18th October 2006, 06:12 PM #1
Pal Park...what clock does it run on?
Does it log the 24 hours with the built in DS clock, or the internal clock of the GBA games?
Because I believe my friend's Japanese Ruby version never had the Berry Glitch fixed, so I can't use it for Pal Park anymore...and I don't know how to fix it....-_-
18th October 2006, 06:48 PM #2
Hmm...would time-travelling with the DS throw it off?
18th October 2006, 06:53 PM #3
I went ahead like two days.
18th October 2006, 07:07 PM #4
I retimetravelled, and then went back to normal time, and now I get the standard "wait 24 hours" message again.
18th October 2006, 07:13 PM #5
Former Staff Member
It did that to me the other day. I restarted the DS, went into Sapphire and saved in front of the computer instead of just in the Poke Center, then when I restarted it let me do it. Uncertain if the movement of my character actually changed anything, but I can guarantee that the berry glitch has not been fixed in my Sapphire. It's been 7:33 for a very long time.
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18th October 2006, 07:18 PM #6
I should of known that would most likely be the case!
Darn, now I have to wait 24 hours....0.0
EDIT: Now it goes back to the message I kept getting earlier...this sucks.
I'm gonna hope it works tommorow...
EDIT2: I found ou,t the Berry Glitch was indeed fixed. Now I'm REALLY worried.
Last edited by Habunake; 18th October 2006 at 08:02 PM.
19th October 2006, 01:52 AM #7
I can't get my berry glitch fixed because I don't have a second GBA, and don't have an English FR/LG or Emerald to fix with.
19th October 2006, 06:25 AM #8
May the Aura be with you.
What about the Gamecube games? I know downloading Jirachi from Channel fixes it...
19th October 2006, 02:51 PM #9
It won't work with a Japanese Cart.
19th October 2006, 07:42 PM #10
There is every chance that putting the GBA cart in with D/P at the same time will patch the berry glitch. They certainly put the patching routine into every GBA or GCN release since Ruby & Sapphire.
19th October 2006, 07:44 PM #11
Damn, Pal Park STILL ain't working.