Should there be Stealth Rock Variations?

View Poll Results: Should there be multityped Stealth Rock variations?

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  • Yes

    28 38.36%
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    28 38.36%
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Thread: Should there be Stealth Rock Variations?

  1. #1
    back to the start Arc Blader's Avatar
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    Default Should there be Stealth Rock Variations?

    Of all the moves introduced in Gen IV, Stealth Rock arguably had the largest impact. Its introduction changed the way Pokémon was played in many ways; it's now nearly impossible to find a competitive player who doesn't use it, and previously useful Pokémon like Ho-Oh and Charizard were taken down a few pegs.
    My question is this: Should Stealth Rock come in multiple types, or would multityped Stealth Rock variations break the game?
    EDIT: ALSO - If there were to be variations, which types should they be?

  2. #2
    Offline for a while HexagonStephen's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    Aren't there already switch-out traps? Spikes and Toxic Spikes. Plus, I'm sure there are some others.


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  3. #3
    back to the start Arc Blader's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    Quote Originally Posted by HexagonStephen View Post
    Aren't there already switch-out traps? Spikes and Toxic Spikes. Plus, I'm sure there are some others.
    I meant like an Ice-Type Stealth Rock; one that hits Pokémon that are weak to Ice harder. For instance, a Dragonite would lose half its health switching into Ice Type Stealth Rock.

  4. #4
    DCM
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    Default Re: Should there be Stealth Rock Variations?

    I think that it would depend upon the type. Obviously if it was something like normal, it wouldn't be an issue. a flying type "stealth rock" would be game changing.
    “And as to you life, I reckon you are the leavings of many deaths, No doubt I have died myself ten thousand times before.”

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    Offline for a while HexagonStephen's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    Quote Originally Posted by Arc Blader View Post
    I meant like an Ice-Type Stealth Rock; one that hits Pokémon that are weak to Ice harder. For instance, a Dragonite would lose half its health switching into Ice Type Stealth Rock.
    Stealth Rock ignores types.


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  6. #6
    back to the start Arc Blader's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    Quote Originally Posted by HexagonStephen View Post
    Stealth Rock ignores types.
    It most certainly does not. Look:
    http://bulbapedia.bulbagarden.net/wiki/Stealth_Rock_(move)

  7. #7
    Cohen the Great 63cohen's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    Quote Originally Posted by HexagonStephen View Post
    Stealth Rock ignores types.
    Nope, Spike ignores type. Stealth Rock doesn't. That is why if you switch in a flying type, over a quarter can be taken out.

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    Devil Lobster Man Ranger Jack Walker's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    NO NO NO!! Just no. I already have enough problems dealing with SR, Spikes and Toxic Spikes. We don't need more of that.

  9. #9
    From Leyend to Myth Infinity Mk-II's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    An Ice type stealth rock... that is ONLY available to Ice types.
    With how somewhat broken that'd be, the Ice type would be saved from being overshadowed by Water! (and would kick Garchomp out of Uber)
    Unfortunately that makes Water better, but at least having an Ice type isn't useless.

    Though perhaps another kind of trap would work better. Like, a move that freezes any non-ice pokemon that switches in once.

    Other elemental Stealth Rock... they'd work pretty good regardless and I say it'd balance the game in most cases.

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    DCM
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    Default Re: Should there be Stealth Rock Variations?

    I could see an Ice type Stealth rock being named "Stalagmite"
    “And as to you life, I reckon you are the leavings of many deaths, No doubt I have died myself ten thousand times before.”

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  11. #11
    Registered User Orion-Sama's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    And make certain Types and combinations completely useless again? No thanks. The worst idea ever.

    If they ever add another broken Move of the same kind as Stealth Rock, I hope they at least have an unblockable Type Rapid Spin variant, or other more widespread ways to deal with this shit that don't suck so hard.
    lol I got bored.

  12. #12
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    Default Re: Should there be Stealth Rock Variations?

    Ugh, I already find those moves obnoxious at a non-meta level. They're great for the metagame, but otherwise, ugh, no. Please, let's not.

  13. #13
    Registered User soulsheart's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    Stealth rock is a horrible move but I would like to see an Ice-type stealth rock.

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  14. #14
    Have a pancake. Green Zubat's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    Yeah, I think it would be an awesome idea, I'd love to see a Ghost version of stealth rock. They could call it "Ectoplasm" :D

    And I think its a bit childish of people to whine about how much more difficult it would make the metagame, isn't that kind of the point? You battle competitively to show off your skill as a trainer and stealth-rock variations would make being an awesome competitive battle all the more satisfying, I think.



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  15. #15
    Registered User The Outrage's Avatar
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    Default Re: Should there be Stealth Rock Variations?

    I'd rather not have the competitive metagame shifting more towards who can lay down their spikes and spin away the opponent's even more.

    At maximum, spikes and stealth rock already set up 37% damage. Now imagine more of these types of moves stacking up, and these types of moves being more available to more Pokemon. Stealth Rock was so easily available to most people that every team was practically able to include them.

    Perhaps if there was a restriction that kept it from stacking with other "elemental" spikes, then yes.
    Quote Originally Posted by Green Zubat View Post


    And I think its a bit childish of people to whine about how much more difficult it would make the metagame, isn't that kind of the point? You battle competitively to show off your skill as a trainer and stealth-rock variations would make being an awesome competitive battle all the more satisfying, I think.
    Not if that's the only strategy that becomes prominent. People ban things like Garchomp (and now I hear Blaziken) because "they're too strong", yet we're not allowed to dislike a change like this, which while it won't make a single Pokemon broken, will shift the game to focus on two exclusive strategies?
    Last edited by The Outrage; 2nd April 2011 at 01:36 PM.

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