What Types Should the Gen VI Gyms Be?

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    Default What Types Should the Gen VI Gyms Be?

    What types do you want the Gen VI gyms to be? Or do you want a complete overhaul of the gyms, with other themes instead (eg. gyms based on stats)?

    This is what I think the gyms should be:

    1. Attack
    2. Defense
    3. Sp. Attack
    4. Speed
    5. Rain
    6. Sandstorm
    7. HP restoring moves
    8. Pseudo legendaries

    What do you think the gyms should be?

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    I'm a servant of the lord Midorikawa's Avatar
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    Default Re: What Types Should the Gen VI Gyms Be?

    I would like a dark type gym definitely, other than that I don't care much for the other types but types that aren't used often would be nice.

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    Even Rocky had a Montage AlphaMouse's Avatar
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    Default Re: What Types Should the Gen VI Gyms Be?

    I want a gym of every type that has teams of varying levels depending on in what order you challenge them.

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    Registered User Anser's Avatar
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    Default Re: What Types Should the Gen VI Gyms Be?

    I don't know, but no more Electric and Water gyms for a while, please. We've had three generations in a row with those gyms (Wallace/Juan, Crasher Wake and Cress/Marlon, and Wattson, Volkner and Elesa). All I know is that the Elite Four should be:

    1) Grass
    2) Normal
    3) Rock
    4) Electric
    Champion: Various types

    ... And we definitely need a Dark-type gym.

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    Default Re: What Types Should the Gen VI Gyms Be?

    Dark type times infinity.

    Also wouldn't mind a Steel type, possibly as the very last gym.
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    (-, - )…zzzZZZ Reila's Avatar
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    Default Re: What Types Should the Gen VI Gyms Be?

    Am I the only one who missed a Rock Gym as the first gym? I know Gen II did not have it too, but I do not really care about this generation...
    I want it back. >_> Well, I would like this following types in Gen VI:

    • Rock
    • Fighting
    • Psychic
    • Fire
    • Dark
    • Bug (Female leader pls)
    • Steel
    • Ghost (since Gen V had a Ghost E4, Gen VI will most likely have a leader)

    But to be honest, as long as they do not bring another freaking Electric or Water Gym, I will be fine.
    If they do bring another Electric Gym, they should make a non-blonde/white-haired leader... Just for the sake of originality.

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    Default Re: What Types Should the Gen VI Gyms Be?


    1. Normal
    2. Fighting
    3. Dark
    4. Ghost
    5. Fire
    6. Rock
    7. Steel
    8. Psychic

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    Default Re: What Types Should the Gen VI Gyms Be?

    Rock, Flying, Ground, Fire, Steel, Ice, Psychic, Dark.

    Nothing too special, but it would keep the game feeling fresh.

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    maglev maglev's Avatar Moderator
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    Default Re: What Types Should the Gen VI Gyms Be?

    Rock
    Water
    Electric
    Grass
    Fighting
    Steel
    Ice
    Dragon

    Hopefully somebody sees what I done there.
    maglev is invisible

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    Default Re: What Types Should the Gen VI Gyms Be?

    I already thought of the Pokemon they own.
    Electric- Blitzle, Pikachu
    Ground- Diglett, Sandshrew, Drilbur, Sandile
    Grass- Deerling, Roselia, Lombre
    Flying- Pidgeotto, Swellow, Staravia, Tranquil, Noctowl
    Rock- Graveler, Graveler, Boldore, Aerodactyl
    Steel- Lairon, Bastidon, Skarmory, Empoleon, Scizor, Lucario
    Fire- Ninetails, Arcanine, Infernape, Chandelure, Flareon, Charizard
    Dark- Weavile, Umbreon, Houndoom, Sharpedo, Shiftry, Honchcrow
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    zzz YamiiDenryuu's Avatar
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    Default Re: What Types Should the Gen VI Gyms Be?

    Quote Originally Posted by Mantis View Post
    Am I the only one who missed a Rock Gym as the first gym?
    Why do you hate fire-type starters?

    Anyway, I'd like to see the games continue what gen 5 has done with the first gyms and make them equally difficult type-wise, for all three starters. Other than that, I don't have much of an opinion, but I guess a female bug-type leader would be nice.
    Pyroclastic Friend likes this.

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    Registered User Garland's Avatar
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    Default Re: What Types Should the Gen VI Gyms Be?

    GYMS
    1. DARK
    2. GROUND
    3. BUG
    4. GRASS
    5. GHOST
    6. POISON
    7. FIRE
    8. STEEL

    ELITE FOUR
    1. NORMAL
    2. ELECTRIC
    3. FLYING
    4. ROCK

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    Surprise! winstein's Avatar Moderator
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    Default Re: What Types Should the Gen VI Gyms Be?

    Gyms or Elite Four types that I think are ideal:
    - Dark, especially as a Gym, because we haven't have one yet.
    - Grass, because we don't have enough of them. Elite Four would be ideal.
    - Flying
    - Fire
    - Poison, as there are a lack of them.
    - Steel

    If there is a type I think needs a rest, that would be Water. We have too many Water specialists already.

    However, I won't be opposed to Gyms based around strategies rather than type. Sure, types are easier to identify, but a Gym based around a type of strategy is bound to shake things up. Things like Trick Room, Wonder Room and Gravity needs more love. Perhaps there could be a Gym based around only a usage of one colour (mono-Colour) too.

    Thanks for reading.
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    Default Re: What Types Should the Gen VI Gyms Be?

    Definately Gen 6 should introduce a Dark type gym. We haven't had once since Dark type was introduced in Gen 2, I think it's time we got one. Id also like to see some types that haven't had many gyms such as Ghost and Steel and Grass. I would have to say no Water or Electric gym, give those types a rest for now. I might like to see:
    1. Dark
    2. Steel
    3. Grass
    4. Poison
    5. Ghost
    6.Fire
    7. Psychic
    The 8th, Id like to see someone like Blue in GSC that has a mixed type team. I think he was good as a gym leader and had a team of different types and the battle was challenging. I definately wouldn't mind seeing that again.
    Thepiplupstory likes this.

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    Registered User Anser's Avatar
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    Default Re: What Types Should the Gen VI Gyms Be?

    Quote Originally Posted by FABuLUSH! View Post
    Rock
    Water
    Electric
    Grass
    Fighting
    Steel
    Ice
    Dragon

    Hopefully somebody sees what I done there.
    First four are the Kanto leaders, and last four are the Johto leaders.

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