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  1. #16
    Registered User Stratelier's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Liked: Friendly rivals. Half the time you met up with Hugh, things didn't involve the two of you to battling each other. (The same unforunately cannot be said for Bianca.) Very far cry from the precedents set by Blue and Silver who only ever seemed to show up just to battle you.

    Disliked: Plot-important routes being blocked by NPC's. Much more visibly obstructive than the classic HM obstacles ever were.
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  2. #17
    Registered User Codface's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Gts was poor. seriously 90% want zekrom <9.

    Reusable TMs great.

    End game pwt was good but musicals and mivies were a step back from contests or Hg/ss games.
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  3. #18
    Registered User MrBananaMan212's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    What I loved about gen 5 was that TM's are reusable and asking you if you want to use another repel. I just wish they had included safari zones. I know this is only for black and white but I didn't like how you could only encounter pokemon from other regions after you beat the game.

  4. #19
    Bringing the Thunder Bolt the Cat's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Like:
    -Introduction of sequels
    -Better storyline
    -Reusable TMs
    -Habitat List
    -EXP system makes it easier to evolve Pokemon

    Dislike:
    -Linear storyline path
    -Dumbed down battling rosters (Gym Leaders never have more than 3 Pokemon, Elite 4 never have more than 4 Pokemon, Rivals never have more than 4 Pokemon before post game)
    -Bad Pokemon distribution (BW1's was repetitive because of too few Pokemon to fill the areas, and BW2's made too few changes to balance the changes in storyline path they made)
    -Many Pokemon felt like rehashes of older Pokemon in some ways (some less original than others)
    -Long wait periods for changing seasons
    -EXP system makes grinding a lot more annoying.

    A lot more significant negative changes to the series, IMO.
    Last edited by Bolt the Cat; 9th July 2013 at 06:36 PM.

  5. #20
    Registered User Stratelier's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Quote Originally Posted by Codface View Post
    Gts was poor. seriously 90% want zekrom <9.
    I could've mentioned that too, but technically that problem originated in G4.

  6. #21
    Keeper of Time Ange's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Unfortunately, Unova turned out to be my second least favorite region. Actually, when I think about it, it might be my least.. oh well, it's not in the top anyway. Let's see..

    Like:
    - Reusable TMs
    - Immediate Repel use
    - Multiple item shortcuts using the Y button
    - Seasons
    - Hugh and N

    Dislike:
    - The entire Gym Leader and Elite Four roster (none of them appealed to me at all), as well as their stupidly small Pokemon teams
    - None of the Pokemon really stood out to me, not even the legendaries (although I do have my favorites, I never felt a strong bond with any of them, like I do with other Pokemon)
    - Starters and their evolutions (The only ones I actually liked were Dewott and Samurott)
    - Concept of two rivals, and Cheren and Bianca (in BW)
    - Female protagonist designs
    - NPCs blocking plot-important routes with terrible excuses
    - Long periods between seasons (should have changed every week)
    - BW only having Unova Pokemon (B2W2 fixed that, thankfully)
    - Challenge mode was implemented in a bad way (should have been accessible from the start, and "keys" shouldn't have been exclusive)
    - Removal of walking poison damage (WHY?)
    - Musicals
    - Animated Pokemon sprites (they were cool at first, but eventually I realized how terrible they looked. I liked static ones more, but it's irrelevant now since we're done with them anyway)
    Last edited by Ange; 8th July 2013 at 07:34 AM.

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  7. #22
    Definitely an "F" ticket! Shiny Porygon's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Gen V was a great gen IMHO - its introductions will benefit future generations, but Unova and the gameplay itself were iffy at times.
    + An amazing new set of Pokémon drawing from a mix of animals, plants, legendary creatures, archaeology, pop culture, etc. etc. Good balance of types and not underpowered at all.
    + Gen V actually tried to improve neglected old gen Pokémon by getting around their poor stats (Prankster, Eviolite, Foul Play) and hidden abilities helped too. Gen II and IV introduced over two dozen new evolutions for Pokémon, but did nothing for underpowered Pokémon themselves and so the dex ballooned with mediocre Pokémon instead.
    + Sound much improved from Gen IV (hard to believe they were on the same system) but tracks were so-so and not the most memorable.
    + Other self-explanatory things: animated sprites, C-Gear skins, foreign language NPCs, Join Avenue, more than 2 item shortcuts, non-white NPCs beyond named characters, raising money limit, Relic items, repel reuse prompt, reusable TMs.

    - Bad opponents that suffered from rigid type specialisation and/or limited variety. Gym leaders, gym trainers and Elite 4 alike were hampered by rigidly sticking to a type, and spamming the same SE move was the norm. Emerald and Platinum suffered from this too, but they at least had Battle Frontiers which explored mixed-type battles in-depth. While having mixed-type teams, Gen V's Battle Subway (and Battle Test) and the Unova Challenge had narrow pools of Pokémon that excluded many fully-evolved Pokémon. But the PWT was the worst in both type balance and team variety. Its type-specialist gym leaders and champions all suffered from predictable weaknesses. The champions that weren't type-specialists were randomly hampered by some glaring Achilles' heel (Steven has zero special attacks so physical walls wreck him, Blue lacks Tyranitar so no auto-weather/Sashes or Sturdy everywhere, Cynthia lacks Milotic so her only bulky Pokémon is Spiritomb...). And of course, 6 Pokémon per trainer makes them automatically worse than basically every Subway/Test trainer.
    - Linearity and padding throughout the game. Absolutely no choice in town order, unnecessary roadblocks and transparent attempts to make the game longer (notably the 10 wins to gain entry in the PWT's champions tournament even if the PC is Unova champion). Having the same overdone "evil-team-summons-legendary" story from RS didn't make things any more bearable.
    - Game Freak really has issues with online, in particular the Dream World, which really should have used the DS and its stylus instead of a computer.

  8. #23
    Registered User Stratelier's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Liked:
    - Battle music changes when the Gym Leader is down to their last Pokemon

    Disliked:
    - Battle music changes any time your Pokemon's HP hits the red

    Also somewhat disliked:
    - Generally smaller NPC roster size than previous gens, particularly with Gym Leaders. And no Pokemon Breeder worth their pedigree should ever have less than a team of six. BW1's Breeders were the best, partly because they only occured postgame and showcased Mons that were either rare or unobtainable in Unova. BW2's? An insult to the name.

  9. #24
    Registered User Lelis's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Well, I really disliked most of the human characters introduced in Generation V in terms of design; there are only a few I bother to care. Especially Gym leaders. Kind of disappointing after a very cool set of leaders in the previous Gen.
    Not to mention the most boring and uninspired Elite 4 of all both in types and design. I mean after such a cool Elite in Gen 4 they decide to come up with Ghost, Psychic, Fighting and Dark types again?! Also, Alder is...lol. By far the least interesing champion, in my opinion.
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  10. #25
    (✿◔ ◡ ◔) Tolan's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    I found the PC very frustrating and obnoxious to move Pokemon around with. I loved HGSS', but Gen 5 was really annoying.

  11. #26
    Drifter Isaac Gravity's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Warning lengthy:

    Likes:
    Game Mechanics & Gameplay:
    - Properly addressing the Physical/Special split by expanding the movepools of all monsters via level up TM breeding and later, tutors. Options.
    - New moves and skills available further enhancing monster options.
    - Convenient monster placement for easier stat specific EV training. (Returned from Gen III)
    - Ability to auto sort the bag.
    - Infinite TMs (long overdue)
    - Lessening the need for HMs (wasn't really an issue until Sinnoh) and, in a long overdue move, made certain terrain changes from certain HM use permanent.
    - The ability to have more than one registered item via the Y button. What TOOK THEM?
    - Instant Repel reuse prompt.
    - In-game Lucky Egg.
    - Seasons. Very nice.
    - Music is the absolute best of the main series.
    - Though a tiny region on a map, Unova had decent number of lovely explorable areas open to you as soon as you gained the means to travel to them. It was nice for the more adventurous who like willingly going off the linear path.

    Story & Cast:
    - Going by Pokemon main games, BW had one heck of a solid and satisfying story. Yes, there was much to be desired, but you entered those credits with a smile on your face.
    - Team Plasma. They were ultimately Team Galactic done right. They were an open threat to everyone, had public status that they abused but rather than just the PC (and Looker whose useless anyway) giving a damn, many people (Gym Leaders most of all) were not buying Plasma's nonsense and best of all, were proactive in dealing with them. It was great.
    Not just that but Team Plasma was handled in such a way that they actually gave out various responses from the player: Be it annoyance for their hypocrisy or reflectively watching as many nameless grunts genuinely believed they were doing the right thing in their "liberation" of Pokemon and showed how they forged bonds with the the ones they stole/took in. Then we get BW2 where said split on beliefs became more obvious.
    - Bianca, Hugh and to a lesser extent, Cheren, were very enjoyable characters and it was a treat to watch them grow and change themselves.
    - Adler was a sage champ personified right down to his theme. While I'm sad he stepped down in BW2, his reasons (alongside Brycen's another good character) were understandable. The BW Gym Leaders were an interesting bunch honestly.

    Dislikes:
    Game Mechanics & Gameplay:
    - Unfortunately, the Gen 4 breeding system remained a thing which meant all stats of hatched Pokemon of certain natures were going to remain the same until a certain point and that meant blind egg grinding. The insistence to remain ambiguous with IVs DID NOT help things.
    - The wonky choice of late game placement for many of the monsters. Seasons could also hurt if players desired certain ones. To make matters worse, Unova monsters all have a rather high level requirement for EVO.
    - No means to rebattle overworld trainers.
    - GF continues to confuse me with their "step forward hurdle back" mentality. After HG/SS's utilization of the TS why did Gen V not follow suit?
    - The under-utilization of Rotation/Triple Battles. I can't speak for Triple battles, but Rotations was an interesting something and actually, quite fun.
    - The Dream World. It's less "fun" and more a means to an ends since it monopolizes the means to get berries and most hidden ability Pokemon. Many of which never saw the light of day outside Japan.
    - Remember what I said about the adventurous? Yeah, it went both ways. BW's version of Black City & White Forest was ridiculous. Apparently, for the areas to not be completely barren you had to lay waste to the main game in ten days was it? *EDIT: I learned this the hard way.* Way to allow the player to play a certain way and punish them when they do.
    - To make matters worse, after Gen 4 (where there was still no excuse for it imho) the refusal to acknowledge the regional difference between players was nuts. After that six month wait & C&D information fiasco with BW you'd think for all that time of waiting they'd at most push more Wi-Fi for areas outside Japan. Hell, I'd have gladly waited a whole year and a couple of months if that's what it took to address this little reality.

    Story & Cast:
    - I... I know I'm going to get flak for this but to be totally honest, N was as much as the game-changer for the story as he was the problem. N-now hear me out here! You see many of us are aware of N's backstory and that's what supported his stance. However, as far as Unova was concerned, there was never any SHOWN situations of Pokemon abuse outside N's bawwing about battle (which he forced you into himself the moments you run into him) and "imprisoning Pokemon in Poke Balls.
    Honestly, I loved how Prof. Juniper waved him off when he ranted at her in Chargestone Cave because honestly, N's a raving lunatic with little to back his claims. There's also the fact that his wild desires were going to do more harm for the world than good. Like, completely.
    Funny enough, N and his goons could be seen as the most abusive: They tear apart Pokemon and their human friends and for all his ability to speak to them he failed to understand the feelings of the Pokemon themselves. Yes this was addressed in BW2 and the fact Ghetsis has been manipulating him his whole life but I'm just saying. Yes, there's that as well, why didn't the Pokemon get their honest to goodness say in the matter?

    - This brings me to my next problem (which doubles as Gameplay dislikes) going by the theme of both Unova games, why didn't they take advantage of this and reintroduce walking Pokemon or some other means of Pokemon bonding? Walking with Pokemon as equals or keeping them safe/confined in their balls as you move through harsh terrain. Doing either doesn't make you an "understanding trainer". Just one who wishes to communicate with Pokemon in your own way (if at all). There'd have been plenty of "grey area" if explored.
    Instead, you have a guy like N running around in a fairly (excuse the words) "Black & White" world.

    - Overall squandered potential when it came to characters like Anthea and Concordia and BW2's plot and cast as whole. The latter being more hurtful when we look at what they were originally meant to be and what their selling point was (this doubles as game mechanics dislikes).

    Neutral:
    - While the streamlined leveling system is good. It comes at the cost of those kind Audino. And I feel horrible for beating up on them.
    Last edited by Isaac Gravity; 9th July 2013 at 12:19 AM.
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  12. #27
    Registered User Stratelier's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Quote Originally Posted by Isaac Gravity View Post
    - Unfortunately, the Gen 4 breeding system remained a thing which meant all stats of hatched Pokemon of certain natures were going to remain the same until a certain point and that meant blind egg grinding. The insistence to remain ambiguous with IVs DID NOT help things.
    The fact that a Pokemon Egg really does contain the Pokemon's full internal data has been in place since Gen 2; I do not understand how that is a problem. Are you saying that the stats of a Pokemon egg should be decided at hatch time? That would make things a bit more complicated internally, due to the ability to pass down moves, Natures, and some IV's from the parent(s). Those have to be kept track of, and if you're going to keep track of some information you may as well just generate all of it all at once.

    Quote Originally Posted by Isaac Gravity View Post
    - To make matters worse, after Gen 4 (where there was still no excuse for it imho) the refusal to acknowledge the regional difference between players was nuts. After that six month wait & C&D information fiasco with BW you'd think for all that time of waiting they'd at most push more Wi-Fi for areas outside Japan. Hell, I'd have gladly waited a whole year and a couple of months if that's what it took to address this little reality.
    If you're talking about the spotty coverage of Wi-Fi across the US in general (compared to Japan), well, you just can't blame Pokemon for that. Infrastructure is expensive, and the US is freakin' huge compared to the smaller, more densely packed Europe or Japan.
    Last edited by Stratelier; 9th July 2013 at 11:42 AM.

  13. #28
    Drifter Isaac Gravity's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    I thought this thread was for us to post what we liked and disliked? Plenty was said here that I didn't agree with but I respectfully stayed quiet. But since I how like you worded your stance (and being surprised you actually read all that), I will humbly engage you, good sir.

    Quote Originally Posted by Stratelier View Post
    The fact that a Pokemon Egg really does contain the Pokemon's full internal data has been in place since Gen 2; I do not understand how that is a problem. Are you saying that the stats of a Pokemon egg should be decided at hatch time? That would make things a bit more complicated internally, due to the ability to pass down moves, Natures, and some IV's from the parent(s). Those have to be kept track of, and if you're going to keep track of some information you may as well just generate all of it all at once.
    I'm well aware of all of that and while I'd like it if you refrained from putting words in my mouth, I'll elaborate: Back in Gen III when we received the much needed system shake ups, Pokemon still hatched at Level 5. This may not seem like much, but this WAS in a fact a big deal. Y'see, at level 5 one could narrow down the freshly hatched Pokemons IV spread through their Natures (and lack of EVs) through a stat calculator.

    This meant esp. when Emerald came around, that with the written information handy, all the player had to do was soft reset (EDIT: In which I mean, saving IN FRONT of Day-Care man before taking the egg) for the accepted IVs so long as Nature and Ability were up to snuff. IV grinding while mind-numbingly dull was still capable of being manipulated.

    You couldn't do that Gen 4 forward. I thought Level 1 hatching was a great and more logical approach until I realized that you won't be able to tell a Level 1 of the same nature apart from the other due to having point similar stats. Period. IV difference won't be known until later in the level. And since save-scumming is now out of the question you were pretty much in for an egg roulette.

    Pretty much why I'm sitting with the group clamoring for us to see the damn things outright to save loads of pointlessly wasted time and properly work with/aim to pass down the needed IVs with those inheritance bracers of guys who could have actually benefited you but you would have never known. Characteristics were cheap quirks at best and gave an idea of where your monsters stood (if you actually knew what characteristics were about) but in the end that was neither here nor there since it was all totally ambiguous.

    Quote Originally Posted by Stratelier View Post
    If you're talking about the spotty coverage of Wi-Fi across the US in general (compared to Japan), well, you just can't blame Pokemon for that. Infrastructure is expensive, and the US is freakin' huge compared to the smaller, more densely packed Europe or Japan.
    My words went to outside Japan, more specifically the general west in general. Say what you will to defend them, but westerners aren't as closely located to each other nor always carrying handheld gaming systems on our persons for things like wireless connection to mean a thing. Think what's good for the Goose is good for the Gander is a rather narrow way to view things.
    (EX: Tagging only worked so well for the much talked of Dragon Quest IX was because the Dragon Quest community was already a small devoted bunch primarily composed of older players who were more than willing to go out of their way to set-up meets every now and then. Ex within an Ex: Tag Tuesdays which still goes on.)

    Moreover, BW2's slight addressing of the matter with Join Ave proved that if they took full advantage of the nature of trades/battles and Dream World from the get-go, communications between players would've never been a huge issue. Hence why we have the PSS thing in Gen VI coming soon.

    Off-topic: Since I forgot to add these last time I'll add these here:
    Likes:
    - Hilbert, Hilda, Nate and Rosa's designs. Best in the series imho. Esp. Hilda and Nates. (Characters & Story)
    - "Heal spots" which allowed for longer training sessions. (Gameplay & Game Mechanics)

    Dislikes:
    - The removal of walking Poison damage. You should be punished for making a mistake. (Gameplay & Game Mechanics)
    Last edited by Isaac Gravity; 9th July 2013 at 02:26 PM. Reason: Missing detail
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  14. #29
    Registered User SimH5's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Liked:
    • Infinite TM usage
    • Better box interface
    • Full body view for the backsprites
    • PWT
    • Bag interface
    • Triple/ Rotation battles
    • Freedom in the E4
    • Plot
    • Instant repels
    • Ghetsis (Best villain by far)
    • No need for a HM slave
    • Sequels
    • Habitat list
    • Item shortcuts using Y
    • Nurses
    • Lots of move tutors


    Disliked:
    • Only Gen 5 pokemon available throughout BW's story
    • Worst generation in terms of pokemon designs (imo)
    • That horrible beeping sound when had red health
    • The gyms/ leaders
    • Rivals
    • Contests > Musicals
    • Linearity


    I could add more, but it's length enough already. So overall I'd say Gen 5 was quite successful.

  15. #30
    Just so Victoria, just so Mijzelffan's Avatar
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    Default Re: Looking back at Gen V: What did it introduce that you liked and didn't like?

    Liked: re-usable tm's, dream world abilities.

    dislikes: new sleep mechanic, the power creep like chandelure's 145 special attack.


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