Your Trainer now has a Level.
Your Trainer now has a Level.
If it has to do with friendship, then I guess I could be an effort to make trainers and Pokemon get a closer connection in-game, and encourage people to use and train the Pokemon they get in a trade. Since friendship resets to 0 when traded, people have to actually travel with it/use it to make it stronger.
HEH, I can already see people who wants quick PokeGen'd Pokemon being annoyed with that.
Er, I don't think I can see that idea working at all. I know it's been done in the anime and other games, but for core pokemon they'd have to make the pokemon gruesomely overpowered. Not to mention that you wouldn't be able to catch it.
Well they mention a lot of "pokémon and human bonds making them more powerfull" stuff so i wouldnt be surprised if they extend the friendship mechanic or something related.
My issue with this, however, it that it's still a relative increase.
Right now, the biggest problem in Pokemon strength is that BST is ultimately what determines a Pokemon's power. Moveset, nature and strategy aside; it's close to impossible to best a 600 BST pokemon with... Rattata.
A mechanic that puts Pokemon on a level playing field would be ideal. Say this new mechanic lowers/raises a Pokemons raw power so that they are within a certain degree of each other.
If done incorrectly, most of the "strong/weak pokemon" element is squashed, but I'm making guesses on something about which I have no information so, yup
Now, if it were something more specific, like "this garment affects pokemon in xyz manner"; that's fine.
Backwards compatibility would only affect things present in previous games (and let's assume that XY are compatible only with BW and B2W2; not DPPtHGSS); therefore, it has to be a brand new mechanic, not an expansion or modification of something present in B2W2.
They probably won't overhaul the base stat system any time soon, as that would majorly impact compatibility with past games. I'm thinking it's more along the lines of a general overhaul of the happiness stat, and possibly even the way EVs are gained. They might be introducing a new invisible "stat", something like "fondness", that can be either positive or negative up to a certain extent, and bringing in more ways of interacting with your mons (like playing games with them, periodically feeding them, etc., and these things could be extrapolated even further by each mon having likes and dislikes) which will affect this stat. And this probably won't directly impact the mon's stats, but could instead give them special advantages in battle, such as slightly improved crit rate and/or access to special "bond" skills (which would of course be generated at transfer for any mons that are brought from older games, likely by IVs or nature - or, to keep things even simpler, these skills could simply be a product of the mon's nature). High negative fondness could put the mon into sort of an "Ash's Charizard mode" where they might not obey you, but also have a chance of unleashing a devastating "rage" attack or some other dangerous skill (for instance, the villain team's mons would likely do this a lot, making them far less predictable and more dangerous).
Basically, treat your mon with kindness and love, and you will reap the rewards in battle via new special skills; treat them like crap and you will probably suffer for it (but there may be certain advantages to having a mon hate you as well, depending on various elements). One interesting idea that came to mind with this concept is having a handful of mons - for instance Aggron, Krookodile, or any other mon where this would have some logical sense about it - who actually benefit from having negative fondness, giving them access to a skill that makes them more useful.
The problem is see with the whole treat good / make them happy = stronger , treat crap / make unhappy = weaker is that its not entirely true. Sure having a strong bond is one of the better ways of having your pokemon do their best but its been shown before (mainly in the anime [Paul]) that you can treat a pokemon coldly and impersonally and still have them turn out strong. Albeit it generally turns out badly if you cant train them well in the first place.
I don't want to speculate too much at this point. I mean, I don't see how they can change the battle structure drastically without messing with the compatibility to past games.
A shot in the dark of my own:
This game has some kind of genetics overtones. Taking that into account plus the "bonds with pokemon" thing, what if friendship was altered to (among other things) affect IVs?
If you scream into the 3ds mic "NOOO! don't faint Chespin! I believe in you!!!" their health will go up a little.
Idk, to be honest the theory I'm hoping for is wohdins. Not just because they've been using the "bond between humans and pokémon theme" for years and finally using that as a gameplay mechanic seems logical, but because I'm a huge nerd and really want to play games and feed my pokémon.
They really need to implement more mic usage for pokémon.
Back on topic I love the idea of friendship mattering. Part of why I love umbreon and espionage so much is they need to trust you before they'll give up their awesomeness! So why not allow Pokemon to push their limits for you?