Effect Spore including burns.
I don't think I belong in this thread but im just going to say this:
and idea of mine for gen 6: Attacks that allways do a certain amount of damage will now be effected by weakness and strength,example:
Dragon Rage allways does 40 damage but my idea for these moves would be that if Dragon Rage is a dragon type move,if the attack is "super effective" then that damage is 80 and if "not effective" then 20 damage...also this would be effected by same type bonus as well.
Just a idea of mine.....
Wonder Guard should also contain the same effects as Magic Guard. Shedinja got way too unusable through all the use of weather, entry hazards, status, leech seed, and the implementation of team preview.
This has to do with stats, rather than moves or abilities, however, I would loved to See Dragonite's speed stat increased a little. I believe it is quite slow now, considering it's Pokedex entry states it can fly around the world in 16 hours. Also, when your Metagross is faster than your Dragonite that was EV trained in Speed, it seems a little sad.
Dragonite Speed: 80. Metagross Speed: 70)
Maybe your D-nite has bad Speed IVs?
And, to be fair, Dragonite does get Extremespeed as a shout out to its Pokedex entries.
I found out recently that my earlier suggestion for fixing Azumarill/Medicham (doubling the Attack stat and removing Huge/Pure Power) would not work.
It turns out that Huge/Pure Power practically triples Azumarill/Medicham's Attack, so I'm A) changing my suggestion to "Triple Azumarill and Medicham's Attack, remove Huge/Pure Power" and B) telling you all so you all know in case you were like me and did not know this.
Rough Skin — Also reduces damage from contact moves(effectively has 1.5x defense against them).
Draco Meteor — Half power and Sp. Attack loss while under weather.
Flash — Becomes an Electric-type Mud Slap.
Swift Swim/Chlorophyll — Is instead Speed Boost under their respective weather effects.
The thing people forget is that it doesn't simply double their Base Attack, it doubles their current attack stat which is why it's such a useful Ability and changing their Base Stat wouldn't be the same.
Slow Start needs to be overhauled, there's no need for a major legendary to have a hindering ability. Instead Regigigas could start with half its speed and attack, but every turn after that each of those stats would be boosted by one stage. Maybe then it could actually fight on par with the likes of Mewtwo and Kyogre.
(Coming from someone who has no experience at all in competitive play)
I think that if Defeatist should keep its main effect at all, then it should get a bit of a silver lining. Like maybe, when Archeops's attack stat gets cut, it kind of pools into its defences, just to make it do something.
After all, do you think the first Archaeopteryx just gave up on its dream to fly the first time it hit the ground? No! Archaeopteryx was almost certainly not the first dinosaur to fly (if it even did), and it's pretty hard/impossible to define a first member of a species anyway! . . . Maybe I should work on my analogies a bit. But the ability still doesn't seem to go with the theme of Archen and Archeops as it is, so at least a little tweak would be nice.
Cut becomes a 50 BP Grass type move.
Strength becomes a 80 BP Fighting type move.
Rock Climb becomes a 90 BP Rock type move.
Flash becomes a 20 BP Electric type move that lowers Accuracy by one stage.
Defog becomes a 20 BP Flying type move that lowers Evasion by one stage.
There you go, HMs become fun.
I had some similar ideas to that, but Cut would instead become a Steel-type Slash clone. As I mentioned before, I agree with Flash becoming an Electric-type Mud Slap.