Looking back at Gen V: What did it introduce that you liked and didn't like? - Page 6

Page 6 of 6 FirstFirst ... 456
Results 76 to 86 of 86
Like Tree36Likes

Thread: Looking back at Gen V: What did it introduce that you liked and didn't like?

  1. #76
    Hoenn Fanatic EmeraldDragonair's Avatar
    Join Date
    Jul 2013
    Gender
    Male
    Location
    South Australia
    Posts
    50
    Add EmeraldDragonair on Facebook

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    I didn't like that a lot of pokemon seemed too similar to the old ones - Like Boufallant, Foongus and Palpitoad family's. Although in saying most are ok, and a few are amoung my favorites.
    This was made worse by not letting me have any older pokemon to use while I got used to the new ones. (rightly fixed in the sequels).
    I didn't like the musicals, but I do give them credit for doing something different rather than just more contests. (even though I liked contests, especially Hoenn's)
    Fire/Fighting. Really just stop with it.
    That Antique shop in Join Lane - always, everything was a hard stone.

    I did like the much stronger story-line, and the use of sequels rather than the third version, however I would have preferred a third version that was a sequel to both at once. (Yes I know that wasn't possible with the story, but maybe for the future).
    I liked the much more animated sprites.
    Join Lane in general, and Nurseries in particular were great, so was Volcarona's egg speeding ability (forgot the name)
    I actually liked the Films, although some were rather tedious and I still haven't finished a lot of them.
    Dream Radar was nice, although I don't want it repeated... unless it's built in or free.
    I don't use dream world very often, but it was a nice alternate way to get unavailable pokemon, and I look forward to (hopefully) seeing a better equivalent in gen VI
    I liked Yancey, nice to have some level of a relationship with a character other than the prof. and your friend/rival.
    I like the bonus custom PC backgrounds, hopefully there will be more in Gen6.
    I liked that your rival (in the sequals) has a purpose other than trying to be as better than you are.
    I like the extransevers screens, but wish they had made sprites for the gym leaders, random trainers so we could have rematches and hear about top percentage Patrat
    Pokemon world tornamant was one of their best ideas yet, remiked Hoenn music was amazing - only two complaints with PWT. SABRINA. I could beat any of the other kanto leaders, but not Sabrina (she didn't even have a type advantage). After about 30 attempts she lost to Janine in the semi-finals. I was actually at a type disadvantage to her, but still won. Secondly WTF WHY IS FLANNERY NOT A PROPER RED-HAED. THERE ARE ENOUGH PINK HAIRED GYM LEADER ALREADY. (as you may have guessed she is my favorite gym leader, and if/when Ruby/Sapphire is remade she had better not have pink hair... you have been warned Game Freak)

  2. #77
    I am sneaking at you! Spypitoad's Avatar
    Join Date
    May 2013
    Gender
    Male
    Location
    Spying on YOU!
    Posts
    1,362
    Blog Entries
    47

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Like:
    PALPITOAD
    :banana
    Not like: The structure in the bag. Navigating in SS/HG was much easier.
    The Hoopster likes this.
    I know all your secrets!

    BECAUSE I AM THE SPYPITOAD!

  3. #78
    Registered User hiphipjorge's Avatar
    Join Date
    Sep 2013
    Gender
    Male
    Location
    USA
    Posts
    76

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Likes:
    - reusable tm's, this saved me from so much stress over deciding which pokemon gets which tm
    - being prompted to reuse repels once they wear out
    - the plot (BW), this was the first game that felt like it had an actual story behind it aside from getting badges, defeat evil team, become the champion
    - only having unova pokemon until you defeat the E4. A lot of people didn't like this but I felt that it made the unova games unique and made you try different pokemon besides your usual favorites
    - Pokémon world tournament
    - having a direct sequel instead of a normal third version
    - challenging the E4 in any order you want
    - the twist of having to face N/ghetsis instead of the champion

    Dislikes
    - starters, I wasn't a big fan of oshawott and there were better grass and fire types (ferrothorn, sawsbuck, darmanitan, chandelure, etc) than snivy and tepig
    - the elite 4 seemed too easy in BW since they only had 4 pokemon each
    - no battle frontier. The battle subway was kind of boring

  4. #79
    A blazing doublade Doublaze's Avatar
    Join Date
    Jul 2013
    Gender
    Female
    Location
    On the Irazú volcano
    Posts
    42

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    I love the fact that you can reuse Tm`s, and for some reason I loved the option to use another repel when the one you were using wore off

    One thing I disliked was..... um....
    Free-noschooldays galore :D

  5. #80
    The Benevolent Cynic Daemon Aki's Avatar
    Join Date
    Apr 2013
    Gender
    Male
    Location
    England
    Posts
    52

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Like:
    Re-usable TMs - Really, who didn't?
    Repel prompts - It's small things like this that can make a game actually bearable. Pokemon was already good, but that small thing simplified things much better.
    Pokemon World Tournament - The epitome of a Pokemon "Nostalgia Wave". This was a nice send-off for the series before it jumps to 3D, by letting you remember all those gym leaders and champions you've soundly thrashed over the years.
    Better Breeding mechanics - This was, simply put, much needed.
    Dream World Abilities - This was a nice way to make older Pokemon better in many ways. Some Pokemon shot up in usefulness quite a lot (Xatu, Espeon, Sableye, Venusaur).
    Join Avenue - Shops that sell rare items often and hatch eggs quicker? And you can do this without needing to connect to anyone? A really well thought-out concept. Kudos to GF.

    Dislike:
    Musicals - Contests are far and away superior.
    Funfest - Nice if you live in Japan where you can pass by people playing Pokemon pretty much daily. Not so great for most of the rest of the world.
    Rotation Battles - Triples are fine, if a bit uncreative. Rotation is the opposite: Creative, but not fine in the slightest.
    Pokestar Studios - Really? Who thought this was a fun idea? Worst of all, you're actually forced to do a movie as part of the main game...>_>
    Dream World Abilities - Yes, it's here too because we all know the redundancies like Insomnia Delibird and Damp Jellicent. Some real missed opportunities here. Also, they didn't even release all the Pokemon that get DW abilities, so who knows when we'll get DW Johto/Unova starters or DW Legendary Birds/Gerbils/Golems/Heatran.


    Such a photogenic face...

  6. #81
    Registered User The Hoopster's Avatar
    Join Date
    May 2013
    Gender
    Male
    Location
    Somewhere over the rainbow
    Posts
    112

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    I DID like the PWT, which kept me occupied for hours after I beat the Elite Four. I did NOT like Sigilyph. Sigilyph is a lot like Unknown in some ways. Some really cool mystery or story part could have been based on it. It's Pokedex entry says that it flies on predetermined paths around the desert, giving even more evidence of a lost, technologically advanced civilization in Unova. But no, It's just a normal Pokémon.

    Sigilyph is based on the Nazca Lines, mysterious lines in Peru made in the fields. It can only be seen from the sky, and with Sigilyph being a Flying Pokémon....... There is just so much material that GF could have used.

    Alas, Sigilyph is just a normal pokemon. How dull..


    Pick me or the turtle gets it!

  7. #82
    The fox's shadow Lord Kyuubi's Avatar
    Join Date
    Sep 2013
    Gender
    Male
    Location
    Lost
    Posts
    90

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    So, Gen V, let's see...

    Like:
    *Re-usable TMs. This is possibly my absolute favourite addition. I always used to worry about using TMs, and then having a better use for them later, so I would always just hoard them. Now I can teach Flamethrower to so many different pokemon without worrying at all! Ooh, I just love roasting my enemies to a satisfying crisp. Sorry, bit of a sadistic moment there.

    *Black Tower. On Black 2, at least. It was nice to have somewhere where you fight competent opponents, while still training your team properly. I'd have liked them to give the boss trainers full teams, though, but fully healed your team before fighting them. And it would have been nice if it'd gone the whole way with levels, so the trainers in the last area have mid level nineties, or something.

    *Pokemon World Tournament. Sure, it wasn't totally different to the other similar places, but it let you get battle points a lot faster.

    *Seasons were sort of nice, though they didn't really affect the gameplay that much. I spent more time getting annoyed by it being the wrong season than I did enjoying the benefits of it being the right season.

    *Hidden abilities were pretty neat, though I've not had a chance to properly enjoy them. I'd like a more convienient way of getting to them than the Dream World in Gen VI, really.

    *Some minor changes to gameplay, and stuff, were nice too. Like the better bag (sorting is good), and the thing that lets you use repels without going back into your bag.

    And what don't I like? Hmmm...

    *A lot of the new pokemon. I generally favour a minority in each generation, but this one took that to excess. Snivy was the only starter I liked. Then there were all sorts of designs on other things I didn't like. I won't name many of them, since you could probably guess my least favourites anyway. But really, so many of these designs were just... ugly. Or a bad concept. At least there were no new evolutions/prevolutions.

    *The region wasn't my favourite. It was too linear, really, and I didn't find there was much free exploration. Okay, so there was some, but it could have been done better.

    *I think there was too much stuff which relied on communication with other players. Just my opinion.

    *The battle subway... wasn't that bad really. Until you compare it to the battle frontier, at which time you realise just how cheap and lazy it was, especially for the generation after. The pokemon world tournament didn't really help this either. I want the battle frontier back!

    So, yeah, that's what I think. I could probably come up with some more for both sides, but this'll do.

  8. #83
    Registered User Jeef's Avatar
    Join Date
    Mar 2013
    Gender
    Male
    Location
    Canada
    Posts
    37

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Likes:
    New region, new pokemon. Sure I would have like to have some of my old favourites, but finding new ones made it more fun.
    Seasons were pretty interesting.
    Re-usable TM's is awesome. No more stressing on who to teach what.
    Having more of a story-line was pretty cool.

    Dislikes
    C-gear. HG/SS did a much better job with the bottom screen.
    Boxes. HG/SS was better here too.
    No contests/Pokethlon.

  9. #84
    Pink Spider Nytie's Avatar
    Join Date
    Apr 2011
    Gender
    Genderless
    Location
    In your bed
    Posts
    341

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    I liked having more of a storyline than "get the badges, become the master, beat the bad guys along the way". I was especially happy with the continuity between B/W and B2/W2. The gym designs were gorgeous also.

    I'm not a big fan of triple/rotation battles. It just seems unnecessarily complicated. I prefer the Gen 3 and 4 contests to Gen 5's musical as well.
    Quote Originally Posted by Zima
    My childhood just had a gun shoved up its ass.

  10. #85
    Registered User
    Join Date
    Aug 2013
    Gender
    Male
    Location
    US
    Posts
    116

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Honestly, Black 2 had to be a very good game for me! I simply loved what they did to make the story. It wasn't the best, but its a lot better then just stoping a organization and catching them all. I also love most the designs, with the ones that didn't look that good for designing, they still come out to be great Pokémon :D The World Tournament was awesome too, and I was able to get myself Darkrai in the White version I had :D
    But sadly, there was things that don't appeal to me very well. This being Iris becoming champion in the second Gen 5 game, and the gym leaders weren't as cool as they were before in the first ones. And the last thing I hate, isn't even part of the game! It's all the stupid people that just go in and judge the game because of Trubbish and Vanilite, and not even give the game a REAL chance!
    Overall, it was fun to play it. I will surely miss this Gen and come back to play for fun at times :D

  11. #86
    Fox Witch of Red Arylett Dawnsborough's Avatar
    Join Date
    Sep 2013
    Gender
    Female
    Location
    Arylettopia
    Posts
    135
    Blog Entries
    1

    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Likes

    - You're only allowed to use new Pokemon. (I always thought it made more sense for a region to have only its own Pokemon, rather than being populated by past staples.)

    - The starters and general Pokemon design direction. I just like where they're going with this. And I can see the general design is continuing into Generation VI, which is very good.

    - Animated sprites. Oh God, yes! A good precursor to the 3D of X&Y. Makes battles seem much more dynamic and life-like.

    - More consuming story. The plot is kind of intense on a first playthrough, and I really liked what they did with N. I hope it continues into future generations. Nice twist there at the end too!

    - More differences between the versions, making it make more sense for them to be two of them. Different gym leaders and such was a very nice move. Also, so was Black City and White Forest.

    - Reusable TMs is one of the best. My God, it is so awesome. Now I don't have to hoard them obsessively. *_*

    - On that note, HMs becoming a thing of the past. Can I say, YES! They're still around, but for a very small portion of the game. Thank you for no more HM slaves!

    - Less focus on contests/side things. I'm not really fond of those. Also, Pokemon movies are pretty fun and awesome.

    - Actual sequels instead of a gussied up remake third version. (Though I still prefer the original BW.)

    Dislikes

    - C-Gear. I mean, that thing is mostly useless. I rarely have it on, and I really hate how the game constantly asks you to turn it off at startup. Can't you save my setting?

    - On that note, less usage of the touchscreen. It really seemed like they took a step backwards from HGSS. They had a really nice and organized item menu, polished up and refined usable touchscreen. Instead, they went to a sort of hybrid between it and DPPt. I really don't like that.

    - Removal of Pokemon following you outside of battle. One of my favorite things from HGSS. I was really sad to see it go. >:

    - Certain Pokemon designs. Such as the typical Trubbish/Garbador, and Vanillite's evos. (Vanillite itself is fine.)

    - In BW2 - Don't like how they brought back the old Pokemon for some sort of seeming fan service. In my mind, it isn't canon or sensical for Unova, a place far from the other regions, to have the old Pokemon in it.

    - Rotation/Triple battles. Just a gimmick that I find far too confusing and not really usable.

    - Dream World. Slow as hell, and you can only be there an hour a day. You get cool Pokemon with awesome abilities, but it isn't worth it. Just a hairpuller I stopped using after a few times.
    Last edited by Arylett Dawnsborough; 8th October 2013 at 01:31 PM.

Page 6 of 6 FirstFirst ... 456

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •