Last edited by X-Strike; 9th July 2012 at 12:48 AM.
You can't skip dialogue. It's great information the first time through, but if you're replaying the game, you no longer give two craps about what they have to say because you've already heard it. Especially the intro, when whoever it is explains the ENTIRE concept of the game. A "Skip" function would also come in handy for trips to the Pokemon Center.
More nit-picking: Before Gen. V, you were always sent back to the menu, after using an item; it was so tedious, back in the day, I'm glad it was changed. Also, it annoys me that you can't choose to not battle trainers, unless you intentionally avoid them; I wish the battles wouldn't start unless you talked to them.
I hated that there were two bikes in RSE. It really annoyed me. When the bike in DPPt had two gears i was just like
I always hated how I had to go all the way back to menu to re-spray Repels after they wore off. Especially with Dowsing Machine being deactivated upon entering the menu in HG/SS/B/W. Now I've heard that in BW2 the game asks you if you want to re-spray the repel when it ends... let's see if that is true.
Here are a few things that annoy me:
-The fact that pokemon can only learn four moves at a time
-Having to learn defog in DPPt
-How well ultra balls work in platinum but suck in heartgold. Seriously I caught Dialga and Palkia at Lv.70 with both at nearly full health, but couldn't catch moltres in HG after knocking him down to low red, and he like lv. 50 if I remember correctly
-The bag limit in gen I
-How your poke balls miss so often when fighting the legendary birds in Gen I. It took forever to catch Zapdos because of this, and I think I had him asleep too.
-Not needing badges for HMs anymore. I don't mind HMs, but there is no point when there is one tree that you have to cut down to progress in the main storyline. All others became useless.
-The fact that you can't transfer items, and pokemon knowing HMs. It's too difficult to get stones in Gen V, while Gen IV made it easier with the pokeatholon and underground.
-How easy it is to train your pokemon to battle the elite four a second time in BW, but nearly impossible to do so in HGSS. I still haven't challenged them a second time because the training against wild pokemon is so boring.
-The uslesness of the xtransceiver. Why doesn't it work like the pokegear and call people.
-The difficulty of getting BP in the battle subway. Seven battles and only 3BP, seriously?
-In HGSS nurse Joy doesn't say "we hop to see you again," but she goes back to saying it in BW. What was the point in changing it?
-Not having a certain E4 order in BW
-Voltorb flip. I like the game, but too difficult to obtain coins
2) Yes yes yes, x1000. There's a reason I've gotten the items I want by trading people on here for them
3) I actually really appreciated that there wasn't a cut scene that forced me into battling them when the game felt like it, that was different from the ones before it (I'm looking at you Steven) so I had time to heal my babies back up (with items). But I did miss the old format terribly at the same time.
Black FC: 0003 2921 9951
Platinum FC : 0389 5693 5042
September 9 ~ If we had an open trade or request before I went MIA, please PM me and I'd LOVE to work out the details again.
Working on a Wishmaker Jirachi trade station (almost a giveaway) since I dug up my Bonus Disk, VM/PM me if you're interested.
The fact HMs still can't be forgotten. Could they not make it so that someone gives you, say, a Kadabra's Spoon to teleport you back to your house at the start of the game?
That seems like a much easier way to not get stuck instead of stopping the player from having their Pokémon forget useless moves.
Originally Posted by NeoflareY Friend Code: 2578-3150-3027Originally Posted by Light Yagami