Modification of Mechanics in Moves and Abilities - Page 4
Page 4 of 5 FirstFirst ... 2345 LastLast
Results 46 to 60 of 66

Thread: Modification of Mechanics in Moves and Abilities

  1. #46

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by SquirtleMan493 View Post
    Flash becomes a 20 BP Electric type move that lowers Accuracy by one stage.
    There you go, HMs become fun.
    Congratulations, Flash no longer works on Ground-type Pokemon.

    Anyone think Shell Smash is OP? It needs something like:
    - Increase Speed by one stage (or none), not two
    - Or, lower Defense/Sp.Def by two stages each, not one
    - Or, make it cost 1/8 of the user's maximum HP to use (its description is "the user breaks their own shell").

  2. #47
    The Man of Squirtles SquirtleMan493's Avatar
    Join Date
    May 2010
    Gender
    Male
    Location
    St. Louis, MO
    Posts
    307

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by Stratelier View Post
    Quote Originally Posted by SquirtleMan493 View Post
    Flash becomes a 20 BP Electric type move that lowers Accuracy by one stage.
    There you go, HMs become fun.
    Congratulations, Flash no longer works on Ground-type Pokemon.
    I'm sorry, was Flash your ace in the hole against Ground types?

    HeartGold: 3825-0928-4475 Platinum: 2106-4902-4792 Black: 1978-9522-9634

  3. #48
    Pie pAN-CHAM Spectacular Snivy's Avatar
    Join Date
    Jul 2012
    Gender
    Male
    Location
    Generation 6 :)
    Posts
    170
    Follow Spectacular Snivy On Twitter Add Spectacular Snivy on Google+
    Visit Spectacular Snivy's Youtube Channel

    Default Re: Modification of Mechanics in Moves and Abilities

    All I want
    1.Make surf Parylyze 20% of the time
    2.Change Freeze Shocks BP to 135 and remove the recharging. :)

    I HATE MYSELF!

  4. #49
    The Man of Squirtles SquirtleMan493's Avatar
    Join Date
    May 2010
    Gender
    Male
    Location
    St. Louis, MO
    Posts
    307

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by Leader1234567 View Post
    All I want
    1.Make surf Parylyze 20% of the time
    2.Change Freeze Shocks BP to 135 and remove the recharging. :)
    I'm going to say Surf doesn't need to be any better than it already is, but I'm curious as to what your rational is for paralysis.

    HeartGold: 3825-0928-4475 Platinum: 2106-4902-4792 Black: 1978-9522-9634

  5. #50
    Nowi Wins! Team Gaara's Avatar
    Join Date
    Mar 2013
    Gender
    Female
    Location
    The Sand Village
    Posts
    2,494
    Blog Entries
    10

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by SquirtleMan493 View Post
    Quote Originally Posted by Leader1234567 View Post
    All I want
    1.Make surf Parylyze 20% of the time
    2.Change Freeze Shocks BP to 135 and remove the recharging. :)
    I'm going to say Surf doesn't need to be any better than it already is, but I'm curious as to what your rational is for paralysis.
    I'm curious to know, too. Why should Surf paralyze?

    I'm even more confused as to why you want Freeze Shock to be OP.

  6. #51

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by SquirtleMan493 View Post
    Quote Originally Posted by Stratelier View Post
    Quote Originally Posted by SquirtleMan493 View Post
    Flash becomes a 20 BP Electric type move that lowers Accuracy by one stage.
    There you go, HMs become fun.
    Congratulations, Flash no longer works on Ground-type Pokemon.
    I'm sorry, was Flash your ace in the hole against Ground types?
    Maybe if it hit all adjacent opponents in a double/triple battle (seriously, why doesn't it already?), but you're still basically turning Sand-Attack into Mud-Slap there. (A Pidgey or Hoothoot was a great thing to bring along against Falkner back in GSC). The fact that (most) status moves ignore the opponent's type is one of the key distinctions they have from damaging moves.

    Speaking of Flash, I want its field usage tweaked because dark caves are SUPPOSED to feel all dark and creepy:
    - Shorter brightness radius. It's currently powerful enough to light up almost the entire screen worth of surrounding area. I wish it was something more like 1/2 or 2/3's, kinda like what we had in RSE but maybe a tile (or half) shorter.
    - You have to re-light it when going to a new floor inside the cave.
    - Or, since the 3DS is going to be all 3D, maybe make it so the illuminated area doesn't travel with you (it was just a momentary burst of light, not a steady lamp!). It does provide a tiny bit of illumination throughout the room as a whole, but full illumination only surrounding the actual location it was used in. You add more illumination by using it repeatedly in different spots. (up side: actual Flash puzzles. down side: repetitive)

    I navigated the Whirl Islands all the way to Lugia without Flash in SS. That was an experience, let me tell you....

    Hey, speaking of illumination, the "Illuminate" ability totally needs more love:
    - Automatically lights up dark caves
    - Reduces all opponents' accuracy by one stage in battle (only while user is present)

  7. #52

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by Team Gaara View Post
    Quote Originally Posted by SquirtleMan493 View Post
    Quote Originally Posted by Leader1234567 View Post
    All I want
    1.Make surf Parylyze 20% of the time
    2.Change Freeze Shocks BP to 135 and remove the recharging. :)
    I'm going to say Surf doesn't need to be any better than it already is, but I'm curious as to what your rational is for paralysis.
    I'm curious to know, too. Why should Surf paralyze?

    I'm even more confused as to why you want Freeze Shock to be OP.
    I'm assuming Leader wants it because people have had necks/backs broken while playing in large waves. People dive into waves, power of the wave knocks them back, head smashes into sand under water, neck = broken. I think it's a bit of a stretch for pokemon, and I certainly don't think that Water's primary attack needs any boosts. Scald is enough as it is.

  8. #53

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by Team Gaara View Post
    I'm even more confused as to why you want Freeze Shock to be OP.
    Well that one is pretty reasonable, since Black Kyurem is supposed to be overpowered, like every other major legendary. Not that changing Freeze Shock would bring it anywhere near the level of Mewtwo or Kyogre, but it's a start.

  9. #54

    Default Re: Modification of Mechanics in Moves and Abilities

    I'm thinking lowering Toxic's base accuracy to 70, but is 100 if used by a Poison type.

  10. #55

    Default Re: Modification of Mechanics in Moves and Abilities

    So effectively a same-type bonus (of some kind) for status moves? Interesting, but I don't see it being a widespread thing.

  11. #56

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by Stratelier View Post
    So effectively a same-type bonus (of some kind) for status moves? Interesting, but I don't see it being a widespread thing.
    Basically yes. I was thinking about wording it as 50% more accuracy(which will bring it up to 105, basically the same) so it'll be more like STAB, but thought it would be overly complicated for one move and a 50% boost for accuracy for all STAB moves sounds a bit overpowered.

    Just thinking of Toxic being a special case due to being a special move.

  12. #57

    Default Re: Modification of Mechanics in Moves and Abilities

    So what do you think they'll do with Hidden Power now that there's another type for it? Will they replace some of the current IV combinations with Fairy, reshuffle them or base them on something other than IVs, like everyone hoped they would? Or maybe there just won't be a Fairy Hidden Power, like Normal.

  13. #58

    Default Re: Modification of Mechanics in Moves and Abilities

    I'm thinking the Hidden Power type will become its own stat, so it won't change from Pokémon that's transfered over but Pokémon that's been generated in XY will be able to have a Fairy-type Hidden Power.

    This would mean that some Pokémon that were introduced before XY won't be able to have a Fairy-type Hidden Power until they're reintroduced though.

  14. #59
    Pie pAN-CHAM Spectacular Snivy's Avatar
    Join Date
    Jul 2012
    Gender
    Male
    Location
    Generation 6 :)
    Posts
    170
    Follow Spectacular Snivy On Twitter Add Spectacular Snivy on Google+
    Visit Spectacular Snivy's Youtube Channel

    Default Re: Modification of Mechanics in Moves and Abilities

    Quote Originally Posted by Winterdaze View Post
    Quote Originally Posted by Team Gaara View Post
    I'm even more confused as to why you want Freeze Shock to be OP.
    Well that one is pretty reasonable, since Black Kyurem is supposed to be overpowered, like every other major legendary. Not that changing Freeze Shock would bring it anywhere near the level of Mewtwo or Kyogre, but it's a start.
    Yeah....plus Kyurem-B has an high attack stat,has almost no physical moves in its learnset......other than Fusion Bolt.

    I HATE MYSELF!

  15. #60

    Default Re: Modification of Mechanics in Moves and Abilities

    The Pladge moves moves need to have a higher base power 50 is so underwhelming around 100 would be better.
    https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcROql0OUuCc45P-UCQH-70OMlGMdi8cRNb5eAEGXqu2qi388VDZFw

Page 4 of 5 FirstFirst ... 2345 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •