New Moves/Abilities - Page 10

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  1. #136
    Hwhshmh! Eternal Shadows's Avatar
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    Default Re: New Moves/Abilities

    Phaze Body-Ability-The opponent's Physical moves have a higher chance of missing. Certain hazards don't affect this Pokemon, such as Stealth Rock and Spikes, e.t.c.
    Misdreavus* line, Gastly* line, Yamask* line, Spiritomb, Darkrai*, Duskull* line, and Shedinja* get this. *Dream World ability.

    Electro Field-Move-Status-Electric-Creates a thin layer of electricity over the field, damaging non-Ground or non-electric Pokemon when they switch in. Slight chance of Paralysis.
    Electric-Type Stealth Rock. Also affects Pokemon with the Phaze Body ability. All electric Pokemon can access it, even Tynamo
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  2. #137
    Fio
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    Default Re: New Moves/Abilities

    An Ice type move that gradually damages the opponent's HP until it freezes it solid.
    And more moves with 90:100 or 95:100 power to accuracy ratio.

  3. #138
    Onduru ruragittan disukaa Garren's Avatar
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    Default Re: New Moves/Abilities

    Bug-type version of Stealth Rock that summons bees to the field who sting opponents.

    Unlike Stealth Rock, only Shiftry, Cacturne, Exeggutor, and Celebi are 4X effected by it, so it doesn't seem like it'd be as broken.

  4. #139
    Go Gallade use Psycho Cut Aldurin's Avatar
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    Default Re: New Moves/Abilities

    i think some kind of move where the effects are unpredictable
    like it could heal the attacked pokemon or 1 hit KO it or it could inflict a random status condition it could raise or lower stacks of the attacker or defender it could heal the user or it could make the pokemon flinch its completely unpredictable i have a bit of an idea of its in game desc

    Move name: Lottery
    Type: Special
    Move Type: ???
    Attack Power: 50
    In game desc: The user throws multiple dice at the opponent its effects are unpredictable.
    Aldurin

  5. #140
    zzz YamiiDenryuu's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Aldurin View Post
    i think some kind of move where the effects are unpredictable
    like it could heal the attacked pokemon or 1 hit KO it or it could inflict a random status condition it could raise or lower stacks of the attacker or defender it could heal the user or it could make the pokemon flinch its completely unpredictable i have a bit of an idea of its in game desc

    Move name: Lottery
    Type: Special
    Move Type: ???
    Attack Power: 50
    In game desc: The user throws multiple dice at the opponent its effects are unpredictable.
    Like Metronome, but with effects rather than moves, then?

  6. #141
    Go Gallade use Psycho Cut Aldurin's Avatar
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    Default Re: New Moves/Abilities

    Yeh pretty much
    Aldurin

  7. #142
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Tendou Soujirou View Post
    Bug-type version of Stealth Rock that summons bees to the field who sting opponents.

    Unlike Stealth Rock, only Shiftry, Cacturne, Exeggutor, and Celebi are 4X effected by it, so it doesn't seem like it'd be as broken.
    I like that and could see it being a new move for Beedrill or Vespiquen. I mean, Vespiquen has Attack Order, this could be called--oh, I don't know--Summon Order or something like that.

    But yeah, that's a really cool idea.

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  8. #143
    You Are (Not) Fine Winterdaze's Avatar Moderator
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    Default Re: New Moves/Abilities

    I really don't want to see any more entry hazards introduced, unless they put some kind of limit on how many different ones you can put on the field (ideally 1). In fact, one of the easiest ways to nerf Stealth Rock would be to make it completely incompatible with other entry hazards.
    UnovaCastaway and Eradia like this.

  9. #144
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    Default Re: New Moves/Abilities

    Wwhat about a double typed move?

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  10. #145
    Scandal In The Firenation Akira Bond's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Leader1234567 View Post
    Wwhat about a double typed move?
    I sincerely hope GameFreak will not be introducing double type moves. That will just complicated things much more than necessary.

  11. #146
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Akira Bond View Post
    Quote Originally Posted by Leader1234567 View Post
    Wwhat about a double typed move?
    I sincerely hope GameFreak will not be introducing double type moves. That will just complicated things much more than necessary.
    They complicated types,in my opinion,if Gamefreak will ever add tpes

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  12. #147
    Scandal In The Firenation Akira Bond's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Leader1234567 View Post
    Quote Originally Posted by Akira Bond View Post
    Quote Originally Posted by Leader1234567 View Post
    Wwhat about a double typed move?
    I sincerely hope GameFreak will not be introducing double type moves. That will just complicated things much more than necessary.
    They complicated types,in my opinion,if Gamefreak will ever add tpes
    ...I'm sorry, but I did not understand a word you just said.

  13. #148
    II.5 Eradia's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Winterdaze View Post
    I really don't want to see any more entry hazards introduced, unless they put some kind of limit on how many different ones you can put on the field (ideally 1). In fact, one of the easiest ways to nerf Stealth Rock would be to make it completely incompatible with other entry hazards.
    This. Stealth Rock needs to be altered, imo.
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  14. #149
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Akira Bond View Post
    Quote Originally Posted by Leader1234567 View Post
    Quote Originally Posted by Akira Bond View Post
    Quote Originally Posted by Leader1234567 View Post
    Wwhat about a double typed move?
    I sincerely hope GameFreak will not be introducing double type moves. That will just complicated things much more than necessary.
    They complicated types,in my opinion,if Gamefreak will ever add tpes
    ...I'm sorry, but I did not understand a word you just said.
    if gamefreak adds types,pokemon will be more complicated :(

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  15. #150
    Scandal In The Firenation Akira Bond's Avatar
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    Default Re: New Moves/Abilities

    I don't think it would be too complicated if they added another type, however, adding more types isn't necessary, and I hope GameFreak will not be adding any new types in the future. I believe we have enough now.

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