I think the evolution stones, apart from moon, thunder, water, fire, leaf, and sun, are just not available before the Elite Four.
Oh, well, you didn't mention that. xP
Though I did check this the other day and you're right. Still Bulbapedia also says that the Shiny Stone is available on a few other days as well. I forgot exactly what they are, but the article said that on some days you can get the Dusk Stone while on the others you can get the Shiny Stone.
I fear naught but save file corruption.
Pearl FC: 0303 6397 4251
HeartGold FC: 0260 6900 8265
Black FC: 0819 3491 8420
ok I was thinking about making a thread on this but decided against it, but I would like multiple responses to this question. This is for people who soft reset for shinies. I am currently doing it and have done it before but have been unsuccesful, I gave up on a shiny Kyurem after 3 weeks. I am currently doing it again it has been 8 days I think I've been keeping track of my attempts and so far I have attempted it 1,010 times. Do you ever just give up? or do you keep going no matter what? I guess what do you advise for me?
as long as the togetic is male.
That's a very nice post you have there...
OK as much as I'm ashamed to say this...I don't know what EV/IV means nor what EV/IV training means.
I've read the bulbapedia articles and didn't understand a thing.
Can somebody explain to me what EV/IV means ????
THANKS A LOT
"Laws and principles are not for the times when there is no temptation: they are for such moments as this, when body and soul rise in mutiny against their rigour; stringent are they; inviolate they shall be. If at my individual convenience I might break them, what would be their worth??" - Charlotte Brontë ; Jane Eyre
Short answer from someone who doesn't battle competitively.
EVs: You earn them from defeating Pokémon of a certain type, ie Pokémon a gives 2 speed EVs when beaten, Pokémon B gives 1 attack and 1 special defense IV. The EVs you gain effect the stats you receive when you level up.
IVs: Randomly generated distribution of stats determined when you first see a Pokémon, so Pokémon of the same species will be different because of different distributions.
Hope I helped!
I would capture and soft reset my legendaries and compare their stats. I found it fun to roughly compare their Natures and IV's. However, going simply for shinies offers you no fun.
When calculating/figuring a stat of any pokemon's six stats, there are ultimately 4 things that will determine or have determined it at level one hundred, if all things are calculated/figured: 1, Base stat value (this number is multiplied x2, and +5 is added to it [same for all the stats but HP, where +110 is added])--this precedes all "Effort;" 2, IV's, this precedes training-"Effort;" 3, EV's, this is purely training-"effort;" 4, a pokemon's nature--this is a final multiplier of 1.1, or 110%. (No nature modifies HP, so HP's is ultimately determined by base stat, IV, and EVs.)
Base stat value and how it determines a pokemon's stat is easy to calculate. Mienshao's base Attack is 125. At level 100, if its Attack IV is 0, and it has received less than 4 Attack EVs (more on this below), and it has an Attack-neutral nature, than its attack stat will be 255. (Simply, 125 x2, or 250, plus 5, 255.) Mienshao's base Speed is 105. Assuming the same conditions (0 speed IV, 3 or less speed EVs*, and a neutral speed nature), its Speed at level 100 will be 215. All Mienshao have the same base stats as other Mienshao, and all Gyarados have the same base stats as other Gyarados.
Differing IV's will distinguish all wild pokemon you encounter and pokemon you breed from others of the same species (as will a pokemon's nature**). Every pokemon you encounter and breed will have, for each of its stats, an IV, potentially as high as 31, potentially as low as 0. This value for that stat is "added" onto the stat, or rather, is figured into it. IV's can be determined with surety if your pokemon is at level 100 and has no EV's, or instead if you know what EV's your pokemon has received. If the Mienshao in the above example (level 100, with no EV's and an attack- and speed- neutral nature) had an Attack IV of 22 and a Speed IV of 14 instead, then its attack would be 277 (simply 22 points higher) and its speed would be 229 (simply 14 points higher). I think it's now easy to see how IVs determine a stat.
EV's are all up to the trainer, and whichever pokemon he decides to send a given one of his pokemon against, and how often he does so. When you battle a pokemon with one of your own, your pokemon receives "Effort Value" points in reward. At level one hundred for sure (or else, when all EV's get finally figured in), a pokemon's stat will increase (or, "will have increased") by one point for every 4 Effort Value points it received of that stat. A pokemon can receive as many as 510 EV's for all stats combined, and as many as 255 for any one stat. (As 255 isn't divisible by 4, 252 is the sensible limit. As well, as 510 isn't divisible by 4, 508 is the practical limit, though 510 should be hit anyway.)
All pokemon reward you with EV points for facing them. For instance, Magikarp offers 1 speed EV. If you send in a pokemon with 252+ EV's to spare, and no more than 3 EV's in speed already, against 252 Magikarp consecutively, your pokemon will now have 252-255 speed EV's. Once your EV's register, at level 100, your pokemon's speed (assuming you have a speed-neutral nature) will be 63 points higher than if it hadn't received any speed EVs (i.e., you didn't receive more than 3 EV's of speed through the various pokemon you have battled). When players play through the game with their pokemon, and battle pokemon either in the wild or owned by trainers, they are giving their pokemon EV's, whether they know it or not. People who know about and care about EV training for competitive play will not settle for a completely wild/random EV spread obtained through gameplay. (Not everyone cares about EV's so intensely.)
Lastly, a pokemon's nature will either affect 2 stats, or none at all. A nature that modifies two stats will multiply one by 1.1, or make it 10% higher, and multiply the other one by .9, or make it 10% lower. (Decimals are dropped, so 59 * 1.1 is equal to 64; 60 * 1.1 is equal to 66.) Natures are comprehensive when they multiply stats, and thus multiply the determining effects of IV's and EV's.
Other than that, there isn't much to say, except that Hidden Power has its type and power determined by IV's.
More answers on the way.
Last edited by League; 27th September 2011 at 11:16 AM.
Feel free(r) to discuss Battle Strategy with me--I'll discuss anything really.
Besides being a strange (retired) battler with a storied, legendary, mythical, exaggerated, and relatively unknown career, I am also an amateur English B&W anime reviewer. (pachiba, you like?)
And I take hoedowns seriously.