Soul Silver: 3138-3094-2458
I agree with whoever said we needed a place to store our money.
We really do.
I lost every cent I had in Black because there was no way to store it. My Emboar was in the daycare for months because I couldn't round up enough money to get him out.
And I can't honestly even imagine how you managed to do that. Even 10 000 is a small sum in pokémon, and that's pretty much the max price.
With the addition of having heaps of money in BW, you don't need more than 9 million anyways, so storing money would only be not to lose them in battle. The player shits money in the end. And honestly, if pokémon needs something, it's ramping up the difficulty. I don't exactly expect a challenge when I play through the game, but it would be actually nice to indeed have something that's genuinely difficult in the actual storyline. I mean when BW even axed poison damage outside of battle, you can see that they're not actively trying to make life miserable for you.
Bring back bag-space. Having a bag filled with 250 different items is just stupid, and is not even needed, how many do you use? (though item storage would have to be reimplemented of course). Bring back poison-damage, perhaps even extend to burn. Make routes longer and more challenging. Make you want to think if you want to stop and turn around, if you do turn around in most cases now, you lose at best 10 minutes. Longer dungeons. And of course, the most important thing, more difficult trainers, especially gym leaders. They are weak. At the very least, they should have complete teams (perhaps not the first, but those should have perhaps 4). Of course, I would rather want them to drop gyms entirely, but being a tad realistic, I would at least want them more difficult.
(then again it's good to have a game that's easy when I get my ass handed to me by a High Dragon in Dragon Age...)
A devolution item would be great!
What about.... your main character is a rebel against the Nazi Soviet government and due to an experiment done in the icy winter of 1342 is able to cast out monsters of oddly colored rocks and you have to battle your way about of the Nazi Soviet base, regroup with troop 69, and ram down the mighty steak of justice and liberty down the socialist, communist, bunny loving bastards!
For some reason I want a minigame that somehow brings pokemon TCG into it. It seems underminded in the games.
Friend Code X is:
What I've always wanted(that Gen V pretty much failed to bring to the table for me, and idk if this has been said already, but..) was actually something to do after I beat the game. I don't want to sit there after I beat the Pokemon league and be like "...that's it?" I mean sure, B/W had Battle Subway, but that was hardly anything compared to the Battle Frontier of R/S/E/Plat/HGSS. If one had not interest in doing the battle frontier, they might as well consider themselves done with the game completely because in actuality, there really isnt that much to do.
If, somewhere down the road, sixth gen would at least have something to offer, other than just a battle (name here), then I'd be happy. Something to keep the player at least satisfied after they beat the pokemon league, because I sure as heck know that the pokemon league is far from the end, and yet after it's complete, one would feel like it really is because of the very limited things one gets to do outside of just battling.
They really need a GTS overhaul, NO MORE LV. 9 AND UNDER LEGENDARIES!!!, but something else that would also be good for the GTS is if, when you put a Pokemon in, it checked to see if anyone was offering the Pokemon you're looking for, and wants the Pokemon you've got.
So, if you put in a lv.100 Bidoof, and wanted a Drifblim (first random Pokemon I thought of), it would check to see if anyone was offering a Drifblim for a lv.100 Bidoof.
I hope their is a Dark type gym leader, if i recall, there has never been a Dark type gym leader?
No, never. I'd like a new area to go to after the E4, with a sideplot! Like the Sevii Islands!