Should there be alternate type versions of Stealth Rock?
Results 1 to 15 of 15

Thread: Should there be alternate type versions of Stealth Rock?

  1. #1
    I poke your snoot UnovaCastaway's Avatar
    Join Date
    Mar 2011
    Gender
    Female
    Location
    Aspertia City
    Posts
    1,439
    Blog Entries
    70

    Question Should there be alternate type versions of Stealth Rock?

    The alternate weather thread got me thinking about it, but do you think future generations should introduce entry hazards similar to Stealth Rock in other types?

    I know Smogon loves this move for the metagame, but what wrinkles would other type entry hazards add? Some people think that the metagame overdosing Stealth Rock is too discriminatory against Pokemon weak to Rock, so would other moves keep battlers on their toes?

  2. #2
    Humanity's Strongest Shiny Celebi's Avatar Administrator
    Join Date
    May 2010
    Gender
    Uncertain
    Posts
    23,568
    Blog Entries
    200
    Follow Shiny Celebi On Twitter
    Follow Shiny Celebi on Tumblr

    Default Re: Should there be alternate type versions of Stealth Rock?

    I don't think we need any more entry hazards, we have enough as it is now. Stealth Rock is bad because it has a type advantage, making the metagame unbalanced, I can see more entry hazards making it more unbalanced so no.
    tumblr(not spoiler free)

  3. #3
    Falling, but Rising Again Renewal's Avatar
    Join Date
    Mar 2009
    Gender
    Male
    Location
    The streets of Lumiose City
    Posts
    1,405
    Blog Entries
    1

    Default Re: Should there be alternate type versions of Stealth Rock?

    On the other hand, a sufficient variety of typed entry hazards might help dilute Stealth Rock's ubiquity, particularly if these alternate hazards are as accessible as Stealth Rock itself was. So long as you can only have one typed entry hazard at a time, it's not too crazy. Stealth Rock is broken because it's the only one of its kind; alternatives give more options, and reduces its impact.

  4. #4

    Default Re: Should there be alternate type versions of Stealth Rock?

    I just think that they should make it easier to set up Spikes...
    -('3')-

  5. #5
    Registered User Vraell's Avatar
    Join Date
    Aug 2010
    Gender
    Male
    Location
    Over the hill and far away
    Posts
    152

    Default Re: Should there be alternate type versions of Stealth Rock?

    My biggest gripe with Stealth Rock isn't the typing thing, but the potential damage it can deal just for a single turn of set-up (a whopping 25% of your HP for being weak to rock, 50% for double weakness). In my opinion, the risk/reward is pretty unbalanced here. However, I think if the damage were nerfed to be on par with 2x and 3x spikes (for single, and double weaknesses respectively), and put a hard limit on entry hazards that can be in play at the same time, then I'd be fine with a few more hazard types.

  6. #6
    Not that masterful The pokemaster's Avatar
    Join Date
    Mar 2011
    Gender
    Transgender
    Location
    Camped by a billabong
    Posts
    974

    Default Re: Should there be alternate type versions of Stealth Rock?

    I think Stealth Rock was introduced in the first place due to Flying Types having an immunity to Spikes/Toxic Spikes. This way, they get hit a little harder from Stealth Rock as compensation. I don't think the rest of the type effectiveness is needed though, and it's a bit unfair for some random fire type that can get hurt by all 3, or just any Fire/Flying or Bug/Flying Pokemon. 50% damage on switch in is just too OP.

  7. #7
    Registered User Lord Clowncrete's Avatar
    Join Date
    May 2011
    Gender
    Male
    Location
    Gujarat,india
    Posts
    1,759
    Blog Entries
    33

    Default Re: Should there be alternate type versions of Stealth Rock?

    Hmm, it would be interesting. People would then select the one which counters the mons which cripple their teams. For example, if Salamence wreaks havoc over your team, just add "Stealth Ice". I wouldn't want too many though. Beating stall is already pretty tough the way it is.

    I am not going to lie, but no matter what type of stealth rock game freak would have introduced, people would still be complaining that its broken. Stealth Ice? Fan reaction: "Oh the dragons are now screwed!! I hate gf!" Stealth Fighting? "Oh, gf screwed dark types.", etc, etc.
    Quote Originally Posted by Takaki View Post
    @Pikmin1211; Pokemon Online has options for all but rotation battles. None of those you listed are competitive metagames though except Cresselia championships... I mean VGC.

  8. #8
    Admin Iteru's Avatar Administrator
    Join Date
    Jun 2008
    Gender
    Male
    Location
    Kent, England
    Posts
    10,952
    Blog Entries
    87

    Default Re: Should there be alternate type versions of Stealth Rock?

    I'd love a few more where you could only have one of them up at a time. For example, "Hot Coals" as a Fire-type version and "Stalactite" as an Ice-type version. This would make players choose which is most valuable to their team, but may have the knock on effect of one of them being way more popular than the other and result in the same issue that SR apparantly causes.

    At the same time I think there should be more ways of removing hazards.

  9. #9
    Have a pancake. Green Zubat's Avatar
    Join Date
    Apr 2010
    Gender
    Male
    Location
    UK
    Posts
    1,606
    Blog Entries
    20
    Follow Green Zubat On Twitter Add Green Zubat on Facebook
    Follow Green Zubat on Tumblr Visit Green Zubat's Youtube Channel

    Default Re: Should there be alternate type versions of Stealth Rock?

    Yeah, I think we should have type variations on Stealth Rock. I know it would probably make the metagame harder, but you could also argue that it would produce more creative players, and therefore a more interesting competitive battling experience in general. Besides, I think if all the types of stealth rock were released, so that practically everyone was using it, the people would quickly find ways around it. And Nintendo have said in the past that they look at the current metagame and release features in future games to shake it up, so I don't think it would really cause problems in the long run.



    Credit to Missingno. Master for creating this lovely team snap for my sig :)

  10. #10
    追放されたバカ
    Join Date
    Jul 2011
    Gender
    Male
    Location
    California
    Posts
    4,123
    Blog Entries
    137

    Default Re: Should there be alternate type versions of Stealth Rock?

    Quote Originally Posted by Iteru View Post
    I'd love a few more where you could only have one of them up at a time. For example, "Hot Coals" as a Fire-type version and "Stalactite" as an Ice-type version. This would make players choose which is most valuable to their team, but may have the knock on effect of one of them being way more popular than the other and result in the same issue that SR apparantly causes.
    Adding to that, I also thought about an Electric eviqulent to go along with Hot Coal and Stalactite, called Thunder Spikes (might get a better name), thus making them the elemental hazard entries since we have elemental fangs, elemental punches, and elemental beams. And what I've noticed is that both Fire, Ice, Electric, and Rock are seen as great offensive types yet the Pokemon of those types are rarely seen in the standard metagame.

  11. #11
    Page of Breath Reflux's Avatar
    Join Date
    Jan 2012
    Gender
    Genderless
    Location
    Land of Sand and Zephyr
    Posts
    288
    Blog Entries
    6

    Default Re: Should there be alternate type versions of Stealth Rock?

    Well, honestly, I don't think we need more. The move already ticks a few people off as it is, and I find it pretty useless with all the entry hazards we already have. Although I few would obviously benefit from it. Not like me, no way.

  12. #12

    Default Re: Should there be alternate type versions of Stealth Rock?

    I find Stealth Rocks really annoying as it is an adding more hazards would make the metagame centralize around them so that we would just end up with games of hazard and Rapid Spin ping pong.

  13. #13
    Raja of Pala VirtualAnomaly's Avatar
    Join Date
    Jan 2011
    Gender
    Male
    Location
    Cyrodiil
    Posts
    380
    Blog Entries
    3

    Visit VirtualAnomaly's Youtube Channel

    Default Re: Should there be alternate type versions of Stealth Rock?

    Like Takaki said, you don't want to have to continually use Rapid Spin to get rid of the entry hazards, or have to spend your time setting up the entry hazards. It makes battling dull and useless. Stealth Rock is already dangerous enough as it is, plus adding Spikes and Toxic Spikes on top of that can just be extremely irritating.

  14. #14

    Default Re: Should there be alternate type versions of Stealth Rock?

    My first instinct is to say no, because the metagame then becomes all about defending against the entry hazards.
    I do regular Pokémon giveaways on Tumblr, click here and come trade with me!

  15. #15

    Default Re: Should there be alternate type versions of Stealth Rock?

    Quote Originally Posted by Iteru View Post
    I'd love a few more where you could only have one of them up at a time. For example, "Hot Coals" as a Fire-type version and "Stalactite" as an Ice-type version. This would make players choose which is most valuable to their team, but may have the knock on effect of one of them being way more popular than the other and result in the same issue that SR apparantly causes.

    At the same time I think there should be more ways of removing hazards.
    That would be interesting, and it would make Defog's removal of hazards on the opponent's side actually useful- you could clear stuff you had already set up so you could put down a different type. It might also be worth it to have hazards wear off after a certain amount of turns (with a held item to extent the duration of the holder's hazards).

    You could also reprogram stealth rock so it only delivers double damage to flying types and typing is otherwise ignored, if you just want it to make up for the immunity to spikes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •