Give the player a love interest!

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  1. #1
    追放されたバカ Honchkrow's Honcho's Avatar
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    Default Give the player a love interest!

    It'll be cool...kind of.

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    I shot a god Ryuutakeshi's Avatar Social Media Editor
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    Default Re: Give the player a love interest!

    And watch as it accomplishes absolutely nothing.

    Evil Figment (7:59:44 PM): Ryuu, however shakily you started, I've got to hand it to you that you earned my respect the hard way.

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    I'm back <3 Coasting Wingull's Avatar
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    Default Re: Give the player a love interest!

    I like the idea, it adds something new to the games.
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    Fire Ferrets Forever Mako's Avatar Moderator
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    Default Re: Give the player a love interest!

    Only if the PC isn't, you know, ten. Then it would just be weird.
    Quote Originally Posted by Ariel
    Everyone has had a crush on Hips. :B

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    I shot a god Ryuutakeshi's Avatar Social Media Editor
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    Default Re: Give the player a love interest!

    But what would be the point? What would we gain? This isn't Harvest Moon, this is pokemon. A love interest would be totally ineffective.

    Evil Figment (7:59:44 PM): Ryuu, however shakily you started, I've got to hand it to you that you earned my respect the hard way.

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    I'm back <3 Coasting Wingull's Avatar
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    Default Re: Give the player a love interest!

    I think a love interest would be super effective. We don't need are character to be ten Anyways.
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    I shot a god Ryuutakeshi's Avatar Social Media Editor
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    Default Re: Give the player a love interest!

    Quote Originally Posted by Coasting Wingull View Post
    I think a love interest would be super effective. We don't need are character to be ten Anyways.
    That still doesn't answer my question as to what the point would be.

    Evil Figment (7:59:44 PM): Ryuu, however shakily you started, I've got to hand it to you that you earned my respect the hard way.

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    Fire Ferrets Forever Mako's Avatar Moderator
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    Default Re: Give the player a love interest!

    Quote Originally Posted by Ryuutakesh! View Post
    But what would be the point? What would we gain? This isn't Harvest Moon, this is pokemon. A love interest would be totally ineffective.
    I agree. Unless they tied it into the story (which wouldnt happen because their target audience isnt into that stuff), it would be a waste of time.
    Quote Originally Posted by Ariel
    Everyone has had a crush on Hips. :B

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    I'm back <3 Coasting Wingull's Avatar
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    Default Re: Give the player a love interest!

    ill answer your question with a question then. What's the point of having the same storyline through the games?
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    H...a...p...p...y Fudgenuggets's Avatar
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    Default Re: Give the player a love interest!

    Quote Originally Posted by Ryuutakesh! View Post
    But what would be the point? What would we gain? This isn't Harvest Moon, this is pokemon. A love interest would be totally ineffective.
    1. To make the game more interesting.
    2. More ships.
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    "Equality" mini-chan's Avatar
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    Default Re: Give the player a love interest!

    Love interest my ass! It wouldn't work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also it wouldn't be weird for 10 year olds! Remember Team galactic........Lucas and dawn-"Aww, aren't you are lovey-douvy couple to the rescue!" or something like that. (Please note, don't take offence)

  12. #12
    Tea is ready master! tacotaskforce's Avatar
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    Default Re: Give the player a love interest!

    Quote Originally Posted by Coasting Wingull View Post
    ill answer your question with a question then. What's the point of having the same storyline through the games?
    Because it's a good plot for a video game? It propels the action forward and never gets too self important that it distracts from the gameplay. Pokemon knows its not fine literature and is all the better for it. A lot of other games would be much better off if they knew that too.

  13. #13
    Whhhyyyyyyyyyy? Keegman's Avatar
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    Default Re: Give the player a love interest!

    You know, I have a hard time not comparing the Mege Man Battle Network/Starforce games to Pokémon, at least in terms of storytelling. Both are repetitive, predictable, and really heavy handed that in that special way that only JRPGs aimed at younger audiences can be.

    The BN/SF games have always featured a romantic subplot—very chaste, very cutesy, very "Do you like me? Yes/No/Maybe", and I can't honestly say that it's not one of the better hooks in the story. The continuity of it certainly doesn't hurt. The fact that shipping, as a thing, even exists, should tell you that people like seeing characters connecting with each other.
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    Bewitched Agent Gryphon's Avatar
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    Default Re: Give the player a love interest!

    It would be kind of cool... But you are forgetting your character is ten right? Maybe if they were aged to like 15 but 10 it's a bit weird, maybe puppy love but that's about it.
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    Who am I? Joshawott's Avatar Forum Head
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    Default Re: Give the player a love interest!

    Quote Originally Posted by Keegman View Post
    You know, I have a hard time not comparing the Mege Man Battle Network/Starforce games to Pokémon, at least in terms of storytelling. Both are repetitive, predictable, and really heavy handed that in that special way that only JRPGs aimed at younger audiences can be.

    The BN/SF games have always featured a romantic subplot—very chaste, very cutesy, very "Do you like me? Yes/No/Maybe", and I can't honestly say that it's not one of the better hooks in the story. The continuity of it certainly doesn't hurt. The fact that shipping, as a thing, even exists, should tell you that people like seeing characters connecting with each other.
    I'd be fine if they had it like that, something ingame, but doesn't affect gameplay (may affect story, but not gameplay). It's only if it gets to Harvest Moon level proportions that it would seem very odd. Remember, the target audience probably still believe holding hands makes a girl pregnant.

    I know that some non-canon material has introduced hints of ships, such as Wallace and Winona in Adventures, and even the games have had the odd comment, like Lyra's grandparents teasing her by calling Ethan her boyfriend. I don't feel it would be too much of a step from that; and the only time I can see it affecting the story is, for example, the main villain kidnaps the girl - if you want in her pants, you'd want to rescue her. Usually in the games, you just stumble upon the villains' plots and you kick their butts for teh lulz. Rarely does a character have motivation to stop them.

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