Not gonna lie, I've never been to Mirage Island so if it was just slightly less RNG nonsense controlled to get to that make me happy.
The Regi quest was fine, I liked the whole situation with the Braille. I wouldn't mind them tying in Regigigas into it this time too.
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Didn't they change the regi puzzle between Ruby/Sapphire and Emerald? I hope they change it again, so we have to figure it out, like the good ol' days, :D
Personally, I hope the Regi puzzles change if only so that you can't use an old walkthrough to solve them (I imagine this is why they all changed in Emerald, as well). But I do want them to stay as delightfully random as they were originally, or perhaps even moreso.
As for Mirage Island, I never encountered it myself, and would like it to become easier to reach, but I don't want it to just appear by default in the new games. Perhaps they could tie its appearance to some factor that could be easily influenced to make it more or less likely to appear, such as making it depend on all the Pokémon in your boxes like the lottery instead of just on the Pokémon you have in your party.
Lugia on a whim (and be able to get back to the island if players fail to catch Ho-Oh and Lugia and re-battle the E4 to make them re-appear). It seems like it'd be Mirage Island in name only. All this to avoid the Sevii Islands?
I hope that the Mirage Island is going to be much easier to access. I never did get to see the Mirage Island in the Generation III games whatsoever.
Hopefully catching the Regis this generation won't be as complicated as it was back in gen 3. Luckily I had the internet to help me out back then. As for Mirage Island, just please have something other than Wynaut to catch.
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I just don't understand why the Regi puzzles NEED to become easier. With the exception of the Sealed Chamber itself, the Regi's caves are laughably easy to get to (being placed along ordinary routes). They have no wild Pokémon, and require solving a single puzzle to access the Legendary Pokémon themselves, unlike drawn out dungeons like the Seafoam Islands, the Whirl Islands, or Stark Mountain. And that single puzzle is one that literally tells you the solution, provided you know Braille, transcribe the cipher from the Sealed Chamber, or have access to a dictionary or Wikipedia (compare that to the insanely complex cipher in the Abyssal Ruins from Black and White Versions, which provided no guide whatsoever until the sequels and shifted the translation between floors). Making Wailord more easily obtainable and rewording or replacing the more confusingly-worded puzzles are the only real justifiable changes that could be made.
It boggles my mind that while so many people complain about the reduced battle difficulty in X and Y, there are still people who want one of the simplest in-game puzzles in the series to be nerfed.
I agree with making the Mirage Island easier to get to, I never once visited it when playing the Gen III games.
Hopefully there's more than Leichi berries and Wynaut this time around.
Yeah, I never saw it once. Only in my guidebook. They should make it so it appears maybe a random day or two each month? Or just a random chance each day?
Like some others have said about Mirage Island, there should be at least one guaranteed visit, like on your Birthday. I'd also love to see Regigigas become obtainable post-game once you got all three original Regis.
I pray to God the Sealed Chamber puzzle stays as difficult and obscure as it had been. It actually made you work for it. Who would think to consult the manual for the braille alphabet. When you completed it you actually felt like you accomplished something. And with the extent of information online today, anyone could figure it out pretty easily if they wanted to.