The mosquito sounds great. Maybe starts off like a leech, then mosquito, maintaining a vampiric feel.
Perhaps a water/something python, and some arboreal Pokemon. Lemurs, tree kangaroos, etc. Also, a true elephant! I love Phanpy and Donphan, but I would really be up for another elephant that was maybe water-type, or even grass.
A jungle/rainforest could have some really interesting weather effects. Available paths could change depending on if it's raining, or maybe there could be varying intensities of rain (like a monsoon could occur every so often).
If there is a mosquito Pokemon, it should definitely have an ability that increase the power of HP-draining moves. It would be the only thing that would make sense for it imo.
It would have to have stupidly high Base Speed, too, right?
Mosqutios lay eggs in the water so maby it can be a two stage with the first stage being Bug/Water. And it can have Swarm with the "Vampire" one.
No fire fighting starter
No event pokemon
A new move called machination, raises special attack by 3
A new ability called galaxy, boosts all stats in double, multi, triple and rotation battles.
Last edited by hurristat; 30th October 2011 at 03:36 AM. Reason: Multiquote Function. Use it.
Smart enough to use forth in the wrong context
Claims: Metagross and Travis Touchdown
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled Trainers should try to win with the Pokémon they love best". -Karen
"For every pokemon there is a purpose and a time when it can shine under the sun." -Blue1225
I'd like to see a mosquito stay Bug/Water throughout the whole line. I like that typing, and was really disappointed when Surskit lost it upon evolution. :/
Errr, what? I'm pretty sure that's not true.The female would have higher stats than the male (female mosquitoes have killed half of all humans who have ever lived)
Anyways, looking at BW's bag (or DPPt's for that matter), I can only conclude that I want item storage back. Why they even removed this in favor of unlimited space is beyond me. It dumbs down the game, and it's very unpractical (well, finding an item with a full bag is kinda unpractical as well, but then you have to consider throwing away some items to get the new, or having to return for it.) for navigating, especially the long lists. You don't need all the items all the time. I would certainly like a limit to items (20-30 general items, ten healing items, 10-15 different pokéballs, don't really care for TMs (discs don't take much place...) and some berries, this is just an example though) to make things a bit more difficult, but this naturally involves bringing back storage.
Also, bring back poison damage as well. And make the pokémon actually faint again.