Ideas for Gen VI Pokemon
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  1. #1
    r e g g a e Yadon's Avatar
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    Default Ideas for Gen VI Pokemon

    Post any ideas/concepts/etc that you have or that you would like to see in Gen VI for the unrevealed Gen VI pokemon here in this thread.

    However, to discuss and speculate on the revealed Gen VI pokemon, such as Xerneas, Yveltal or Sylveon, post in this thread here instead.

    We've split the two thread topics from sharing a thread since they are going to get more and more muddled and cluttered as more new pokemon are revealed.

    Have fun!

  2. #2
    My Sword Hand Twitches! Owain's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    Some Pokémon, not necessarily legendaries, based on the famous movie monsters, such as Dracula, the Wolfman, and Frankenstein's monster, so that I could have a Monster-Mash team. S2

    Also, a Hag Fish.

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    Froakin' Hilarious. V Faction's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    Here's a twist: Since there's been these kinds of threads for years and years, let's spice it up a bit. Have any of you ever thought of a kind of Animal/Plant/Object that they should add into the games that eventually became real? One common idea that many people wanted was the existence of a Zebra Pokemon. And it so happens that Gen V produced one. If you can pinpoint a couple, feel free to name them off.

    Now, as for just ideas in general? I'd love to see a Ghost-type based on the reaper.
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  4. #4

    Default Re: Ideas for Gen VI Pokemon

    I would like a snowy owl pokemon, and another Dragonair/Rayquaza. Both with multiple evolutions.

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    Default Re: Ideas for Gen VI Pokemon

    Quote Originally Posted by V Faction View Post
    Now, as for just ideas in general? I'd love to see a Ghost-type based on the reaper.
    There's Dusknoir.
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    My Sword Hand Twitches! Owain's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    Quote Originally Posted by Cerony View Post
    Quote Originally Posted by V Faction View Post
    Now, as for just ideas in general? I'd love to see a Ghost-type based on the reaper.
    There's Dusknoir.
    Still, probably would be cool to have a cloaked-skeleton-with-a -scythe-'Mon, and actual death-based moves/abilities.

  7. #7

    Default Re: Ideas for Gen VI Pokemon

    What about a Ghost/Grass Pumpkin and a Ghost/Fighting skeleton?

    I'd also like Pokémon based on the Zodiac sign or slightly on Greek deities, but I don't think that is going to happen.

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    My Sword Hand Twitches! Owain's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    Quote Originally Posted by Reila View Post
    What about a Ghost/Grass Pumpkin and a Ghost/Fighting skeleton?

    I'd also like Pokémon based on the Zodiac sign or slightly on Greek deities, but I don't think that is going to happen.

    Grass/Ghost Jack-O'-Lantern is my favorite idea, bar none, especially if it can learn Fire attacks.

    If not, then a Dullahan would be cool with me too.

  9. #9

    Default Re: Ideas for Gen VI Pokemon

    I would like to say my bit about the starters now.

    If this game is intended to be offensive, then they could go the route of "each starter hits the other two super-effectively" and give them all equal speed stats, meaning that it's a free for all for who wins.

    Grass/Flying
    Fire/Fighting
    Water/Rock


    1. We can finally have a grass "chick" pokemon like Torchic and Piplup. I suggest the kiwi bird, or some kind of Doduo rehash. This was my personal reason for setting the alternate types the way they are :)
    2. Imagine the chaos in the pokemon community if there is a Blaziken #4! Hehe...
    3. Grass starter has an equal chance to beat fire and water as it does to get beat by them, and the same for each.

    For #3 to be a viable mechanic in the game, we have to be careful with how to set the stats of each final evolution. I propose:
    Grass/Flying: 80/75/60/115/110/100
    Fire/Fighting: 80/75/110/115/60/100
    Water/Rock: 80/115/60/75/110/100


    Water can hit grass on its weaker defense with its stronger offense and fire on its stronger defense with its stronger offense, grass can hit fire on its weaker defense with its stronger offense and water on its stronger defense with its stronger offense, and fire can hit water on its weaker defense with its weaker offense and grass on its stronger defense with its stronger offense.

    Now, this clearly seems to establish a water=grass>fire hierarchy, but the only way to avoid this in some form would be to make all stats equal between pokemon. To correct for this, we turn to the movepool:

    Grass/Flying: Quiver Dance
    Fire/Fighting: Shell Smash
    Water/Rock: Dragon Dance

    Now, these are clearly the best boosting moves in the game, but of course! The starter pokemon are supposed to be excellent, and if there is any more power creep like with Gen 5, this will be necessary so we don't end up with more terrible Unova-esque starters.

    At this point, I would consider the three starters more or less equal. But there are a few things that need to be addressed, in terms of moves that could potentially be abused:

    Hidden Power - the fire and water starters will not learn this. The intention is to encourage them to use their secondary types, not just forget about them and use HP Grass or Ice
    Ice Beam and all other ice type moves - the water starter will not learn this. same reasoning.

    So, if the starter pokemon are supposed to be offensively threatening, I think this would be a good way to go about doing that without a clear winner emerging among them (see Swampert in RSE, Infernape in DPP)

  10. #10
    Onduru ruragittan disukaa Garren's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    But we already know the Starters...they're Chespin, Fennekin, and Froakie.
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  11. #11
    Om nom watermellon Solacen's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    An electric / fighting type humanoid with a massive hammer for an arm.

  12. #12

    Default Re: Ideas for Gen VI Pokemon

    Quote Originally Posted by Solacen View Post
    An electric / fighting type humanoid with a massive hammer for an arm.
    That would be cool. The hammer, humanoid and electric made my think of Thor (from Norse Mythology). That would make an epic Legendary. I think there's so much untapped potential with electric type combos.

    I want a bunch of unique type combos: Grass/Ghost, Electric/Fire, Electric/Psychic, Steel/Ghost Poison/Steel (Toxic Spikes on it would be cool), etc.
    And more of some that have very few: Steel/flying, Steel/water, Dragon/Dark, Ground/Grass, Ghost/Ice

    I also Love pokemon that have Branch evolutions and there's gotta be more!

    I also want more fossils. Another Mammoth and Plesiosaur (Like lapras) would be cool. I think a Bronchiosaurus (Rock/Dragon)is overdue.

    I think a Broccoli pokemon would be funny. Grass/Dark LOL

  13. #13
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    Default Re: Ideas for Gen VI Pokemon

    Quote Originally Posted by Karpi View Post
    Starter designs
    Not very relevant now. Better luck next gen bro.
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  14. #14
    sexy super cactus salad Rainbow's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    I wanna see a llama pokemon. Sadly the only type I could think of with it is normal though. I just want one, they're adorable.
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  15. #15
    Minion of the Damned cityvillain's Avatar
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    Default Re: Ideas for Gen VI Pokemon

    A treant or mandrake based pokemon with Grass/Dark or Grass/Ghost typing. It could be a pseudo-legendary with impressive offenses 110Atk/130SpAtk/100Speed.
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