Originally posted by FenneKindle
I've got a team that I'm currently challenging the White Treehollow in W2 with (this team also made it through to the Hall of Fame minus one member):
Calm Mind, Psychic, Imprison, Future Sight
Notes: I caught her in Dream Radar, so the moves she has currently are the moves she had when I caught her.
Crunch, Poison Fang, Bulldoze, Toxic Spikes
Notes: I have Toxic Spikes on her for the sheer fact that it's useful, and Bulldoze is handy for those pesky fire and electric-types (since I don't actually have a water or a ground on my team).
Fly, Spikes, Night Slash, Steel Wing
Notes: He's my flier, and I have Spikes on him for the same reason I kept Toxic Spikes on Amelia. (Yes, they both take their names from Doctor Who. I even caught Doctor in a Timer Ball, which I found hilarious.)
Flamethrower, Scald, Heat Crash, Head Smash
Notes: His higher stat is obviously Attack, so I'm not all too sure why I still have special moves on him, but... Scald is pretty much the only one that's ever come in remotely useful. And I don't like Head Smash all too much because of the recoil damage, but that's neither here nor there.
Ability: Motor Drive
Light Screen, Thunder, ThunderPunch, Ice Punch
Notes: Ice Punch is there to take care of dragons, and Light Screen has basically saved me a billion times, so I kept that as well. His attack stat is higher than Katarion's, which is what I'm liking a lot (that's probably why I mainly stick to using special attacks on Katarion, even though that's probably really stupid). Genesect
Tri Attack, Magnet Bomb, X-Scissor, Bug Buzz
Notes: Genesect is easily the star of the team considering the fact that I've relied on it so much, but I want to break this habit because the other members are pretty much getting neglected in favor of Genesect.
Any thoughts would be lovely :D