They really made grinding easier.
They really made grinding easier.
"Hey, let's find a way to make the routes and game even easier you guys!"
"What could that be?"
"Okay, get this, let's put what's practically healing stations everywhere!"
"Fucking brilliant idea!"
I can understand the grinding sentiment, but that's a problem that shouldn't be solved by making the game easier. The routes need to be seriously kicked up in length, complexity, diversity and difficulty. Level grinding should be fixed with something else.
I think they're an improvement on the games. I'm cheap and dislike buying Potions, so being able to heal while on a long route is nice.

What is your point? I can vaguely remember managing every other pokémon game without them, they weren't needed before. Black and White weren't radically harder, at least when it comes to route design and trainers found there, so they are not needed for younger players.
Last edited by H-con; 6th February 2012 at 06:02 PM.
They were helpful in some aspects, but I wouldn't care either way if they stayed in the games.
Yes, let's make everything ridiculously inconvenient because the games are too ~*~easy~*~ now.
In fact, let's just go back to Gen I while we're at it.
Claims:,
, Turboblaze, Fusion Flare ➝ icon/banner ★ pixiv
Starters of choice.
Claimed Volcarona on 03/04/12.
I like the Doctor/Nurse trainers. Its nice to have someone that will heal your team after you beat them. Great for if you are level grinding and such. I dont really like having to run back to the Pokemon Center all the time, they are a relief.
I liked not needing escape ropes or too many potions anymore. Whether its the nurse or a healing machine (Colosseum), they're very convenient in long treks.
And so what? It should be tedious to backtrack, otherwise there's no real aspect of conserving your strength. Do you remove your progress on the route to heal or do you push on (not that it's hard to use potions for that matter, money isn't hard to come by either, so that's no real excuse if you ask me)? Removing item cap in bag, removing poison fainting and then removing damage outside of battle altogether and then putting in healing stations in routes that certainly don't need them to get through.Yes, let's make everything ridiculously inconvenient because the games are too ~*~easy~*~ now.
Level grinding shouldn't be fixed by putting healing stations onto routes. It should get fixed by making it much less required, quick up the length of routes and more NPCs on the way as well. Not by making it easier to grind in an area.
However, I'd rather have nurses and doctors spread all around the routes if the routes actually got bigger and more complex (and no, I don't care about the game getting too "difficult", there's plenty of games harder than that aimed at the target audience, so saying it's too hard is comparable to being lazy). At least I can ignore the healing-function they give.
I guess they're helpful when progressing through the dungeon for the first time, but never afterwards.
The nurse in the Celestial Tower was a lifesaver for me after I cleared the area; she was a wonderful assist while I was EV training/leveling up my Elgyem in White. She also kept some of the swearing to a minimum when I tried to EV train my Deino in Black. (If I'd been forced to run to the Pokemon Center every time that Dragon had fainted, I might have pitched my DS against a wall. It was that bad.) So yeah, they do have their uses. I really hope they stay.
"Bumblebee reporting for duty..."
Date Started: 15JE2012 Date Resumed: 19JA2013 Eggs Hatched: 900
Claimed: Golett ~ Iron Fist ~ Shadow Punch ~ Big Pearl ~ Light Clay.
Automatons Rescued: Shiny--341, Dream Worlders--20
GPX+
Bookmarks