New Held Items

Results 1 to 12 of 12
Like Tree2Likes
  • 1 Post By Shiny Celebi
  • 1 Post By Karpi

Thread: New Held Items

  1. #1
    You Are (Not) Fine Winterdaze's Avatar Moderator
    Join Date
    Feb 2011
    Gender
    Male
    Posts
    2,569
    Blog Entries
    29

    Follow Winterdaze on Tumblr

    Default New Held Items

    With each new Generation of Pokemon comes a batch of brand-new held items that can boost a Pokemon's battling abilities, enable certain strategies or provide some kind of utility purpose in or out of battle.

    Have any ideas for possible new held items? Post them here!

    I'll start by sharing two:
    Limiter (JP: Limiting Headband)
    Effect: Prevents the holder from gaining any EVs.
    Sometimes you just don't want a Pokemon to gain any EVs. Maybe you want to keep it as a "blank slate" until you can EV train at the end of the game, or until it's high enough level to EV train itself. In either case, this item is here to help.

    Sweet Perfume (Intoxicating Perfume)
    Effect: Infatuates opposite-gender Pokemon that strike the holder with contact moves. Consumed after use.
    Not an item for serious battles, but an amusing strategy nonetheless.

  2. #2
    Surprise! winstein's Avatar Moderator
    Join Date
    Jul 2010
    Gender
    Male
    Location
    Malaysia
    Posts
    4,196
    Blog Entries
    173

    Default Re: New Held Items

    This reminded me of a blog I made two years ago. Basically, I proposed a set of items that would benefit any Pokemon with a single type, since I think that mono-types are at a disadvantage compared to dual-types, as they have the benefit of dual-STAB and generally better defensive type. These items are basically to make it so that mono-types could enjoy the benefits of the dual types. I decided to revise this idea a bit by having only selected types.

    Ice Armour
    Effect: Gives single-typed Pokemon a secondary Ice-type. Breaks off after a few (three) hits, one if it's a super-effective attack.
    It's good to have an Ice-type so that you are immune to freezing and Hail damage, and to a lesser extent, an Ice resistance. It also provides an Ice STAB too. However, Ice also gives out nasty weaknesses, so it's a double-edged sword. It's risky, yet potentially rewarding if this item is used.

    Rock Armour
    Effect: Gives single-typed Pokemon a secondary Rock-type. Breaks off after a few (three) hits, one if it's a super-effective attack.
    Gaining a Sandstorm immunity and Special Defence boost is a good thing. It also gives Rock STAB and decent resistances, making it a nifty choice to use on a Sandstorm team. Still, Rock gives out weaknesses one wouldn't want to have, such as that Fighting weakness. Still, good for Grass-types.

    Flame Armour
    Effect: Gives single-typed Pokemon a secondary Fire-type. Breaks off after a few (three) hits, one if it's a super-effective attack.
    Fire-types are risky. On one hand, there's that Fire STAB and decent resistances (such as Ice), but on the other, it makes the user weak to Rock and Ground, and the user would have the nasty side-effect of being weak to Stealth Rock too!

    Shock Armour
    Effect: Gives single-typed Pokemon a secondary Electric-type. Breaks off after a few (two) hits, one if it's a super-effective attack.
    This rounds up the Fire-Ice-Electric trio. Electric is mainly used for its resistances and STAB, so it's good for anything wanting Electric STAB. However, weakness to Ground is not good, as there's no Air Balloon to avoid it (unless the user has Levitate). I made it two hits since this one potentially has bigger advantages over the other three.


    Quote Originally Posted by Winterdaze View Post
    Limiter (JP: Limiting Headband)
    Effect: Prevents the holder from gaining any EVs.
    Sometimes you just don't want a Pokemon to gain any EVs. Maybe you want to keep it as a "blank slate" until you can EV train at the end of the game, or until it's high enough level to EV train itself. In either case, this item is here to help.
    This is a nice idea. However, I felt that it should have some advantage, like say, increase the experience earned (could be 10% extra), to compensate for the drawback, because you know, to give it some incentive when using it.

    Thanks for reading.
    “A single soul can uphold a standard far above the low threshold by which the world measures itself.”

    Latest Review: Dark-type Award Ceremony
    Bonus articles: Mega Evolution Candidates (Part 7) -- Generation 6 Pokémon (07/12/2013)

  3. #3
    真実の英雄 smalllady's Avatar
    Join Date
    May 2011
    Gender
    Female
    Location
    Nuvema Town
    Posts
    1,359
    Blog Entries
    4

    Default Re: New Held Items

    Maybe they could have held items that function like the weather-inducing abilities (Snow Warning, Drizzle, etc). They might be game-breaking, though.

    Claims: , , Turboblaze, Fusion Flare ➝ icon/banner ★ pixiv

  4. #4
    Magical Girl Shiny Celebi's Avatar Super Moderator
    Join Date
    May 2010
    Gender
    Genderless
    Posts
    22,026
    Blog Entries
    199
    Follow Shiny Celebi On Twitter
    Follow Shiny Celebi on Tumblr

    Default Re: New Held Items

    Ive been thinking for a while, since Everstone passes down Nature and Power Items pass down IVs in breeding, what if there were one that passed down Gender? I think it's a nice idea and I'd like to see it.
    Hedface likes this.

  5. #5
    Registered User bubbie's Avatar
    Join Date
    Oct 2012
    Gender
    Female
    Location
    Pennsylvania
    Posts
    86

    Follow bubbie on Tumblr

    Default Re: New Held Items

    i've been wishing there was some sort of held item that mimics the effects of the ability rock head so you can give it to a pokemon with a lot of recoil moves without worrying about it hurting itself. it would be some sort of helmet i think. although its probably too broken to actually be made.

  6. #6
    真実の英雄 smalllady's Avatar
    Join Date
    May 2011
    Gender
    Female
    Location
    Nuvema Town
    Posts
    1,359
    Blog Entries
    4

    Default Re: New Held Items

    Now that I think about it, any item that had the same effect as an ability would be too broken, as it would basically be a second ability for the Pokemon holding it. So I don't think they'd make held items like that.

    Claims: , , Turboblaze, Fusion Flare ➝ icon/banner ★ pixiv

  7. #7
    You Are (Not) Fine Winterdaze's Avatar Moderator
    Join Date
    Feb 2011
    Gender
    Male
    Posts
    2,569
    Blog Entries
    29

    Follow Winterdaze on Tumblr

    Default Re: New Held Items

    Quote Originally Posted by bubbie View Post
    i've been wishing there was some sort of held item that mimics the effects of the ability rock head so you can give it to a pokemon with a lot of recoil moves without worrying about it hurting itself. it would be some sort of helmet i think. although its probably too broken to actually be made.
    I had an idea similar to this, though it only halved recoil damage rather than preventing it (Padded Helmet was the item name). It would be far from broken though, since in most cases a Choice Band/Life Orb would get better results. Much more useful in-game though, where recoil moves can wear down your Pokemon quickly in successive battles.

  8. #8
    Registered User bubbie's Avatar
    Join Date
    Oct 2012
    Gender
    Female
    Location
    Pennsylvania
    Posts
    86

    Follow bubbie on Tumblr

    Default Re: New Held Items

    Quote Originally Posted by Winterdaze View Post
    Quote Originally Posted by bubbie View Post
    i've been wishing there was some sort of held item that mimics the effects of the ability rock head so you can give it to a pokemon with a lot of recoil moves without worrying about it hurting itself. it would be some sort of helmet i think. although its probably too broken to actually be made.
    I had an idea similar to this, though it only halved recoil damage rather than preventing it (Padded Helmet was the item name). It would be far from broken though, since in most cases a Choice Band/Life Orb would get better results. Much more useful in-game though, where recoil moves can wear down your Pokemon quickly in successive battles.
    my thoughts exactly. hal of my emboar's attacks are recoil moves and when i train him its a pain to run to the pokemon center or use potions every other battle. the moves are just so powerful and effective though so i'd hate to replace them with something more... tame.

  9. #9
    Feet/toes Hedface's Avatar
    Join Date
    Dec 2012
    Gender
    Female
    Location
    United States
    Posts
    122
    Blog Entries
    10
    Add Hedface on Facebook
    Visit Hedface's Youtube Channel

    Default Re: New Held Items

    Ive been thinking for a while, since Everstone passes down Nature and Power Items pass down IVs in breeding, what if there were one that passed down Gender? I think it's a nice idea and I'd like to see it.
    I love this idea! It would make certain aspects of breeding much nicer.

    Jumping on the Fenne-Bandwagon

  10. #10
    The Darkest Magikarp Karpi's Avatar
    Join Date
    Jun 2010
    Posts
    933
    Blog Entries
    18

    Default Re: New Held Items

    SLEEP ORB - puts the holder to sleep.

    I think there are TONS of strategies that could develop from this. It's absolutely dangerous, but a few pokemon could make use of it: Klutz Lopunny with Switcheroo is the most obvious, but also Sleep Talk + Psycho Shift Cresselia, or Sleep Talk + Trick Alakazam. Or Insomnia Banette with Trick. Or, my favorite, Sleep Talk + Whirlwind Crobat working with entry hazards.

    The more I think about it, the more I think this item might get banned, actually! 100% accurate 114 base speed sleep or a base 130 speed neutral priority whirlwind would both be WAY too good!

    Perhaps the most horrifying would be Prankster Volbeat that would have a priority sleep move with sleep talk+trick!

    Another idea:
    SLAKING BONES - the holder can only attack every other turn, but cannot take more than 25% damage from a single attack

    Would it be used on stalling pokemon? Or is the tradeoff too great? Who knows!
    Would it be used on Slaking himself since he already suffers the negative side effect?
    Would it be used as a Klutz trick item, or is the defensive boost to the opponent too great?
    Last edited by Karpi; 21st December 2012 at 11:38 AM.
    Hedface likes this.



  11. #11
    zzz YamiiDenryuu's Avatar
    Join Date
    Aug 2011
    Gender
    Genderless
    Posts
    1,816
    Blog Entries
    4

    Default Re: New Held Items

    Quote Originally Posted by Karpi View Post
    Would it be used on Slaking himself since he already suffers the negative side effect?
    Unless you set up wrong and end up with Truant taking every other turn and Slacking Bones taking every other other turn.

    The Sleep Orb sounds interesting, though. Actually, introducing orbs for the other status effects in general could lead to some interesting gameplay.

  12. #12
    The Darkest Magikarp Karpi's Avatar
    Join Date
    Jun 2010
    Posts
    933
    Blog Entries
    18

    Default Re: New Held Items

    Quote Originally Posted by YamiiDenryuu View Post
    Quote Originally Posted by Karpi View Post
    Would it be used on Slaking himself since he already suffers the negative side effect?
    Unless you set up wrong and end up with Truant taking every other turn and Slacking Bones taking every other other turn.

    The Sleep Orb sounds interesting, though. Actually, introducing orbs for the other status effects in general could lead to some interesting gameplay.
    Other possible orbs of note:

    Freeze Orb - EXTREMELY high risk with EXTREMELY high payoff. The user couldn't do anything about being frozen, so you would have to bait Trick. Unless you use Lopunny, in which case something might end up being banned for being too good...

    Paralyze Orb - I don't see this getting much use, honestly. The only benefit to the user would be to use Facade or Guts, and I'm sure it's much safer to just lose a little health every turn than to have low speed and a chance not to attack. And Trick and Psycho Shift are in general bad strategies because Thunder Wave already has perfect accuracy.

    One other item I did think of earlier, though...

    Imprison Jewel - automatically casts Imprison on the opponent upon switching in. Cancels when the opponent switches out.
    This is sort of interesting in a way. Would Dragonite users consider giving up type coverage to let it switch into Ice Beam? Would Scizor use HP Fire over one of its lesser-used moves to put a complete stop to Latias?

    EDIT: These just keep coming to me...

    Earmuffs - Bestows the holder with the ability Soundproof
    Wouldn't it be much easier to wall Volcarona if it couldn't use Bug Buzz? Would Celebi hold this in order to use Perish Song repeatedly? Would be a niche use item, but honestly we already have Destiny Knot, and this is better than that.

    Heal Block hold item - all pokemon on the field deal 50% of their normal damage, but all healing moves are also disabled.
    Would add an interesting dynamic to offense vs stall. It could prevent Blissey from outstalling special attackers... or would it? If it took Rotom 5 Hydro Pumps to kill Blissey, that's a huge chunk of its health gone in Toxic/Seismic Toss damage.
    Last edited by Karpi; 21st December 2012 at 10:12 PM.



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •