there are mini-tourneys after those. The National Park holds events where they giveaway free items that you cannot buy in the Park shop. Also on AIM, there are sometimes random Pokemon giveaways- these usually accompany a party or an auction.

    Conclusion:

    In conclusion, it is greatly suggested that you should get an AIM account to participate in URPG. It allows you to participate in faster battles, FFAs, special events, and allows you to talk with other members and connect with them.

    You can find a list of all the referee's AIM screen names in this post

    AIM Installation Tutorial:


    -------------------------------------

    IRC


    Although AIM is obviously what majority use, there are just times when all else fails and you need an alternative messenger, or simply an event is being hosted on the IRC but you have no idea how to get on it.

    Pokemon Ultra RPG has its own IRC Channel: #URPG

    You can access the channel by clicking on the IRC Chat link on the menu at the top of the page of the BMGf forum and then typing in our channel.

    #URPG is a great place to meet up with others, challenge trainers, and hang out with other URPGers!

    Here is an alternative way to access IRC:

    1) Go to Mibbit.
    2) Click on the server link towards the upper middle of the page.
    3) Enter in the following details:

    Server: lava.systemnet.info
    Channel: #URPG
    Nickname: Your name here

    Note: Our channel is under URPG jurisdiction and we reserve the right to kick anyone out or ban people should they break rules while in the channel.

    For more information, check out Bulbagarden's IRC Primer.

    -------------------------------------


    AIM Tip (credits to Iridium of Pe2k):

    I have a little something to add this. There's also a new feature called AIM Blast Chat. Setting up is quite easy, and doesn't take much time. It solves the problem of not being able to see dice rolls in normal chats if you're using meebo, as you're able to see dice rolls in blast chats even if you are using meebo.

    There's also a FAQ/Help Section at the link I posted above, if you need any extra information. Additionally, if you need more help with certain commands, enter a blast group, and type "!help" (without the quotes) for a list of commands to be used in the blast chat.
    *Thanks to Stinky for the AIM section, and to Harry for the IRC section (unless otherwise stated).
    Last edited by Pidge; 16th March 2011 at 07:09 AM.

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