
Originally Posted by
Chibisyko
I kind of like this idea. Although, instead if having the pokemon potentially fleeing after being caught, the happiness mechanics could change where the pokemon was "stubborn" and maybe wouldn't "obey" the trainer right away, (kind of like trading high level pokemon when you are a low level trainer). The game would emphasize on different strategies and tasks that could encourage pokemon happiness. For instance, switching a pokemon out of battble in order to keep it from fainting would encourage the pokemon's happiness level and "trust" for the trainer.
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